Sovereign Monarch wrote: » cliffside/cavernous homes that they had in the lizard-people race that I can't remember the names of.
T Elf wrote: » Of all the games I've played, most did not have housing, but of those that did, EQ2 definitely has the best.
T Elf wrote: » The thing I found when I did AA in Alpha and after Launch was you almost had to log in daily or you would lose stuff like your harvests, and you could lose your house if you were gone for like a week. In EQ2 you never lose your house or items.
T Elf wrote: » Losing your *location* will be in Ashes, you won't lose your house per se, but you will have to rebuild with some more resources.
noaani wrote: » I mean, that's an overly user friendly system, but it only works in a game with instanced housing. Since housing won't be instanced in Ashes, that aspect of EQ2s housing simply can't be replicated.
xlangatangx wrote: » I would want it to feel alive, not just a hunk of wood and stone waiting for patrons to show up. If your freehold was a tavern/inn: is there a ledger behind the counter that the owner can peruse to see sales transactions? Are the NPCs hire-able & customizable? Can I have little chickens roaming outside or a lazy cat or two snuggled up next to the hearth? I think little assets like these will make freeholds much more desirable and utilized.
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BraneGames wrote: » noaani wrote: » I mean, that's an overly user friendly system, but it only works in a game with instanced housing. Since housing won't be instanced in Ashes, that aspect of EQ2s housing simply can't be replicated. There is instanced housing in Ashes.https://ashesofcreation.fandom.com/wiki/Housinghttps://ashesofcreation.wiki/Player_housing
noaani wrote: » BraneGames wrote: » noaani wrote: » I mean, that's an overly user friendly system, but it only works in a game with instanced housing. Since housing won't be instanced in Ashes, that aspect of EQ2s housing simply can't be replicated. There is instanced housing in Ashes.https://ashesofcreation.fandom.com/wiki/Housinghttps://ashesofcreation.wiki/Player_housing Sometimes posting on a phone is a bad idea, as you only type out a portion of the thought you want to pass on. The system that T Elf talked about simply can't work in Ashes, which was my point. Non-instanced housing can't be permanant (and the majority of housing in Ashes will be non-instanced). Additionally, even instanced housing isn't permanant, as the node could be sieged. Because of this, the way housing is done in EQ2 simply won't work in Ashes (even if I personally wish it would, I've said in this thread already that they have done housing better than any other game). The very notion of setting up a house and it always being there (a cornerstone of EQ2's housing system) simply can not work in a game where the town you set your house up may not be there in the future.