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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
9/29 - 10/3 Bug reports.
Freezman
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
Queueing up squads will sometimes leave you at the loading screen all the way up to the vortex, at which point you are not in a squad and you don’t have any cosmetics equipped, you are in a solo match and so are your teammates. Very rare, happened 2-3 times in probably close to 100 games. You can hear yourself and others in the pre-game zone walking and attacking and what not but the loading screen just blocks your view.
Randomly had the lifebringer icon not appear on the hotbar, dropping and picking it up didn’t change it.
Just a visual bug
The wind VFX that is created by dashing can be seen from any distance and doesn’t scale down proportionally to the player model. You can see the VFX where it would be impossible to see the player. You can see it to the top right of the cursor.
End screen EXP seems to show incorrect values when you die in the beginning with a fill squad. With no fill checked it will show correct values. Unsure what happens with a 4 premade. Also the placement is incorrect, so the end screen might be showing first place exp values, while giving you correct exp after the game. Toast might have submitted this report since a couple of people were trying to figure this one out in discord.
Headshot damage numbers are always red, even though they could be hitting armor instead of hp. It makes it unclear whether or not your target is low or not. Should be consistent with normal hits where armor damage numbers are yellow and health damage is red.
Randomly had the lifebringer icon not appear on the hotbar, dropping and picking it up didn’t change it.
Just a visual bug
The wind VFX that is created by dashing can be seen from any distance and doesn’t scale down proportionally to the player model. You can see the VFX where it would be impossible to see the player. You can see it to the top right of the cursor.
End screen EXP seems to show incorrect values when you die in the beginning with a fill squad. With no fill checked it will show correct values. Unsure what happens with a 4 premade. Also the placement is incorrect, so the end screen might be showing first place exp values, while giving you correct exp after the game. Toast might have submitted this report since a couple of people were trying to figure this one out in discord.
Headshot damage numbers are always red, even though they could be hitting armor instead of hp. It makes it unclear whether or not your target is low or not. Should be consistent with normal hits where armor damage numbers are yellow and health damage is red.
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