Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Single character or multiple
There are many different mmos available to play, however from what I have seen there are is one 2 basic styles for which the characters are played. You have final fantasy which has a single character system and that character changes classes and keeps everything you collect. Them you have world of Warcraft which has a multiple character system, which means you create a character and choose your class and that character will always be that class. Personally I like the system used by the final fantasy games. In wondering if by chance a designer can comment and let us know what kinda of system they have in mind. I hope it's the single character that can change classes, because otherwise having to create a new character for each class you guys are offering will end up being a lot of character space we will need. Thanks
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So I hope Intrepid gives us the ability to make multiple characters on one account. I tend to stick with one character only. But I like having the ability to try something completely different, if my main characters gets tedious for a day.
This this this, multiple, times.
I think the game loses something when a single character is either by default a jack of all trades or it allows on the fly changing of skills. I always enjoyed games more when I could level up a character who could specialize in a certain thing and then do the same with another. In old PvP games this also allowed for specialized groups where every character in the group was designed to meet a very specific tactic.
[quote quote=4363]I always liked specializing one character at a time. When I first start a character, I know what role i’m going to play and customize my character to look that role in my perspective.
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Im going to agree with this as well. While I never play tanks and thus rarely make hulking toons, I do always love healing them. From a lore perspective as well, would a recluse mage who studies dusty old tomes all day also have the strength the start swinging a greatsword around or be a tank? I like the variety of characters...
[quote quote=4361]I like the character specialization where it forces you into making definite choices and your character. ... If you are on a path that you can’t change without making a new character you tend to put more time into learning the role they are set to play.
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Going to agree here as well. I spec healing and spend time really trying to learn it in the games I play. Not spec healing/dps/cc/tank and try to be proficient at all.
Also. I have to disagree with this whole specialization thing. Players will always create alts anyways if they wanna play another class.. so why not let them switch class with the character they invested and dedicated time to work on?
If done right, a player who dedicates his or her time to one class will likely have better gear as well for that class and will still be "specialized" compared to someone who tries to play several different classes. But the same applies to ppl who have alts vs ppl who don't.
I personally get attached to my character's name and identity, and I hate having to create a new character / identity just to play a different style.
I feel that there are too many class combinations (64) in this game for alts to be needed. If you wanted to see which augments you like best and try out all of the play styles you would have to create far too many alts.
I think they may go with a Guild Wars style of system where your primary job is locked once chosen but your sub class can be changed.
I think they may go with a Guild Wars style of system where your primary job is locked once chosen but your sub class can be changed.
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Steven have already confirmed this. Base class is locked, sub-class can be changed. How we do this or what it may cost (I guess it will cost something, so ppl don't just change every now and then) , we don't know yet.
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Or create the character you think will suit the role you want to play? ;)
For me, I'll make a stealther class to start with and pet class/Caster second.
So with these class choices: – Fighter– Rogue– Ranger– Bard– Cleric– Mage– Tank– Summoner, it might be a Rogue/Ranger for the stealther and Mage/Summoner for the pet mage class.
But lets see what the different classes can, when Steven eventually release his blog on them.
If I had to unify PvP, Crafting, PvE, Rp all into a single character it would give me a bit of an headache.
Just thinking about the space required turns me off from it already. All the cluster for different things, if there is no big preorganised space urks.
Also 1 character model isnt rly a mmo thing its more like rpg thing. Ofcourse for competitive play you need to be able to have multiple characters to spec into different classes and builds. In all mmo games iw playd whether its been 1v1 arenas or gvgs your class and build matters and was always important factor in deciding what kind of comp you run, what classes/builds is urs good against or what guilds recruit and need for their optimal comp.
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I am with you on this. Make us socialize. If I can't do something because I did not learn it, make me be social and ask someone else for help. We often forget the Multiplayer part of MMO.
We can create a community through gameplay if the design is right.
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/single-character-or-multiple/#post-4361" rel="nofollow">Theory wrote:</a></div>
I like the character specialization where it forces you into making definite choices and your character. I don’t like the shift on the fly style that forces the jack of all trades master of none mentality I came across so much in my days in Final Fantasy.
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This this this, multiple, times.
I think the game loses something when a single character is either by default a jack of all trades or it allows on the fly changing of skills. I always enjoyed games more when I could level up a character who could specialize in a certain thing and then do the same with another. In old PvP games this also allowed for specialized groups where every character in the group was designed to meet a very specific tactic.
^^^^^^^THIS^^^^^^^
and on side note: And if they don't dance Well, they're no friends of mine
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The guild wars system is probably the perfect compromise considering the way skills work for sub classes.