Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Report Bug when logging out of game
bmwpower603
Member, Alpha One, Alpha Two, Early Alpha Two
in Bug Reports
I have an error message from Unreal Engine 4 Crash reporter.
This occurred when I was exiting the game.
LoginId:a4f9566e415e91e9d2099ba3484c5a39
EpicAccountId:
Unhandled exception
libcef
libcef
libcef
libcef
libcef
libcef
libcef
libcef
libcef
libcef
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
libcef
libcef
libcef
libcef
libcef
libcef
libcef
libcef
libcef
libcef
libcef
libcef
libcef
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
kernel32
ntdll
This occurred when I was exiting the game.
LoginId:a4f9566e415e91e9d2099ba3484c5a39
EpicAccountId:
Unhandled exception
libcef
libcef
libcef
libcef
libcef
libcef
libcef
libcef
libcef
libcef
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
libcef
libcef
libcef
libcef
libcef
libcef
libcef
libcef
libcef
libcef
libcef
libcef
libcef
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
kernel32
ntdll
0
Comments
LoginId:a4f9566e415e91e9d2099ba3484c5a39
EpicAccountId:
Assertion failed: [File:Unknown] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0007 - 'RESET')
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
kernel32
ntdll
Unreal Engine is exiting due to D3D device being lost
What worked for me was:
Changing the registry settings for the graphics adapter to cause it wait a bit longer before crashing in case the adapter was halted, these are the DWORD I added:
Registry Path:
HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\GraphicsDrivers
DWORD:
TdrDdiDelay=10
TdrDelay=10
TdrLevel=0
TdrLimitCount=10
TdrLimitTime=180
(copied from an other forum talking about Unreal Engine)
Worked for me.