Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Types of Housing
Dwalen
Member
Hello Everyone!
I hope that you are all having a wonderful day.
I wanted to take a moment to create a post asking you guys what types of housing styles/assets you would like to see implemented in the Ashes of Creation MMO. I know that personally, my all time favorite housing system was that of Everquest II, where each capital city had a very unique aesthetic that felt like a fantasy abode. I know that the cultural aspects of the individual races in AoC is a main focus of Steven and the rest of the devs, so I am very hopeful for an amazing experience.
So, what do you guys want to see architecturally or otherwise from the AoC housing system? I have my fingers crossed for something similar to the acorn houses from Kelethin or the cliffside/cavernous homes that they had in the lizard-people race that I can't remember the names of.
Cheers!
I hope that you are all having a wonderful day.
I wanted to take a moment to create a post asking you guys what types of housing styles/assets you would like to see implemented in the Ashes of Creation MMO. I know that personally, my all time favorite housing system was that of Everquest II, where each capital city had a very unique aesthetic that felt like a fantasy abode. I know that the cultural aspects of the individual races in AoC is a main focus of Steven and the rest of the devs, so I am very hopeful for an amazing experience.
So, what do you guys want to see architecturally or otherwise from the AoC housing system? I have my fingers crossed for something similar to the acorn houses from Kelethin or the cliffside/cavernous homes that they had in the lizard-people race that I can't remember the names of.
Cheers!
0
Comments
What I would like to see most with freeholds is aesthetics. I would want it to feel alive, not just a hunk of wood and stone waiting for patrons to show up. If your freehold was a tavern/inn: is there a ledger behind the counter that the owner can peruse to see sales transactions? Are the NPCs hire-able & customizable? Can I have little chickens roaming outside or a lazy cat or two snuggled up next to the hearth? I think little assets like these will make freeholds much more desirable and utilized.
Formerly T-Elf
I like the idea of having to actually build my house myself, and being able to decide what building I want on my land.
If Ashes can capture the best aspects of both systems, the game would hardly even need anything else for a large number of people to be satisfied.
In EQ2 you never lose your house or items.
Formerly T-Elf
Having to log in daily for harvests was a result of the games farming system, not the housing system.. They are closely linked, but are different systems. I'm hoping Ashes has a farming system that closely resembles that of Archeage (though maybe without the tedium of planting 500+ plants a day individually).
Archeage implemented a system where you could be away for 4 weeks without losing your house, which is long enough imo. If you did lose your house, you wouldn't lose items, as they were mailed to you.
Losing your house will absolutely be a thing in Ashes as well.
Formerly T-Elf
Well, that is the same as happened in Archeage. You lose your location, but nothing else, and had to rebuild in another location.
Still prefer EQ2 where you don't lose your house at all, or it's location, and all you have to do is pay your rent, and if you don't it's always there for when you do. You can relocate at a push of button, and those locations will always be there. You can also own several houses all over.
Formerly T-Elf
Since housing won't be instanced in Ashes, that aspect of EQ2s housing simply can't be replicated.
There is instanced housing in Ashes.
https://ashesofcreation.fandom.com/wiki/Housing
https://ashesofcreation.wiki/Player_housing
I love this idea. I'm wondering if we would be able to build an isolated mage tower in a forest miles outside of a town/city/metropolis, or if we will have to build defenses to protect any NPCs that might be present in our freehold. Will we hire guards? Can we cast wards and set traps?
So much potential from what the devs describe.
Regardless, I will be happy with it. It has been so long since a game (That I have been interested in) has implemented player housing.
Maaaybe it could be possible to place a "cave freehold" on a mountain that actually changes the geometry of the terrain so your abode fits into it, but I doubt it'll happen.
In real life the germans have figured out a way to grow a hollow tree and put a small two story apartment inside it cost at that time one million dollars and seven years to grow be great if Ashes of Creation could do this in game. Kind of like the keebler elves. Would be great Pick for forests setting.
Was also thiking about living in giant mushrooms kind of like the Smurfs except those guys were pretty small.
Another idea is were there is a small hill were you could make a cave entrance that leads underground kind of like a basement but more nature based.
in the Dragonlance world Elves would live in trees but high up in the air. And there were rope bridges connecting one tree to another making a tree community. Think they said so well camouflaged that could not be seen from the ground.
The system that T Elf talked about simply can't work in Ashes, which was my point. Non-instanced housing can't be permanant (and the majority of housing in Ashes will be non-instanced). Additionally, even instanced housing isn't permanant, as the node could be sieged.
Because of this, the way housing is done in EQ2 simply won't work in Ashes (even if I personally wish it would, I've said in this thread already that they have done housing better than any other game).
The very notion of setting up a house and it always being there (a cornerstone of EQ2's housing system) simply can not work in a game where the town you set your house up may not be there in the future.
Fair enough. I merely wanted to correct as some housing in Ashes will in fact be instaced
Formerly T-Elf
All good, I am all about potential misinformation being corrected - even if it is someone simply mis-speaking.
I agree - harvesting in AA felt similar to daily quests in some MMO's.
I want the AA farming system (honestly, it is fun over all). The option to hire an NPC to harvest a crop when it's ready seems like the easy way to make this worh though.