Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
@ilisfet =^_^=
I agree with most of what you said except this quote (above), so, I respectfully disagree.
Being as I stated before, if you attach the sub-passives to the general stats to alter passive cap, then depending on how you focus on your characters build, you wouldn't become master of all. For instance, An Archmage, might focus heavily on Int or wisdom (or whatever type of stat(s) IS decides to benefit magic users), Where Int May raise cap for staves,scepters,wands, or elemental magic, etc..., higher than another general stat.
So in your opinion when it comes to tab targeting there is no difference in who actually uses the character. If that's the case how is it that I can get more dps out of my WoW character than someone else, despite using the exact same spec and the same gear?
The opposite was said...
The difference in tab target combat is about the brain of the player using it, as opposed to twitch based reactions.
With that fixed. Natural progression is more of a tab focused system, since it’s all about stats rather than actual practice of skills.
It still has merit for an action combat system as a minor stat boost provided you engage with the systems your trying to gain mastery over.
The amount of thought you need to put in to an action build as opposed to a tab target build makes it dishonest (at best) if you just say they both make use of the players brain.
There is a small amount of thought put in to it, sure. But there is a small amount of adaptability, reflex and often even aiming in a tab target game.
If you are going to claim that action combat takes brains, I will claim with the same level of validity that tab target takes the above.