Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Gear
Doomfett
Member
Should all classes / archetypes be able to use any gear? in my opinion only certain archetypes such as fighter and tank should be allowed to wear plate. Clerics and rangers should be able to wear mail. And all others are leather and cloth. Now when subbing into any other archetype you should be able to make a choice of using the others gear. Just wanted to know where everyone else stands, love you guys! Keep the community great!!!
0
Comments
Doesn't mean that a mage in plate will work well. First, they probably won't have skill for it, so will not get the most benefit. Second, plate may have negative impacts on casting skills. Not to mention the weight issues....
Everyone can wear what they want, but certain archetypes would have proficiency in certain types of armour.
That doesn't mean its going to be great gear for your class unless you invest serious time into it.
Mage in heavy armor may not work, unless you have the social organization dials to put Int and Magic Attack on Heavy Armor that normally doesn't have those stats
But we also know that every class will be able to wear every type of armour.
Let's say a a full plat gear is 100
Mage class give 50 , tank 100 and the others some between 50 and 100
So a archwizard will have 50+50 and be very slow with a full plat .
But a guardian 100+100 will be very comfortable in that gear.
That way a spellstone 50+100 can wear the plat but will be less comfortable than a guardian or can be as comfortable as a guardian but need to wear 6 out of 8 pieces of plat gear.
I am just imagining a Spellstone, slowly marching across a field, fully decked out in plate armour and flinging spells left, right and center xD
IKR?! We have to have that ! lmao it sounds too good !! I can just imagine a huge tough warrior in some thin cloth robes charging into battle lol
Basically true tank, vs dodge tank.
I think it could be a good idea to allow different types of playstile depending on the gear you use.
For example, in dungeons and dragons clerics used to wear plate armor.
I hope it makes it harder for swords to hurt you but fire and lighting do more damage
I like this.
Every class should wear what they want but all armor should have pros and cons.
Everyone would pick plate armor unless it also has drawbacks.
I would love seeing the archetype of battle mage with plate, but I don't want to see every class picking plate just because it has higher numbers on defense.
There a reason why the divine trinity of heal/mage, dps and tank is so appealing.
People will likely pick what's safe and would only pick ranged dps with sustain and tank armor if they could.
Squishiness is the balance for being ranged, if people can wear plate armor then you need to balance it with other thing.
Maybe weight or less mana regeneration. I like armor presented as having less magic affinities and like a sort of electrical tape. Magic gets absorved from the surroundings and transformed by the mage right? Steel might prevent the caster from tunning in with the magic around him.
This sounds cool.
Im also curious what kind of set bonuses will be available. Some ppl do not like proc sets and set bonuses etc becausf it makes the game more complicated. But for me it adds to theory crafting and variety of combat. I dont want to know exactly what every combatant is going to do just because they are using a specific weapon or wearing a certain weight of gear.