Wandering Mist wrote: » I'm loving all the replies and thoughts going on here guys, and I'm seeing quite a few people suggesting separate tutorials for newbies and veterans. The main problem with this is that it's sometimes hard to distinguish between those 2 groups and players, and since the players won't know what is contained in each tutorial they won't know if there is something in the tutorial that they would benefit from. Also, it's 2020, I'm sure we can do better than separate tutorials for newbies and veterans. I'm very much in favour of adaptive tutorials, as in tutorials that only activate if you clearly don't know what to do. For example, let's say you have just picked up a new weapon that went into your inventory. If you didn't access your inventory and look at the weapon within a certain amount of time, a pop-up would appear telling you how to open your inventory and equip items. This way, players would only get the information they needed which would be a lot less frustrating than forcing tutorials on everyone. I would also advocate for a data bank of all the available tutorials that can accessed at any time from the in-game menu, and if a player hasn't logged in for a number of days or weeks, the next time they log in a pop up would appear asking the player if they want to review any of the tutorials.
BraneGames wrote: » Wandering Mist wrote: » I'm loving all the replies and thoughts going on here guys, and I'm seeing quite a few people suggesting separate tutorials for newbies and veterans. The main problem with this is that it's sometimes hard to distinguish between those 2 groups and players, and since the players won't know what is contained in each tutorial they won't know if there is something in the tutorial that they would benefit from. Also, it's 2020, I'm sure we can do better than separate tutorials for newbies and veterans. I'm very much in favour of adaptive tutorials, as in tutorials that only activate if you clearly don't know what to do. For example, let's say you have just picked up a new weapon that went into your inventory. If you didn't access your inventory and look at the weapon within a certain amount of time, a pop-up would appear telling you how to open your inventory and equip items. This way, players would only get the information they needed which would be a lot less frustrating than forcing tutorials on everyone. I would also advocate for a data bank of all the available tutorials that can accessed at any time from the in-game menu, and if a player hasn't logged in for a number of days or weeks, the next time they log in a pop up would appear asking the player if they want to review any of the tutorials. Whilst I feel like that is a decent idea to an extent, I do think that players should feel an incentive to learn things themselves. Too many tutorials can be too "hand-holding" Imo and whilst I think players should be helped at the start, having a tutorial begin whenever you pick something new up also takes away from players needing to interact with one another for help.
Wandering Mist wrote: » I would also advocate for a data bank of all the available tutorials that can accessed at any time from the in-game menu, and if a player hasn't logged in for a number of days or weeks, the next time they log in a pop up would appear asking the player if they want to review any of the tutorials.
Wandering Mist wrote: » BraneGames wrote: » Wandering Mist wrote: » I'm loving all the replies and thoughts going on here guys, and I'm seeing quite a few people suggesting separate tutorials for newbies and veterans. The main problem with this is that it's sometimes hard to distinguish between those 2 groups and players, and since the players won't know what is contained in each tutorial they won't know if there is something in the tutorial that they would benefit from. Also, it's 2020, I'm sure we can do better than separate tutorials for newbies and veterans. I'm very much in favour of adaptive tutorials, as in tutorials that only activate if you clearly don't know what to do. For example, let's say you have just picked up a new weapon that went into your inventory. If you didn't access your inventory and look at the weapon within a certain amount of time, a pop-up would appear telling you how to open your inventory and equip items. This way, players would only get the information they needed which would be a lot less frustrating than forcing tutorials on everyone. I would also advocate for a data bank of all the available tutorials that can accessed at any time from the in-game menu, and if a player hasn't logged in for a number of days or weeks, the next time they log in a pop up would appear asking the player if they want to review any of the tutorials. Whilst I feel like that is a decent idea to an extent, I do think that players should feel an incentive to learn things themselves. Too many tutorials can be too "hand-holding" Imo and whilst I think players should be helped at the start, having a tutorial begin whenever you pick something new up also takes away from players needing to interact with one another for help. Ok, here's my stance on "hand-holding". There is a big difference between hand-holding and telling a player that a function exists. Hand-holding is where you tell a player exactly how and when to use a certain function. For example, telling a player that they can press the Shift key to do a dodge-roll isn't hand-holding, because you aren't telling the player how and when to use that feature. All you are doing is informing the player that the feature exists and then letting them figure out for themselves how and when to use it.
BraneGames wrote: » Wandering Mist wrote: » BraneGames wrote: » Wandering Mist wrote: » I'm loving all the replies and thoughts going on here guys, and I'm seeing quite a few people suggesting separate tutorials for newbies and veterans. The main problem with this is that it's sometimes hard to distinguish between those 2 groups and players, and since the players won't know what is contained in each tutorial they won't know if there is something in the tutorial that they would benefit from. Also, it's 2020, I'm sure we can do better than separate tutorials for newbies and veterans. I'm very much in favour of adaptive tutorials, as in tutorials that only activate if you clearly don't know what to do. For example, let's say you have just picked up a new weapon that went into your inventory. If you didn't access your inventory and look at the weapon within a certain amount of time, a pop-up would appear telling you how to open your inventory and equip items. This way, players would only get the information they needed which would be a lot less frustrating than forcing tutorials on everyone. I would also advocate for a data bank of all the available tutorials that can accessed at any time from the in-game menu, and if a player hasn't logged in for a number of days or weeks, the next time they log in a pop up would appear asking the player if they want to review any of the tutorials. Whilst I feel like that is a decent idea to an extent, I do think that players should feel an incentive to learn things themselves. Too many tutorials can be too "hand-holding" Imo and whilst I think players should be helped at the start, having a tutorial begin whenever you pick something new up also takes away from players needing to interact with one another for help. Ok, here's my stance on "hand-holding". There is a big difference between hand-holding and telling a player that a function exists. Hand-holding is where you tell a player exactly how and when to use a certain function. For example, telling a player that they can press the Shift key to do a dodge-roll isn't hand-holding, because you aren't telling the player how and when to use that feature. All you are doing is informing the player that the feature exists and then letting them figure out for themselves how and when to use it. Ah I get that. I thought you were refering to whenver you pick up an item, you get a guide showing you how to use it, regardless of your level.
Damokles wrote: » Something thatbthey could also do, would be tutorial videos on their website. Want to know how to fight? Then watch the fighting video. Want to know how to change your interface and hotkeys? Got a video for that. Want to know how to start a caravan? You guessed it: got a video for that. It would take them a ridiculously small amount of time to do them, and if they dont, then i will probably do them myself xD