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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
No swimming allowed
sunfrog
Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
Let's say you are in a sea battle and you lose and fall into the water. You can't just swim to shore because swimming uses up your stamina. When you reach zero stamina you swim real slow and start eating up health. If you don't reach shore before that runs out you die. This is my theory. What do you think?
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Edit; also, underwater content will hopefully be a thing.
How far player characters can swim typically has more to do with how seamless the world is and the devs only partially rendering the world.
If you can swim then you don't need an aquatic mount.
I would assume an aquatic mount would just make you better on/under the water. Maybe they would do something like WoW with the deep water causing this where you would absolutely need an aquatic mount/ship to cross, but as someone said that’s mainly just used as a way to create an artificial barrier for a zoned world.
I gotta say, I can’t stop picturing a dwarf falling out of a ship and just flailing around in water trying to make its stubby arms and legs work as it just slowly sinks to the bottom of the ocean.
Formerly T-Elf
If you can walk, you don't need a horse!
The dwarf wouldn't flail around. He would just sink to the bottom and march to the shore. They don't take crap from anything.
This is a stereotypical myth that I, as a member in good standing with the Society for Accuracy in Dünzenkell Details, would like to dispel;
Due to our superior lung-to-body-mass ratio we are actually much more buoyant than the more mundane stick-like figure body types. Hence, we are much less likely to sink even when full of our favorite beverages.
Thank you for your attention.
We now return you to your regularly scheduled thread.
That stuff is not very buoyant.
It is disappointing, that you as a dwarf forgott the higher dwarven muscle and bone density. This, in combination with your smaller size, leads to a non-buoyant body. A smaller surface in combination with a higher material density, leads to a sinking dwarf!
I know we are in a magical world... but still... it's already hard to swim in regular clothes, even more in a thick wizard dress, so swimming in a heavy plate armor is unthinkable.
Having this kind of trouble in mind could play it's roll in the naval content!
Either the player wear leather or cloth armor, and can expect to swim if need be.
Or wear heavy armor to get less damages in naval combat, but run the risk of sinking in the event of falling from the ship or if this one is destroyed.
...choices have to be made!!
But wouldn't you technically get weighed down by walking as well then? Imagine having a backpack on filled with armor pieces, mounts, crafting materials, etc. It wouldn't be easy to walk around with. I think there's room for things to be unrealistic in this regard as to not take the fun away from walking/swimming around.
You can't walk. That's why you fall through the mountains.