Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Weapons Discussion (not related to BR)
George_Black
Member, Intrepid Pack, Alpha Two
What do you expect from your weapon of choice?
Twin Swords (Dual Wield, axes daggers hammers)
Personally I like twin swords and what I expect of them is an increase of raw physical dmg above the rest of the melee weapons as well as faster strikes.
Twin Swords depicts the most skilled swordsman, amongst the classes of a game.
Some mmorpgs make Dual Wielders seem like barbarians/vikings, others make them like assassins and others succesfully make them as skilled warriors, with a good amount of impressive techniques that cost a good amount of MP, deal solid dmg.
I hope that with pairing Twin Swords Ill get to play a true brawler in Weapon Master (fighter/fighter) or a tanky warrior in Dreadnaught (fighter/knight)
PS. When will we see Dual Wielding in BR?
Twin Swords (Dual Wield, axes daggers hammers)
Personally I like twin swords and what I expect of them is an increase of raw physical dmg above the rest of the melee weapons as well as faster strikes.
Twin Swords depicts the most skilled swordsman, amongst the classes of a game.
Some mmorpgs make Dual Wielders seem like barbarians/vikings, others make them like assassins and others succesfully make them as skilled warriors, with a good amount of impressive techniques that cost a good amount of MP, deal solid dmg.
I hope that with pairing Twin Swords Ill get to play a true brawler in Weapon Master (fighter/fighter) or a tanky warrior in Dreadnaught (fighter/knight)
PS. When will we see Dual Wielding in BR?
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Comments
I hope for tons of mobility with staves, spears and helbard because the character could potentially use them to vault themselves over obstacles.
Personally I prefer the Guandao over the Halberd but each to their own
Are you also going to transplant 7 extra arms onto your body to hold them all at once?
For a good necromancer this should not be an issue.
No, he is going to have a specially made bandoleer to give him quick access to them all at the same time. Though, splicing on an extra arm to help with the selection would help, my maybe an extra head too - hey it worked for Zaphod!
Magic
Also i like the kinetic in Maplestory using chess pieces
Got me to thinking a warrior-monk weaponless combat style would be nice. The monk class with all of its weaponless abilities in AD&D was always one of my favorites. But since most combat engines require some sort of weapon, perhaps something like a gauntlet designed for hand-to-hand combat (or hand-to-the-side-of-the-head combat).
How about an weaponless fightingstile based on the armour count of the normal gauntlet? Skyrim did that and it was my favourite playstile xD