Glorious Alpha Two Testers!

Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.

Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.

Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.

Artisan classes unbalanced

We will have 3 artisan classes and we can master only one of them in which we can master every profession...

But we currently have 5 gathering 1 processing and 10 crafting professions who create a unbalanced situation where crafter have more variety in there needs and offers ...

I guess there should be 5 others gathering professions and 9 processing professions to fix this .
But what could they be ?

Comments

  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    What you mean is... we need more info about Crafting.
  • Good point ;) but they are not going to throw professions from no where , we should be able to get some on our own that make sense to have in Aoc
  • DamoklesDamokles Member, Alpha One, Alpha Two, Early Alpha Two
    I think, that Intrepid should either create processing professions for each gathering profession at one point, or strike processing professions all together. Most of the things that a processing profession could do, would be also doable by the crafting profession...

    Examples for more processing professions:
    Taming -> Animal Husbandry
    Fishing (forager would be a better name in my opinion) -> Butcher -> Cook
    Mining -> Smelter -> Blacksmith/Weaponssmith/Jewel crafting
    Herbalism -> Herbalist(?) -> Alchemist/Scribe
    Lumberjacking -> Woodworker -> Furnishing/Ship building/Siege weapons

    They stated that processing professions will be solely the source for refining materials.
    a6XEiIf.gif
  • CaerylCaeryl Member, Alpha Two, Early Alpha Two
    I think it’s absurd that any one character has the potential to master every line in an Artisan class. That completely devalues crafting as a proper profession.

    It doesn’t matter if it takes 1 month or 1 year to master them all, at some point there will be no way for new joiners to be marketable enough to make crafting a viable way to play.
  • Undead CanuckUndead Canuck Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Here is the link to the wiki:
    https://ashesofcreation.wiki/Artisan_classes

    I hope that this is still at least semi-accurate. According to this, you can only master one of the 3 skill trees (not specific professions). I am also pretty sure we haven't heard about all of the professions yet either. There should be a balance of number of professions in each skill tree though. I really hope we hear more about the crafting soon.
  • VarkunVarkun Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    There is so much we do not know and I suspect it may be being kept close to the chest to prevent ideas from being appropriated by others. Alpha 1 will reveal so much and I would not expect to see much more information before then.

    The whole artisan system is what I am looking forward to the most far more than combat.
    3KAqRIf.png
    Never write a check with your mouth you can't cash with your ass!.
  • JahlonJahlon Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
    Gimlog wrote: »
    We will have 3 artisan classes and we can master only one of them in which we can master every profession...

    But we currently have 5 gathering 1 processing and 10 crafting professions who create a unbalanced situation where crafter have more variety in there needs and offers ...

    We barely have any information on the crafting system, and whenever asked Steven has always said "subject to change"

    Way too early to be worrying about the "balance" of the Artisan system.

    Besides, gatherers are going to be the workhorses of Ashes like they are in every game. With the necessity of moving raw materials around since everything isn't available everywhere, it doesn't need to be a complete equity in balance, give that some artisan trades generate more content than others.

    hpsmlCJ.jpg
    Make sure to check out Ashes 101
  • AtamaAtama Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    There will be more gatherers than crafters. There always is. Gathering is basically free money; trees, rocks, plants, animals, whatever, there is stuff you encounter in the wilderness when adventuring and you can just harvest as you go. It takes very little dedication and it’s easy.

    Crafting takes time and sometimes it’s a net loss in profit (especially at lower ranks). You need to be dedicated to it. You need to gather and store and organize materials, you need to seek out specific things to make what you want. It’s less appealing to most players than gathering so there are always fewer of them.

    I would not at all worry about whether there will be enough gatherers. There always is.
     
    Hhak63P.png
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Well, everyone can gather, but not everyone can be a Master Gatherer.
  • True, I wonder how far will we be allowed to go in the others path that we are not master of.

    I once imagined the progression in artisan classes like a skill tree where let's say you need 100 points to master a path but you only get 150 point.
    This way you have to choose how to spend those point. A bit like for abilities, deep or wide.
  • AtamaAtama Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Dygz wrote: »
    Well, everyone can gather, but not everyone can be a Master Gatherer.
    Just like everyone can debate, but...
     
    Hhak63P.png
  • JahlonJahlon Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
    Atama wrote: »
    Dygz wrote: »
    Well, everyone can gather, but not everyone can be a Master Gatherer.
    Just like everyone can debate, but...

    I see what you did there

    hpsmlCJ.jpg
    Make sure to check out Ashes 101
  • CaerylCaeryl Member, Alpha Two, Early Alpha Two
    Gimlog wrote: »
    True, I wonder how far will we be allowed to go in the others path that we are not master of.

    I once imagined the progression in artisan classes like a skill tree where let's say you need 100 points to master a path but you only get 150 point.
    This way you have to choose how to spend those point. A bit like for abilities, deep or wide.

    This is what my hopes are. I absolutely do not support a system that lets you master everything, even being able to fully master three totally unrelated crafts seems ridiculous.

    If branches went down simple paths like Carpentry, Blacksmithing, or Clothier which then split into thing like Bowyer and Wandmaker (Carpentry), Swordsmith and Armorer (Blacksmithing), Seamster and Leatherworker (Clothier), then I’m entirely on bored
  • DamoklesDamokles Member, Alpha One, Alpha Two, Early Alpha Two
    edited December 2019
    I would actually prefer a system where you rather focus on materials.
    A wood skilltree, a metal/ore skilltree, taming skilltree, a herbalism skilltree.

    If you focus on wood, then you can master lumberjacking, furnishing, ship building and siege weapons.
    If you focus on ores, then you can master mining, armaments(weaponsmithing and armoursmithing in one), blacksmithing and jewelcrafting.
    If you focus on taming, then you can master taming, animal husbandry, fishing and cooking.
    If you focus on herbalism, then you can master herbalism, alchemy, scribe and cooking(i put cooking in two categories, because it could fit in both).

    That way you could have 4 professions for each focustree.

    It would make more sense this way tbh, because you would have to focus on one specialized ingredient that binds all your other professions together.
    a6XEiIf.gif
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Atama wrote: »
    Dygz wrote: »
    Well, everyone can gather, but not everyone can be a Master Gatherer.
    Just like everyone can debate, but...

    This post has layers like an onion.

  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Atama wrote: »
    Just like everyone can debate, but...
    THAT is everyone!!!

Sign In or Register to comment.