Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Steven, please watch this video.
Marzzo
Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
The information in this video is from 30-50 million players over a span of 16 years. Atleast "listening" to this is invaluable. WoW is the most succesful game of all time and learning from it's succes and failiuers can save game designers a lot of time. Weather you like wow or not, atleast listening to 30+ million people and 16 years of experience is worth 40 minutes of your time.
World of warcraft and what we left behind
Made by: Folding ideas
https://www.youtube.com/watch?v=0RxQRswLAmI
World of warcraft and what we left behind
Made by: Folding ideas
https://www.youtube.com/watch?v=0RxQRswLAmI
0
Comments
As I have never played WoW my opinion is mostly unbiased concerning anything to do with it. Also, the video was way too long, could you perhaps sum it up for us here.
The only people that should ever use the above word are people that make shit videos where it is a feature word in the title.
I really don't understand people that think they can link a YouTube video to someone that is a professional on the subject matter and think they could learn something.
Professional level knowledge doesn't fit in to a 40 minute video, regardless of the topic.
Actual MMO developers could talk for longer than 40 minutes on the design of a single combat ability. Get you're amateur shit out of here.
A few design choices that IS is currently planning were horrible choices in the long run for this MMO. For this reason it is relevant that these "experienced" devolopers look into it.
Steven is not a professional, he is a casual gamer like all of us. Tons of choices that IS is currently planning were horrible for all mmos ever created. For this reason it could be nice to actually see what 12 million MMO players have thaught developers over 10+ years.
It is extremly naive and stupid to ignore what can be learned from the most succesful game of all time.
Lord of ignorance much? 12+ years of 30 million MMO players experience is simply not worth looking at?
You?
Me?
Albanian Sheep Herders?
Almost nobody in the intrepid team has had as much succes as a random wow vanilla/burning crusade employee. Steven in general has 0 experience in game making.
This video summarizes 30-50 million players thoughts over 12 years of time. If that is not worth 40 minutes for a game designer that game designer will fail.
A few design choices IS is currently planning were trap holes that wow already tried. They worked horribly and there is no reason to do them again.
Instead of reverting, I would like to see innovation and original ideas prosper. However, due to the constraint of this "WoW Nostalgia" gamer, many studios give in and just copy aspects of WoW and fail because they compromised their own vision.
I don't develop games so I am just an outsider looking in. To each their own.
"Innovation" can only bring you so far. Many games put their spin on MMORPGs and many failed with those innovagive ideas. Sometimes, it is a step back that brings you further to your goal.
A step back is fine but not a leap, like the OP is suggesting.
Let's test that theory!!!
I am not a nolstalgia player, tbh I am not into wow. But one thing that we can learn and that is interesting is that blizzard screwed many players by adding "too much" relevant content. Only way you could progress in the game was to spam this forced content and every single player felt stressed and forced to do what the devs wanted you to do.
This is something we can learn about. If I want to log in an evening and just shit around with my friends I should be able to once in while without falling way behind
I would prefer more content, especially meaningful content, over the lack of content.
I have to say, I am not sure what the reference to "...'too much' relevant content." meant.
How would a game with a large variety of players, of all types, playing around the clock suffer from too much relevant content?
Dailies, yeah get rid of those. Are you referencing dailies?
No one with less experience than that has any pace telling him anything at all about MMO development, and it is only either arrogance or ignorance that would see someone even try.