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What kinds of quests do you dislike the most?

I have always disliked escort quests, not so much when they follow your but when you have to follow them. Especially the " Let me take you on a tour of the city " quests. I also don't like to have too many quests that make you get into machines or in someone elses body ect. and you can't use your class abilities. Some of those are ok but I feel like in some games (WoW) its every other quest. One more for the pet peeve list, the " You will do a crafting or battleground tutorial whether you want to or not or this NPC will never leave you alone" quests.
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Comments

  • RavudhaRavudha Member
    edited February 2020
    Quest chains that are an incremental progression of 'kill x things'.

    Quests where you do things that would normally require specialised expertise: "hey random adventurer, fix this piece of complex machinery for me".
  • VarkunVarkun Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Daily quests that offer rewards that are too good to ignore so you line up all of your alts to do them each day because its the best way to make gold. Looking at you ESO daily crafting quests.
    Daily quests that are the main means of progression either game wise or for advancing your gear. IMO daily quests are just a repetitive game destroying grind that show how little imagination some supposed game developers have.
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  • Wandering MistWandering Mist Member, Founder, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited February 2020
    https://www.youtube.com/watch?v=tw197U1etmk

    This demonstrates my hatred of escort quests quite well I think.

    Then from a lore standpoint you have the quests that require you to save just one person when there are literally hundreds of people that need saving, but you can only save one:

    https://www.youtube.com/watch?v=R2cYMia-NrI
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  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Hydrilla wrote: »
    escort quests
    get into machines
    tutorial
    Ravudha wrote: »
    incremental progression of 'kill x things'.
    normally require specialised expertise
    Varkun wrote: »
    Daily quests
    Yes.
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    I dislike:
    1)Daily Quests
    2)Lv up/item chain quests
    3)Anything to do with crafting after the tutorial Quests

    I like:
    1) Quests that change your generic fighter/mage to a specific class (forever).
    2) I like quests that reward you with new high lv abilities.
    3) Quests that reward you with, let's say a high level gear blueprint
    4) Quests that after completion allow you to farm in a certain location a high lv, let's say high lv steel, used for crafting a high lv armor (used along with the other 70% materials you need)
    5) I like quests that once completed let you reach the 13th Floor of Cursed Tower, and kill the World Boss there.
    6) I like quests that once completed you get a Nobility (or Legend) allowing you to fight in 1v1 championships and become the Champion or Hero of your Class, let's say.

    I like quests that if solo will take you a good couple of hours to complete, or that require you to ask for a full party of your guild, to assist you.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    I dislike:
    1)Daily Quests
    2)Lv up/item chain quests
    3)Anything to do with crafting after the tutorial Quests

    I like:
    1) Quests that change your generic fighter/mage to a specific class (forever).
    2) I like quests that reward you with new high lv abilities.
    3) Quests that reward you with, let's say a high level gear blueprint
    4) Quests that after completion allow you to farm in a certain location a high lv, let's say high lv steel, used for crafting a high lv armor (used along with the other 70% materials you need)
    5) I like quests that once completed let you reach the 13th Floor of Cursed Tower, and kill the World Boss there.
    6) I like quests that once completed you get a Nobility (or Legend) allowing you to fight in 1v1 championships and become the Champion or Hero of your Class, let's say.

    I like quests that if solo will take you a good couple of hours to complete, or that require you to ask for a full party of your guild, to assist you.

    Sounds more like a list of quest rewards you like, rather than quests you like.
  • DamoklesDamokles Member, Alpha One, Alpha Two, Early Alpha Two
    Quests that I dont like:
    -Escort quests, where the to be escorted npc walks slower than your own standard running speed
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  • AmistAmist Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I just generally prefer quests that feel connected to the lore/story of the content that I'm doing. I often tend to dislike questlines where every quest is the same i.e. kill and collect, kill and collect, kill and collect. I do tend to find escort quests alright if the NPC I'm escorting is not moving waaay too slow for my character to follow - some games have this really annoyting thing where NPC's move somewhere inbetween walking and running speed.

    Overall I just really want quests that make sense, as well as some that can be done to just fill out some time if I have nothing to do anyways.
  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I despise fetch quests
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    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • I forgot to mention I also hate anything to do with a fair/circus/festival/ceremony that you have to help them get ready for and usually involves running around within a city and fetching things.
  • IshkaIshka Member, Alpha Two
    What I dislike are the quests events related to IRL celebrations like Christmas for exemple. It breaks all immersion. It needs to be implanted smartly into the game, like it's from the actual lore and not ******* Santa Claus coming for us to give some weird looking cosmetics.

    Also quests with no interests (lore wise) that requires talking to a bunch of NpCs running around endlessly to grab a little bit of exp.

    And finally everything people said about escorting quests above.
  • xlangatangxxlangatangx Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited February 2020
    Loooong dropoff quests. NPC A tell you to take something to NPC B, then to C, D, E, until eventually you have touched every corner of a region. Can't stand those. Let me find things by exploring on my own or by socializing with people in game.

    Basically this
    Ishka wrote: »
    Also quests with no interests (lore wise) that requires talking to a bunch of NpCs running around endlessly to grab a little bit of exp.

    Edit: Also quests where 1,000 people all save the same drowning NPC in a pool or something like that. Makes no sense to me. If the NPC hasn't learned its lesson after being saved 5 times, maybe it's better to abandon the quest and let it drown...
  • PlateauPlateau Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited February 2020
    I really hate quests that are like "Hey there's this chore I could totally do, but I'm obviously too busy, so can you go spend 2 minutes clicking on things on the ground for me?" I mean, it's okay if there's things in the way that I gotta fight first, but when I'm literally just picking up mushrooms for a lazy farmer or whatever... Like no one would ever ask a stranger to do their chores for them, unless they are desperate for some reason. What happened to all the usual farmhands? What's so important that I, a random adventurer that happened to be walking by, have to fill in, but only for 10 minutes of work??

    That's why I was really happy to hear that AoC will try to have fewer quests but with more substance in each. And that all the piddling tasks will be optional and streamlined; just a way to make a few bucks quickly without any inane NPC beggaring.

    ...Wow I got kinda worked up about that...
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  • I like quests to involve travel through great distances to discover strange people or lands and face great danger.
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    edited February 2020
    noaani wrote: »
    I dislike:
    1)Daily Quests
    2)Lv up/item chain quests
    3)Anything to do with crafting after the tutorial Quests

    I like:
    1) Quests that change your generic fighter/mage to a specific class (forever).
    2) I like quests that reward you with new high lv abilities.
    3) Quests that reward you with, let's say a high level gear blueprint
    4) Quests that after completion allow you to farm in a certain location a high lv, let's say high lv steel, used for crafting a high lv armor (used along with the other 70% materials you need)
    5) I like quests that once completed let you reach the 13th Floor of Cursed Tower, and kill the World Boss there.
    6) I like quests that once completed you get a Nobility (or Legend) allowing you to fight in 1v1 championships and become the Champion or Hero of your Class, let's say.

    I like quests that if solo will take you a good couple of hours to complete, or that require you to ask for a full party of your guild, to assist you.

    Sounds more like a list of quest rewards you like, rather than quests you like.

    No.
    What a described are real Quests.
    What we have in mmorpgs currently are errands that give you a bit xp gold and some small item
    The "rewards" and the difficulty of them make the difference as a concept. You, or you and your party, are on a path to accomplish something meaningful for the development of your character.
    Not kill 10 bandits that robbed a cart.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    noaani wrote: »
    I dislike:
    1)Daily Quests
    2)Lv up/item chain quests
    3)Anything to do with crafting after the tutorial Quests

    I like:
    1) Quests that change your generic fighter/mage to a specific class (forever).
    2) I like quests that reward you with new high lv abilities.
    3) Quests that reward you with, let's say a high level gear blueprint
    4) Quests that after completion allow you to farm in a certain location a high lv, let's say high lv steel, used for crafting a high lv armor (used along with the other 70% materials you need)
    5) I like quests that once completed let you reach the 13th Floor of Cursed Tower, and kill the World Boss there.
    6) I like quests that once completed you get a Nobility (or Legend) allowing you to fight in 1v1 championships and become the Champion or Hero of your Class, let's say.

    I like quests that if solo will take you a good couple of hours to complete, or that require you to ask for a full party of your guild, to assist you.

    Sounds more like a list of quest rewards you like, rather than quests you like.

    No.
    What a described are real Quests.
    What we have in mmorpgs currently are errands that give you a bit xp gold and some small item
    The "rewards" and the difficulty of them make the difference as a concept. You, or you and your party, are on a path to accomplish something meaningful for the development of your character.
    Not kill 10 bandits that robbed a cart.

    I mean, I agree with you here, but lets look at it...
    1) Quests that change your generic fighter/mage to a specific class (forever).
    This is a reward. It is possible, though bad game design, for this to be the reward for a "kill 10 bandits" quest.
    2) I like quests that reward you with new high lv abilities.
    This is a reward. It is possible, though bad game design, for this to be the reward for a "kill 10 bandits" quest.
    3) Quests that reward you with, let's say a high level gear blueprint
    This is a reward. It is possible, though bad game design, for this to be the reward for a "kill 10 bandits" quest.
    4) Quests that after completion allow you to farm in a certain location a high lv, let's say high lv steel, used for crafting a high lv armor (used along with the other 70% materials you need)
    This is a reward. It is possible, though bad game design, for this to be the reward for a "kill 10 bandits" quest.
    5) I like quests that once completed let you reach the 13th Floor of Cursed Tower, and kill the World Boss there.
    This is a reward. It is possible, though bad game design, for this to be the reward for a "kill 10 bandits" quest.
    6) I like quests that once completed you get a Nobility (or Legend) allowing you to fight in 1v1 championships and become the Champion or Hero of your Class, let's say.
    This is a reward. It is possible, though bad game design, for this to be the reward for a "kill 10 bandits" quest.

    Do you see why I pointed out that you listed a whole lot of rewards, rather than quests?

    The reward a quest offers up is not inherently tied to the type of quest that it is.
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    No. You stick to semantics.
    I am not talking about rewards. I am talking about Quests that feel like quests and not errands.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    I am not talking about rewards.
    Umm...
    quests that reward you
    Quests that reward you
    Quests that after completion allow you
    quests that once completed let you
    quests that once completed you get
    I think you are.

    What you didn't do, even if you think you did, is talk about what mechanics you like.

    Sure, you like big epic quests.

    Great.

    Here's a big epic escort quest. You get a new high level ability when you take this child from one corner of the game world to the other - at a walking pace.

    Have fun.
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    As long as other forum members read about what I mean it's all good.
    You dont seem to be able to grasp much.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    As long as other forum members read about what I mean it's all good.
    You dont seem to be able to grasp much.
    See, I find it easier if I just use the words that I actually mean, rather than using different words.

    Then I don't need to rely on others having to guess what I mean.

    I also find it useful to not say I am talking about a specific thing if the last time I said anything, I literally referred to that thing at least five times. Referring directly to a thing multiple times and then stating that I am not talking about that thing can easily cause confusion.

    I find this kind of thing makes communication much easier, both online and in life in general.

    But hey, I don't seem to be able to grasp much.
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    No you dont grasp much. Read the last part of my first post in this topic.
    The whole quoting bit you did added nothing at all to the conversation here.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited February 2020
    No you dont grasp much. Read the last part of my first post in this topic.
    The whole quoting bit you did added nothing at all to the conversation here.

    You said you like quests that take a good couple of hours to complete solo - a slow speed escort mission from one side of the game world to the other absolutely fits in with that.

    Thing is, you still didn't talk about any mechanics that you like or dislike.
  • PlateauPlateau Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    @georgeblack Noaani is an asshole, but unfortunately he's a smart asshole who is technically correct. 60% of the lines in your first post (the numbered list part) were all about things you want to see at the END of or "AFTER" a quest; the destination, not the journey per se.

    Although, half of the quest rewards you mentioned were just Access-to-New-Content, and that new content could be contained in quests as well. So I'd just assume that that's what you wanted in the first place. *shrug*
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  • Personally i have come to appreciate every kind of quest even the little ones like bring stuff to an npc thats just litterally 3 steps away, i think what becomes annoying is the fact that the mission doesn't offer more than that, like ok i bring you this tools and this tread and this materials aaaaaaaand oh wow look this unlock other stuff!!! or the that the looting quest doesn't helps to anything in the development of something greater, I want to put a little example using World of Warcraft:
    When you first arrive to Tranquillien in the eastern kingdoms near Silvermoon city there's this forsaken guy that gives you a quest to gather some stuff for his shop, otherwise you would not have access to basic material in that area, so you go defeat some ghouls and gather some boxes and there you go now you can buy basic materials so you dont have to go all the way back to the city in case you need something, its something so simple but it give a lot in terms of accomplishment because that chain of events that you started when you accepted the simple quest now has a palpable mark in the game.
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  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    leonerdo wrote: »
    Noaani is an asshole, but unfortunately he's a smart asshole who is technically correct.
    Possibly the most accurate description of me I've read.

    That said, I'm only an asshole when people get argumentitive rather than engaging in a debate or discussion.

    There are some people on these forums that are actually good at debate/discussion, and while they have seen me acting as an asshole to others, would likely say I have never been such to them, even if we disagree on occasion.

    To me, the opinion people have of me on forums is entirely a reflection of their abilities in debate/discussion. I mean, if the poster in question had have simply said "yeah, I care more about the results of quests than I do about the tasks they involve" when I first pointed out that their list was all about rewards, which is actually what I expected, I would have aimply reaponded with "cool".
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    noaani wrote: »
    leonerdo wrote: »
    Noaani is an asshole, but unfortunately he's a smart asshole who is technically correct.
    Possibly the most accurate description of me I've read.

    That said, I'm only an asshole when people get argumentitive rather than engaging in a debate or discussion.

    There are some people on these forums that are actually good at debate/discussion, and while they have seen me acting as an asshole to others, would likely say I have never been such to them, even if we disagree on occasion.

    To me, the opinion people have of me on forums is entirely a reflection of their abilities in debate/discussion. I mean, if the poster in question had have simply said "yeah, I care more about the results of quests than I do about the tasks they involve" when I first pointed out that their list was all about rewards, which is actually what I expected, I would have aimply reaponded with "cool".

    I'd say that the fact that you need very detailed guidance to reading a small post to grasp a concept, takes the smart out of the equation.
  • DamoklesDamokles Member, Alpha One, Alpha Two, Early Alpha Two
    leonerdo wrote: »
    @georgeblack Noaani is an asshole, but unfortunately he's a smart asshole who is technically correct.

    To be fair... we are all assholes deep down.
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  • DamoklesDamokles Member, Alpha One, Alpha Two, Early Alpha Two
    noaani wrote: »
    leonerdo wrote: »
    Noaani is an asshole, but unfortunately he's a smart asshole who is technically correct.
    Possibly the most accurate description of me I've read.

    That said, I'm only an asshole when people get argumentitive rather than engaging in a debate or discussion.

    There are some people on these forums that are actually good at debate/discussion, and while they have seen me acting as an asshole to others, would likely say I have never been such to them, even if we disagree on occasion.

    To me, the opinion people have of me on forums is entirely a reflection of their abilities in debate/discussion. I mean, if the poster in question had have simply said "yeah, I care more about the results of quests than I do about the tasks they involve" when I first pointed out that their list was all about rewards, which is actually what I expected, I would have aimply reaponded with "cool".

    This thread reminded me of the best queste ever designed.
    I was 15, started aion recently and reached the third map. A npc asks me to go and collect his money. "Easy!" I thought. What a fool i was.
    It made me treck through 3 maps, without any mounts. I had to speak with 8 different npcs. 'Prorites Money' broke many players, but i did it and got the title of "the patient". It was not worth it. XD
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  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    edited February 2020
    Riddle me this:
    A quest which requires you to kill and collect 100 pouches from mobs in an area (rng), then 100 in another area, 100 in another. Kill two open world raid bosses with a group of 10-15 ppl (pvp might be needed).
    Then take the dropped items, take them to an Ivory Tower, chat with the wizards, fetch a tome, mix the ingredients, buy some frim players if needed, create a stone of some short, take it and kill a world boss and then in your character, Class eg (tank lv76) you have the ability to add a new class on the same character lv40 (warrior).
    What TYPE of quest is it??
    Escort?
    Fetch?
    Kill X?
    It doesnt need a description?

    What does the quest give you as a reward?
    Gold?
    XP?
    Item?
    Rewarding mmorpg questing experience? Maybe the last one.

    Subclass quest from Line][Age
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