Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
The original APOC map should never start with less than 50 players.
Marzzo
Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
The map is too damn big. After I drop i find max 1-2 people then it is time to run around like an idiot for 10+ minutes before I find someone else.
I rather double my 2-3 min queue time than play with so few players.
This map is designed for 100+ players. Please, try to keep it close to that number even if queue times are longer.
I rather double my 2-3 min queue time than play with so few players.
This map is designed for 100+ players. Please, try to keep it close to that number even if queue times are longer.
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Comments
Indeed. Only counter-argument is that there are not enough players but at peak time multiple 30+ player games are going on at the same time.
I think most people would prefeer waiting 1-2 min extre for the 50-100 player mark.
That would split the playerbase and make queues for both even longer. The lobby should auto-pick a map based on number of players in it. Large lobby gets a large map, small lobby a small map.