Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
What kinds of quests do you dislike the most?
Hydrilla
Member
I have always disliked escort quests, not so much when they follow your but when you have to follow them. Especially the " Let me take you on a tour of the city " quests. I also don't like to have too many quests that make you get into machines or in someone elses body ect. and you can't use your class abilities. Some of those are ok but I feel like in some games (WoW) its every other quest. One more for the pet peeve list, the " You will do a crafting or battleground tutorial whether you want to or not or this NPC will never leave you alone" quests.
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Comments
Quests where you do things that would normally require specialised expertise: "hey random adventurer, fix this piece of complex machinery for me".
Daily quests that are the main means of progression either game wise or for advancing your gear. IMO daily quests are just a repetitive game destroying grind that show how little imagination some supposed game developers have.
This demonstrates my hatred of escort quests quite well I think.
Then from a lore standpoint you have the quests that require you to save just one person when there are literally hundreds of people that need saving, but you can only save one:
https://www.youtube.com/watch?v=R2cYMia-NrI
1)Daily Quests
2)Lv up/item chain quests
3)Anything to do with crafting after the tutorial Quests
I like:
1) Quests that change your generic fighter/mage to a specific class (forever).
2) I like quests that reward you with new high lv abilities.
3) Quests that reward you with, let's say a high level gear blueprint
4) Quests that after completion allow you to farm in a certain location a high lv, let's say high lv steel, used for crafting a high lv armor (used along with the other 70% materials you need)
5) I like quests that once completed let you reach the 13th Floor of Cursed Tower, and kill the World Boss there.
6) I like quests that once completed you get a Nobility (or Legend) allowing you to fight in 1v1 championships and become the Champion or Hero of your Class, let's say.
I like quests that if solo will take you a good couple of hours to complete, or that require you to ask for a full party of your guild, to assist you.
Sounds more like a list of quest rewards you like, rather than quests you like.
-Escort quests, where the to be escorted npc walks slower than your own standard running speed
Overall I just really want quests that make sense, as well as some that can be done to just fill out some time if I have nothing to do anyways.
Also quests with no interests (lore wise) that requires talking to a bunch of NpCs running around endlessly to grab a little bit of exp.
And finally everything people said about escorting quests above.
Basically this
Edit: Also quests where 1,000 people all save the same drowning NPC in a pool or something like that. Makes no sense to me. If the NPC hasn't learned its lesson after being saved 5 times, maybe it's better to abandon the quest and let it drown...
That's why I was really happy to hear that AoC will try to have fewer quests but with more substance in each. And that all the piddling tasks will be optional and streamlined; just a way to make a few bucks quickly without any inane NPC beggaring.
...Wow I got kinda worked up about that...
No.
What a described are real Quests.
What we have in mmorpgs currently are errands that give you a bit xp gold and some small item
The "rewards" and the difficulty of them make the difference as a concept. You, or you and your party, are on a path to accomplish something meaningful for the development of your character.
Not kill 10 bandits that robbed a cart.
I mean, I agree with you here, but lets look at it... This is a reward. It is possible, though bad game design, for this to be the reward for a "kill 10 bandits" quest. This is a reward. It is possible, though bad game design, for this to be the reward for a "kill 10 bandits" quest. This is a reward. It is possible, though bad game design, for this to be the reward for a "kill 10 bandits" quest. This is a reward. It is possible, though bad game design, for this to be the reward for a "kill 10 bandits" quest. This is a reward. It is possible, though bad game design, for this to be the reward for a "kill 10 bandits" quest. This is a reward. It is possible, though bad game design, for this to be the reward for a "kill 10 bandits" quest.
Do you see why I pointed out that you listed a whole lot of rewards, rather than quests?
The reward a quest offers up is not inherently tied to the type of quest that it is.
I am not talking about rewards. I am talking about Quests that feel like quests and not errands.
What you didn't do, even if you think you did, is talk about what mechanics you like.
Sure, you like big epic quests.
Great.
Here's a big epic escort quest. You get a new high level ability when you take this child from one corner of the game world to the other - at a walking pace.
Have fun.
You dont seem to be able to grasp much.
Then I don't need to rely on others having to guess what I mean.
I also find it useful to not say I am talking about a specific thing if the last time I said anything, I literally referred to that thing at least five times. Referring directly to a thing multiple times and then stating that I am not talking about that thing can easily cause confusion.
I find this kind of thing makes communication much easier, both online and in life in general.
But hey, I don't seem to be able to grasp much.
The whole quoting bit you did added nothing at all to the conversation here.
You said you like quests that take a good couple of hours to complete solo - a slow speed escort mission from one side of the game world to the other absolutely fits in with that.
Thing is, you still didn't talk about any mechanics that you like or dislike.
Although, half of the quest rewards you mentioned were just Access-to-New-Content, and that new content could be contained in quests as well. So I'd just assume that that's what you wanted in the first place. *shrug*
When you first arrive to Tranquillien in the eastern kingdoms near Silvermoon city there's this forsaken guy that gives you a quest to gather some stuff for his shop, otherwise you would not have access to basic material in that area, so you go defeat some ghouls and gather some boxes and there you go now you can buy basic materials so you dont have to go all the way back to the city in case you need something, its something so simple but it give a lot in terms of accomplishment because that chain of events that you started when you accepted the simple quest now has a palpable mark in the game.
That said, I'm only an asshole when people get argumentitive rather than engaging in a debate or discussion.
There are some people on these forums that are actually good at debate/discussion, and while they have seen me acting as an asshole to others, would likely say I have never been such to them, even if we disagree on occasion.
To me, the opinion people have of me on forums is entirely a reflection of their abilities in debate/discussion. I mean, if the poster in question had have simply said "yeah, I care more about the results of quests than I do about the tasks they involve" when I first pointed out that their list was all about rewards, which is actually what I expected, I would have aimply reaponded with "cool".
I'd say that the fact that you need very detailed guidance to reading a small post to grasp a concept, takes the smart out of the equation.
To be fair... we are all assholes deep down.
This thread reminded me of the best queste ever designed.
I was 15, started aion recently and reached the third map. A npc asks me to go and collect his money. "Easy!" I thought. What a fool i was.
It made me treck through 3 maps, without any mounts. I had to speak with 8 different npcs. 'Prorites Money' broke many players, but i did it and got the title of "the patient". It was not worth it. XD
A quest which requires you to kill and collect 100 pouches from mobs in an area (rng), then 100 in another area, 100 in another. Kill two open world raid bosses with a group of 10-15 ppl (pvp might be needed).
Then take the dropped items, take them to an Ivory Tower, chat with the wizards, fetch a tome, mix the ingredients, buy some frim players if needed, create a stone of some short, take it and kill a world boss and then in your character, Class eg (tank lv76) you have the ability to add a new class on the same character lv40 (warrior).
What TYPE of quest is it??
Escort?
Fetch?
Kill X?
It doesnt need a description?
What does the quest give you as a reward?
Gold?
XP?
Item?
Rewarding mmorpg questing experience? Maybe the last one.
Subclass quest from Line][Age