Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
The original APOC map should never start with less than 50 players.
Marzzo
Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
The map is too damn big. After I drop i find max 1-2 people then it is time to run around like an idiot for 10+ minutes before I find someone else.
I rather double my 2-3 min queue time than play with so few players.
This map is designed for 100+ players. Please, try to keep it close to that number even if queue times are longer.
I rather double my 2-3 min queue time than play with so few players.
This map is designed for 100+ players. Please, try to keep it close to that number even if queue times are longer.
0
Comments
Indeed. Only counter-argument is that there are not enough players but at peak time multiple 30+ player games are going on at the same time.
I think most people would prefeer waiting 1-2 min extre for the 50-100 player mark.
That would split the playerbase and make queues for both even longer. The lobby should auto-pick a map based on number of players in it. Large lobby gets a large map, small lobby a small map.