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Apoc BR Suggestions and Feedback Before Season 2

MayhemMayhem Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
edited December 2019 in General Discussion
Thought about some general improvements and such to Apoc BR mode. Threw in some numbers to give and idea.

Make us able to select a loadout in Lobby
1 Blue Chest Armor
1 Blue Leg Armor
3 Blue Weapons

General Combat Improvements

Add cooldown to Q ability use with same weapon (2 archmages or similar on hotbar, i press Q, both go on cooldown)

Make Acrobatic Jump a separate keybind (so range players can also use it)

Make holding Right Click and pressing Left Click do Weapon Attack lunge
(can't even count how many times i've done a acrobatic jump when i wanted to do weapon attack lunge)

Increase Lunge Attack Stamina Cost with all weapons to 30
(Currently you can chase people that are running away and use half the stamina they use)

Reduce roll stamina cost to 20

Make Blocking drain 5/10/15/20/20/20 stamina per second
Remove Stamina loss for blocking an attack

Make jumping cost 10 stamina again (very annoying having people jump all the time withot any penalty when playing ranged)



Weapons and Armor

Stillblade
Q Ability: Your next succesful hit slow your targets movement speed and reduces their lunge attack, acrobatic jump and roll distance by 30/40%
Buff Duration 4/5 Seconds
Slow Debuff Duration 4/5 Seconds
Cooldown 16/15 Seconds


Longbow of Miasma
Make longbow shoot the shot BEFORE it zooms out in ADS, currently shoots AFTER zoom out
(Figured out this was a EU ping thing, US shoots pretty much when you click and zooms out, but EU it zooms out first and shot fires when bow is around waist level)

Grimoire of the Fallen Sky
Make Grimoire shoot the meteor at point of click in ADS (currently zooms out and shoots at cursor spot with big delay)

Nightfall
Reduce Nightfall shot delay by 20%

Wand of Light
Make Wand shoot the shot middle of the wand swing (currently shoots after)

Greatsword of Haste
Q Ability: Make it give a flat movement speed increase with succesful hit 30/40/50%
Buff Duration 4/5/6 Seconds
Speed Boost Duration: 4/5/6 Seconds
Cooldown 16/15/14 Seconds
Make not affected by root animation while Q active


Bonesmasher
Q Ability: Increases Bonesmasher damage by 25% also increases stamina used per attack by 20%
Buff Duration 4/5 Seconds
Cooldown 15 Seconds

Thundering Mace
Q Ability: Make it cause the lightning with all attacks, not just one, nerf damage by 50%
Buff Duration: 4/5/6 Seconds
Cooldown: 15 Seconds

The Silencer
Make it actually silence the target, even if they used an ability (like lifesteal/hemorrhage/stamina drain/catfall) before getting hit
Buff Duration: 4/5/6 Seconds
Silence Debuff Duration 4/5/6 Seconds
Cooldown 16/15/14 Seconds


Bugs

Headshots show damage in red, even if the target has armor on
If you are on a gryphon and get Archmage Q'd it makes you fall straight down on gryphon and take fall damage
Bulwark can be put mid air if you use catfall or lunge upwards (maybe intended?)
Blink boots collide with players
Cannot keybind mousewheel up or down to anything


Things i'd like to see added to the BR

Each weapon to give the attacks as skills (Example Lifebringer)
Attack 1: The first 2 attacks 'Auto Attack Left Click' No CD, low stamina use
Attack 2: Spin (Medium Damage, Medium Stamina Use, Medium CD)
Attack 3: Final Hit (Big Damage, Big Stamina Use, Long CD)

Able to also select some class abilities in lobby (make them drop on death)

Able to shatter weapons (gives shards and the weapon/armor skill)
Able to change the skill on weapon/armor (1 slot for items on the ground/chests)

Vendors added to the game that sell items for shards (weapons, armor, 2 ability slot items, potions)

Comments

  • MayhemMayhem Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
    My ping might also affect the shots since i'm EU.
  • MayhemMayhem Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
    Also would be nice if abilities had numbers for ability cooldows. Like OmniCC in WoW
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