Sarevok wrote: » I think it is important that the primary class has these sustain and damage abilities instead of relying on the secondary class to provide them because then you'll pigeonhole players into certain Tank/X or Cleric/X combination. What are your ideas?
Ishka wrote: » From my experience, looking back at when I started Aion in 1.9 the time it took me to level up my templar was insane in solo, for many reasons, lack of game knowledge, class mastery, my brain unable to take two minutes to think of ways to optimize my dps. But with years going on, I just mastered my class and learnt the game properly. Yeah the tank classes have less damage than others, but it was fair since what the class excells is not dps, but tanking. It is normal to take more time, possibly you will get behind if you're racing with damage focused class.
mcstackerson wrote: » Last I heard, we can change our secondaries so that is also an option for both. There might be some secondaries that are better for leveling than others. I don't really like this but it's an option we most likely will have.
Sarevok wrote: » So everyone is expecting their secondary class augments to fix the soloing weaknesses they may have. Doesn't that suck for the tank or healer? Making them wait till level 30 to finally get the chance to effectively solo? Cap is 50 iirc. I have had to ask friends or guildies in previous games as a tank or healer for help leveling because the grind was just too slow. Having a partner or groups do AoE grinding sessions is good but what about when you just want to go out there, gather and solo grind for money? What about questing or other forms of progression you might have/want to do alone? Mostly everyone here says, "wait for your secondary class skill augments." To me that doesn't sound like a good solution. Sure, dps will kill and grind faster than a tank or healer but I hope it's not at this crazy higher rate. I shouldn't have to rely on others to help me progress. It's not like I'll get to continuously dungeon grind to level. I really do hope they will look at leveling speeds for all classes and make them as fair as possible. I don't expect tanks and healers being on par with dps but not that far behind either.
Sarevok wrote: » Are the tank skills going to require a SnB setup to use or do we know if the skills will be more flexible and react differently if we're using dual wield, 2h or even magical means? I would love to see a magic based tank. It's been a while since I've seen one of those.
Sarevok wrote: » Are the tank skills going to require a SnB setup to use or do we know if the skills will be more flexible and react differently if we're using dual wield, 2h or even magical means?
Sarevok wrote: » So everyone is expecting their secondary class augments to fix the soloing weaknesses they may have. Doesn't that suck for the tank or healer? Making them wait till level 30 to finally get the chance to effectively solo? Cap is 50 iirc.
Sarevok wrote: » For players looking to maximize their time leveling that may not wish to find a group, soloing as a tank in all MMOs that I have played had been noticeably much slower than DPS classes.
Virtek wrote: » Choices matter. They should be weighted as such.