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Report Bug when logging out of game

nurce1998nurce1998 Member, Alpha One, Adventurer
I have an error message from Unreal Engine 4 Crash reporter.

This occurred when I was exiting the game.


LoginId:a4f9566e415e91e9d2099ba3484c5a39
EpicAccountId:

Unhandled exception

libcef
libcef
libcef
libcef
libcef
libcef
libcef
libcef
libcef
libcef
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
libcef
libcef
libcef
libcef
libcef
libcef
libcef
libcef
libcef
libcef
libcef
libcef
libcef
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
APOCClient_Win64_Shipping
kernel32
ntdll

Comments

  • Options
    nurce1998nurce1998 Member, Alpha One, Adventurer
    Another one when applying graphics settings on lobby screen.

    LoginId:a4f9566e415e91e9d2099ba3484c5a39
    EpicAccountId:

    Assertion failed: [File:Unknown] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0007 - 'RESET')

    APOCClient_Win64_Shipping
    APOCClient_Win64_Shipping
    APOCClient_Win64_Shipping
    APOCClient_Win64_Shipping
    APOCClient_Win64_Shipping
    APOCClient_Win64_Shipping
    APOCClient_Win64_Shipping
    APOCClient_Win64_Shipping
    APOCClient_Win64_Shipping
    APOCClient_Win64_Shipping
    APOCClient_Win64_Shipping
    APOCClient_Win64_Shipping
    APOCClient_Win64_Shipping
    APOCClient_Win64_Shipping
    APOCClient_Win64_Shipping
    APOCClient_Win64_Shipping
    APOCClient_Win64_Shipping
    kernel32
    ntdll
  • Options
    same issue entering the game server...
    Unreal Engine is exiting due to D3D device being lost

    What worked for me was:

    Changing the registry settings for the graphics adapter to cause it wait a bit longer before crashing in case the adapter was halted, these are the DWORD I added:

    Registry Path:

    HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\GraphicsDrivers

    DWORD:

    TdrDdiDelay=10

    TdrDelay=10

    TdrLevel=0

    TdrLimitCount=10

    TdrLimitTime=180


    (copied from an other forum talking about Unreal Engine)

    Worked for me.


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