Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
RFC - Shared cooldowns
Hjerim
Member, Leader of Men, Alpha One, Alpha Two, Early Alpha Two
Hello everyone
I have seen lots of players equiping multiple Archmage Companions and now i tried it myself.
It is absolutely broken that you can cycle through them and keep using the Q for 20 damage in AoE while denying the enemy to hit you in melee range.
So an easy fix as I see it, is to have shared cooldowns on the same type of weapons, so you can't cycle through two archmage companions and keep using the Q ability.
Thoughts?
I have seen lots of players equiping multiple Archmage Companions and now i tried it myself.
It is absolutely broken that you can cycle through them and keep using the Q for 20 damage in AoE while denying the enemy to hit you in melee range.
So an easy fix as I see it, is to have shared cooldowns on the same type of weapons, so you can't cycle through two archmage companions and keep using the Q ability.
Thoughts?
6
Comments
A lot more close combat fights at the edge of the zone make that Archeage stacking even worse.
well if he's using it then I don't see this being changed anytime soon
Can we please get this changed so you cannot spam Q abilities?
Playing against this isn't just not fun, it's actually anti-fun.
If i try to get close to heal up with Lifebringer, i get pushed away and take damage.
if i try to run away they chase and blast me anyway and i take damage.
If i try to fight them ranged with icey boots and the drifter, then they just ignore the slow dash to me and blast me.
and pray to all 10 gods and hope that they don't have arcane boots too
This is one of the worst things i ever had to experience in a game; I͈̲̘ ̪͚̝H̼̝͍A͈̮͖T̬͚̘E͚̹̙ ̥͓̺T̹̻͉H͖̺̗I͔̜Ș̞ͅ!͕̜̗!̯͈̫!͇̼̲
Problem here is that they don't use Stamina or Mana to fight, so they can just dash away until their cooldowns are back up.
If they dash away and you dash after them, you end up with no Stamina to fight them while they just keep Spamming Crimson Blast into your face.
But you also can't get away for the same reason
How would i solve this?
Global Cooldown for the same ability.
You got 4 Archmage's Companion and use Crimson Blast ?
Now all of them are on cooldown.
You can still swap to other weapons and pull off interesting combinations.
I am hoping they change it soon because it is not fun to have something like this where you have little to no options to fight back against it.