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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Artisan classes unbalanced
Gimlog
Member
We will have 3 artisan classes and we can master only one of them in which we can master every profession...
But we currently have 5 gathering 1 processing and 10 crafting professions who create a unbalanced situation where crafter have more variety in there needs and offers ...
I guess there should be 5 others gathering professions and 9 processing professions to fix this .
But what could they be ?
But we currently have 5 gathering 1 processing and 10 crafting professions who create a unbalanced situation where crafter have more variety in there needs and offers ...
I guess there should be 5 others gathering professions and 9 processing professions to fix this .
But what could they be ?
0
Comments
Examples for more processing professions:
Taming -> Animal Husbandry
Fishing (forager would be a better name in my opinion) -> Butcher -> Cook
Mining -> Smelter -> Blacksmith/Weaponssmith/Jewel crafting
Herbalism -> Herbalist(?) -> Alchemist/Scribe
Lumberjacking -> Woodworker -> Furnishing/Ship building/Siege weapons
They stated that processing professions will be solely the source for refining materials.
It doesn’t matter if it takes 1 month or 1 year to master them all, at some point there will be no way for new joiners to be marketable enough to make crafting a viable way to play.
https://ashesofcreation.wiki/Artisan_classes
I hope that this is still at least semi-accurate. According to this, you can only master one of the 3 skill trees (not specific professions). I am also pretty sure we haven't heard about all of the professions yet either. There should be a balance of number of professions in each skill tree though. I really hope we hear more about the crafting soon.
The whole artisan system is what I am looking forward to the most far more than combat.
We barely have any information on the crafting system, and whenever asked Steven has always said "subject to change"
Way too early to be worrying about the "balance" of the Artisan system.
Besides, gatherers are going to be the workhorses of Ashes like they are in every game. With the necessity of moving raw materials around since everything isn't available everywhere, it doesn't need to be a complete equity in balance, give that some artisan trades generate more content than others.
Crafting takes time and sometimes it’s a net loss in profit (especially at lower ranks). You need to be dedicated to it. You need to gather and store and organize materials, you need to seek out specific things to make what you want. It’s less appealing to most players than gathering so there are always fewer of them.
I would not at all worry about whether there will be enough gatherers. There always is.
I once imagined the progression in artisan classes like a skill tree where let's say you need 100 points to master a path but you only get 150 point.
This way you have to choose how to spend those point. A bit like for abilities, deep or wide.
I see what you did there
This is what my hopes are. I absolutely do not support a system that lets you master everything, even being able to fully master three totally unrelated crafts seems ridiculous.
If branches went down simple paths like Carpentry, Blacksmithing, or Clothier which then split into thing like Bowyer and Wandmaker (Carpentry), Swordsmith and Armorer (Blacksmithing), Seamster and Leatherworker (Clothier), then I’m entirely on bored
A wood skilltree, a metal/ore skilltree, taming skilltree, a herbalism skilltree.
If you focus on wood, then you can master lumberjacking, furnishing, ship building and siege weapons.
If you focus on ores, then you can master mining, armaments(weaponsmithing and armoursmithing in one), blacksmithing and jewelcrafting.
If you focus on taming, then you can master taming, animal husbandry, fishing and cooking.
If you focus on herbalism, then you can master herbalism, alchemy, scribe and cooking(i put cooking in two categories, because it could fit in both).
That way you could have 4 professions for each focustree.
It would make more sense this way tbh, because you would have to focus on one specialized ingredient that binds all your other professions together.
This post has layers like an onion.