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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Dev discussion 14 look like no one know the game mechanism...
Gimlog
Member
I read most of the opinions in the dev discussion 14 and I'm depressed of the opinions of peoples who clearly never read this https://ashesofcreation.wiki/Nodes
All those opinions are as if Aoc was a game like the others... with low and high lvl area but it's not ...
For a time there will be high nodes lvls near gates and it mean that there will high lvls mobs near it to ... just have a thought for new player who arrive in metropolis with high lvl content while they just get throw the gates...
Sure there will be low lvl content to in metropolis but less than in nodes lvl 1.
So guys inform your self and after it give a constructive opinions that fit Aoc mechanism.
All those opinions are as if Aoc was a game like the others... with low and high lvl area but it's not ...
For a time there will be high nodes lvls near gates and it mean that there will high lvls mobs near it to ... just have a thought for new player who arrive in metropolis with high lvl content while they just get throw the gates...
Sure there will be low lvl content to in metropolis but less than in nodes lvl 1.
So guys inform your self and after it give a constructive opinions that fit Aoc mechanism.
0
Comments
Don't forget there won't be high level nodes right outside the divine gates, there are 2 starter areas at each divine gate for the players who are just arriving to situated before venturing out into the rest of the real world.
Most of them say " going back to low lvl area " while there may no be a going back to a low area because it has become a node 5 ect.
Sure we don't know how mobs will be present.
We only know that there won't be a lvl 5-10 area or a 45-50 but a mix of it base on geological influence and point of interest.
(Ps: personally I don't understand why asking us now about it while we know nothing but well...)
In the end most of them throw comments that don't fit the world of Aoc , this what I complain.
With the constant flux or the world there will constantly be new high level and low level content popping up. The high level content you’re presumably going to get to eventually no matter what, but it’s very possible that you could miss out on very fun/interesting low level quests that pop up down the line.
Hopefully they figure out a good way to handle this fluctuation in content, without just going the easy route of “everything scales to everything automatically!”
Again, it depends on how they implement it. Let's say for example that you have a level 1 node. From the node walls to 500m away you will find level 1-10 mobs. When the node upgrades to level 2, the area immediately surrounding the node will still contain the same level 1-10 mobs. However, from 500-1000m away from the walls (the area that has just been taken over by the node) you will find level 10-20 mobs. As the node levels up and the zone of influence gets bigger, more higher level areas are added, whilst still leaving the level 1-10 mobs right outside the walls.
I have absolutely no idea if they will do this but it would be a way of keeping low level areas around even when they go to metropolis zones of influence.
Just because they haven't explicitly said they will do this (though they may well have said something) that doesn't mean they won't make allowances for things that need them.
Why asking our opinions if most of the content that may be affected by equalization is unknown of the community?
Because they like to engage the community.
Do you really think they are taking notes on what we have to say?