Wandering Mist wrote: » I'm curious, why do you think that having the tanks in the front and the healers in the back is a bad thing in group content?
unknownsystemerror wrote: » @Wandering Mist I never said that is was a preference of mine either way. The intention behind it was that too many games out there that use the "holy trinity" usually suffer from a lack of healers as some find them boring to play. Most want to play dps and hang in the back where their bad decisions don't cause a wipe, then those are those crazy people who like to tank, followed by those who heal hanging out clicking on whatever auto targetting frame mod allows them to just watch timers cycle. If you go to any game that has a LFG/LFR function (thankfully not an issue in AOC either) the constant role that people are bitching about not being able to find is a healer. Some love it, but most find it boring or hate taking grief when they have idiots that break los in tab targetting or stand in the fire and then get blamed for "Tank died, bad heals!"
Narys wrote: » Age of Conan did this well in terms of their healing classes using a cone based AOE heal that required positioning but was a little bit more forgiving for sudden reactions from your group mates. They also incorporated a melee based healer in the Bear Shaman that healed through damage.
Damokles wrote: » Narys wrote: » Age of Conan did this well in terms of their healing classes using a cone based AOE heal that required positioning but was a little bit more forgiving for sudden reactions from your group mates. They also incorporated a melee based healer in the Bear Shaman that healed through damage. WoW did something similar with the melee mistweaver in WoD, but later scrapped it sadly.
Damokles wrote: » To be fair, all currdntly "known" abilities of the cleric are aoe in some regard, or require you to hit the enemy.
noaani wrote: » Damokles wrote: » To be fair, all currdntly "known" abilities of the cleric are aoe in some regard, or require you to hit the enemy. This is one of the bigger red lights for this game for me, to be honest. If all healing is AoE, that means Intrepid expect everyone to be taking damage. This says to me that they have little expectatuon of structured groups maintaining that structure. Basically, they expect all geoups to end up like the average pug.
Caeryl wrote: » noaani wrote: » Damokles wrote: » To be fair, all currdntly "known" abilities of the cleric are aoe in some regard, or require you to hit the enemy. This is one of the bigger red lights for this game for me, to be honest. If all healing is AoE, that means Intrepid expect everyone to be taking damage. This says to me that they have little expectatuon of structured groups maintaining that structure. Basically, they expect all geoups to end up like the average pug. I have doubts you’ve done much healing then. --- Anti-stack damage mechanics are a good thing, no fight should let someone parse like they’re on a target dummy if the point of it is to pose a challenge. If your group is required to soft stack to avoid overlapping damage, then you need AoE healing. --- Single target healing is boring and just whack-a-mole, only really useful for use on the tanks and off-tanks when you know they’re about to take heavy damage. Untargeted healing requires group coordination and good positioning. --- Edit: And if you don’t expect there to be any ambient damage, why bring a healer in the first place?