Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Blocking
Anonymous332
Member, Alpha One, Alpha Two, Early Alpha Two
Hello guys! just wanted to give some input on the blocking. Right now if you block and out of block you cant block again until the stamina regened 100% or at least thats what it seems like after testing. It feels very clunky imo and takes control from the player.
Even though you are able to block whenever (unless if stambar is 0%) its still a risk because stamina still gets drained, so i dont see the reason to force full stamregen to be able to block again.
Im not a proffessional action combat technician at all and never played games with it such as warframe etc, but ive helped with balancing melee combat in games such as Mordhau with the devs (1000+ hrs in mordhau 2700+ hrs in chivalry medieval warfare) just dont see a reason why actioncombat SHOULDN'T have a consistent defence against LMB spam which a lot of players do in apoc.
If further interest as for blocking goes, have you tried stamdrain on successfull blocks/parries instead of passive stamdrain?
Even though you are able to block whenever (unless if stambar is 0%) its still a risk because stamina still gets drained, so i dont see the reason to force full stamregen to be able to block again.
Im not a proffessional action combat technician at all and never played games with it such as warframe etc, but ive helped with balancing melee combat in games such as Mordhau with the devs (1000+ hrs in mordhau 2700+ hrs in chivalry medieval warfare) just dont see a reason why actioncombat SHOULDN'T have a consistent defence against LMB spam which a lot of players do in apoc.
If further interest as for blocking goes, have you tried stamdrain on successfull blocks/parries instead of passive stamdrain?
1
Comments
I think each of these are an interesting and valid way to counterbalance blocking's power but all of them together is indeed too much.