Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Map!
Behague
Member, Alpha Two, Early Alpha Two
Hell yeah, we got a map
Looks like it shows where the 4 portals are (the circles) and the diamonds probably representing where the 2 sub-races each came from.
Looks like Dwarves came from North-West, Orcs from North-East, Elves South-East and Humans South-West
https://ashesofcreation.com/news/2019-12-31-creative-directors-letter
Looks like it shows where the 4 portals are (the circles) and the diamonds probably representing where the 2 sub-races each came from.
Looks like Dwarves came from North-West, Orcs from North-East, Elves South-East and Humans South-West
https://ashesofcreation.com/news/2019-12-31-creative-directors-letter
6
Comments
This lazy Peon made some good points though...
Haha, just kidding. Serial though, no homo.
When you start you can choose any of the 4 starting areas unless you choose Tulnar. The Dwarves at the North-West I assume because the Niküa had the tropical islands
I think it is still the case, but those diamonds seem to point out some significant locations. I would imagine that races would have post-apocalypse lore in set locations.
No, it's still the case I'm sure. Just as far as fluff is concerned, the world is us re-populating, and it looks like this is where they exited from.
Underneath I think. Where the scum and villains usually come from 🤪
Did you just call the Tulnar scum? We at least didnt planet hop, because you could not handle a bit corruption!
We were here for all those years, weathered the corruption, and when the corruption finally settles and we can claim our birthright you come back?!? Do you expect us to just hand it over? We would rather drown you all in your own blood before letting you all take even one more step into vera!
The Tulnar were probably people who couldn't make it to the gateways in time, so I would imagine that they would've originated from people too far from the gateways to actually escape. Perhaps blocked in by mountain ranges and large bodies of water. If the tunnels of the Underrealm connect to everywhere for gameplay reasons, they'd be closer to the center of the map. If they are lizard people, lizards require warm climates.
One of the continents has warmer climates next to some mountains and ocean that blocks access to divine gates, which happen to be closer to the center of the world map.
Formerly T-Elf
Doesnt the dead, grey mountain range at the south western corner make more sense to house your army of the dead?
but I like sand
I walked into that one
Any race can start from any portal unless they change it again. I believe the different starting areas will be each specific race with their own types of quests, but you don't have to go to your specific starting area if you don't want to.
Just came across this - "The diamonds are the starting settlements for the returning races."
At 4:33, Jahlon shows Steven's quote - https://www.youtube.com/watch?v=TH25FYTqiHs
Jahlons best video is still his Nodes 3 though, its somewhere on the forums...
The nikua need coastal lines and jungles to fit their stile, while the regular dwarves need mountains.
The orcs are split into one faction that reminds me of swamps, and another that has the stereotypical asian buildings. A higher elevation would fit there really well.
Every squares are 0.22im^2
I guess players will make more detailed maps.
Its just nice to have the landmass laid out