Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Feedback on the new sounds
Hjerim
Member, Leader of Men, Alpha One, Alpha Two, Early Alpha Two
Sorry, to say but mostly I feel that the many of the new sounds are overall displeasing, but mainly that is related to the UI sounds. It feels like they are out of place and unnecessary.
The first and most important change, The Lunge. This is one of the sounds that we have heard the most and that were absolutely fine, but for some reason was changed. There is now added a little "wooeish" sound to it, that feels so incredibly out of place and almost comical.
I enjoyed doing the lunge as many times as I possibly could before, but now I really dislike it due to this sound, could be I am just weird but that is really how I feel.
The other combat sounds, however, I do enjoy a lot! It feels like there is a lot of impact behind sword strikes and firing a bow sounds a lot better now. These sounds were an overall improvement compared to the old sounds.
Moving things in the inventory... I will make this short. it doesn't fit and I wondered for a solid minute what the heck just made that sound before i realized it was from moving an item in the inventory.
The weird high fantasy sound in the big tower on the map... Where does the sound come from?! - found out. It is the new waypoint sound. There is now a sound when you are close to waypoint.
Opening and closing the map sounds good, I honestly do not remember if it was better before, but I do not dislike this.
Anyone else have had this experience with the sounds or am I just weird?
The first and most important change, The Lunge. This is one of the sounds that we have heard the most and that were absolutely fine, but for some reason was changed. There is now added a little "wooeish" sound to it, that feels so incredibly out of place and almost comical.
I enjoyed doing the lunge as many times as I possibly could before, but now I really dislike it due to this sound, could be I am just weird but that is really how I feel.
The other combat sounds, however, I do enjoy a lot! It feels like there is a lot of impact behind sword strikes and firing a bow sounds a lot better now. These sounds were an overall improvement compared to the old sounds.
Moving things in the inventory... I will make this short. it doesn't fit and I wondered for a solid minute what the heck just made that sound before i realized it was from moving an item in the inventory.
The weird high fantasy sound in the big tower on the map... Where does the sound come from?! - found out. It is the new waypoint sound. There is now a sound when you are close to waypoint.
Opening and closing the map sounds good, I honestly do not remember if it was better before, but I do not dislike this.
Anyone else have had this experience with the sounds or am I just weird?
0
Comments
And now you will forever hear it too!!!!