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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
@ilisfet =^_^=
I agree with most of what you said except this quote (above), so, I respectfully disagree.
Being as I stated before, if you attach the sub-passives to the general stats to alter passive cap, then depending on how you focus on your characters build, you wouldn't become master of all. For instance, An Archmage, might focus heavily on Int or wisdom (or whatever type of stat(s) IS decides to benefit magic users), Where Int May raise cap for staves,scepters,wands, or elemental magic, etc..., higher than another general stat.
So in your opinion when it comes to tab targeting there is no difference in who actually uses the character. If that's the case how is it that I can get more dps out of my WoW character than someone else, despite using the exact same spec and the same gear?
The opposite was said...
The difference in tab target combat is about the brain of the player using it, as opposed to twitch based reactions.
With that fixed. Natural progression is more of a tab focused system, since it’s all about stats rather than actual practice of skills.
It still has merit for an action combat system as a minor stat boost provided you engage with the systems your trying to gain mastery over.
The amount of thought you need to put in to an action build as opposed to a tab target build makes it dishonest (at best) if you just say they both make use of the players brain.
There is a small amount of thought put in to it, sure. But there is a small amount of adaptability, reflex and often even aiming in a tab target game.
If you are going to claim that action combat takes brains, I will claim with the same level of validity that tab target takes the above.