unleashes wrote: » I would like to suggest a new city type: Intelligence city. A city ruled by double governor, chairman and co-chairman. Bonus of this city may be spying capability on other cities.
unleashes wrote: » I would like to suggest a new city type: Independent city. Ruled by citizens, every actions of the governor must be voted. Bonus of this city will be the neutrality, immunity. They can only be attacked in some limited cases. Disadvantage is their caravans run slower than others.
T Elf wrote: » Actually what he seems to be describing sounds more like the Thieves society instead of a city.
unleashes wrote: » I would like to suggest a new city type: Magical city. Only a Voyager Plus Pre-Order Pack holder can be the mayor. If there is more than one, earlier registered citizen gets the job. Bonus will be a magical dome protecting the city. When city attacked dome should be destroyed first. Disadvantage: their caravans are weaker and more vulnerable to attacks.
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unleashes wrote: » I would like to suggest a new city type: ERP city. Prospective citizens will have to ERP with other citizens in order to gain citizenship. The mayor will be choosen by voting, most voters voting for the candidate with the best E in their ERP game. Bonus will be the capability to use webcams directly in game. Disadvantage: the will never get any content cleared.
Nagash wrote: » I want a city of the dead that only happens when you raise a node
leonerdo wrote: » Damokles wrote: » City suggestion: Corruption Requirements for citizenship - Citizens have to possess some kind of Corruption level Poyitive Effects - guards will not attack people with corruption, offers quests to temporarely negate the stat and damage suppression experienced by corrupted players, will automatically spawn npcs that attack nearby caravans Negative Effect - trade is dependent on loot from attacked caravans, corrupted node is automatically at war with ALL other nodes There can only be ONE corrupted node per server, if corrupted node is destroyed a new one will spawn randomly. A corrupted city of vagabonds sounds cool. But I wonder if you can achieve similar effects by just advancing a Military node and starting a lot of wars with neighboring nodes. Or by making an ad-hoc village of freeholds with other corrupted players. Imagine a bunch of anarchist players trying to spite the Node system itself by making their own city with freeholds.
Damokles wrote: » City suggestion: Corruption Requirements for citizenship - Citizens have to possess some kind of Corruption level Poyitive Effects - guards will not attack people with corruption, offers quests to temporarely negate the stat and damage suppression experienced by corrupted players, will automatically spawn npcs that attack nearby caravans Negative Effect - trade is dependent on loot from attacked caravans, corrupted node is automatically at war with ALL other nodes There can only be ONE corrupted node per server, if corrupted node is destroyed a new one will spawn randomly.