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taughts on wildlife

leameseleamese Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
In a recent video (which was amazing) https://www.youtube.com/watch?v=Ctc0hb0oYpo
we see the tiger like creatures hunting on prey.
That concept would be amazing creatures hunt an kill eachother. Your blood may be attracting other beasts. Another species tries to protect the other, safeguarding the piece of land. and so on.
basicly a more extensive wildlife system i would find amazing. any news on that? what are your taughts?

Comments

  • DamoklesDamokles Member, Alpha One, Alpha Two, Early Alpha Two
    Ultima Online tried to do this.
    They made a whole ecosystem, but players ruined it.
    The herbivores actually ate the grass, the carnivores killed them, the players were supposed to focus on the carnivores, the gras grew again, more herbivores would spawn to eat the grass, more carnivores come to eat the herbivores etc.
    The problem was that the players killed EVERYTHING. Even the animals that gave nearly zero exp and no resources. They murder hoboed around, like a swarm of locusts.
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  • AtamaAtama Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Star Wars Galaxies also did this but to a very limited degree, with big creatures feeding on little creatures and so on. It was pretty neat at the time.
     
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  • leameseleamese Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    @Damokles Steven and others played ultima online. We are now a decade later if they take some ideas from that they sure can finetune it today to make it work.
    @Atama that gives me hope because there are developers from star wars galaxies working on the game.
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  • KarthosKarthos Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    What are we teaching the animals?
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  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Karthos wrote: »
    What are we teaching the animals?

    you should ask george orwell
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    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • AtamaAtama Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Nagash wrote: »
    Karthos wrote: »
    What are we teaching the animals?

    you should ask george orwell
    Let me guess, you resurrected him back in 1984 for the lulz.
     
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  • Wandering MistWandering Mist Member, Founder, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited December 2019
    There are quite a few games that have neutral creatures attacking others or exhibiting predator or prey behaviour. If all you want to see is the occasional wolf attacking a rabbit then that really isn't that hard to implement. Of course, if you are looking for realism on par with Ultima Online then you might be disappointed.

    As with many things in mmorpgs there is only so far you can go when it comes to making a "realistic" world.
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  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Atama wrote: »
    Nagash wrote: »
    Karthos wrote: »
    What are we teaching the animals?

    you should ask george orwell
    Let me guess, you resurrected him back in 1984 for the lulz.

    oh he never died he was just in hiding
    nJ0vUSm.gif

    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • leameseleamese Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    @Wandering Mist anything more then static deers spawning and just being there is nice. The deeper it goes the better. Herds might need to move to keep up with the warm climate. Some might die in winter with snowfall (and disappear) . They can do some fun stuff
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