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Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Guilds or Not?
ceemes
Member, Founder, Kickstarter
Hey Guys,
I was thinking about how many people are thinking about being "lone wolves" and playing without guilds just roaming around.
I am interested in your opinions. Do you think that this may be a thing? Do you maybe do this yourselves?
Or how do you wanna experience the game?
I am very interested in this kind of thing.
(I hope no discussion about this topic was made. If there is one, please notify me)
I was thinking about how many people are thinking about being "lone wolves" and playing without guilds just roaming around.
I am interested in your opinions. Do you think that this may be a thing? Do you maybe do this yourselves?
Or how do you wanna experience the game?
I am very interested in this kind of thing.
(I hope no discussion about this topic was made. If there is one, please notify me)
0
Comments
I am thinking about the possibilities for that
How successful you will be is a different story.
Probably want to be part of a guild that has a small number of people for the benefits, and then just not do anything with them.
The game could be completed 100% without being devoted to a group of people.
The only ingame mechanism of guilds in that game was selling items at a store, to other players.
It was so boring. So pointless, just as the rest of the game.
In AoC it appears that some hunting zones will provide fun challenge, plus there will be sieges, node development and the good old open world wars between guilds.
I hope the devs dont yield to people that want mmorpgs to be single player rpgs.
Let's compare a solo experience to the crossing of a desert, it's obvious that without knowledge & preparation you'll end up dead if no one stumbles upon you in a matter of days. Since we will know a little I guess with alphas & betas, maybe you could pull it off, but as far as we know the game, which is only a little, compared to a true experience by playing the game. I guess that it will not be a worthy journey.
If I remember correctly, there are "playstyles" that revolve around exploring places around the map and discovering things, treasures etc... You could maybe be one of the first to complete those questlines* (if this is a possible questline), but at what prices, I guess it'll make your progression harder and slower than the rest of the playerbase. At least you would need a bit of preparation to be successful and at the moment I can't see how someone being successful and competitive playing almost only alone the way I think AOC is.
In the end, if you understand how the game works in depth, it seems a viable option, but in my case, I will never try, at least from the very start.
But well, maybe you're just too much of a genius for me xD Go for it bruh, stumble upon the one & only excalibur and show us how that's done.
What I don't understand is why you wouldn't join a guild that is all about just letting people do what they want to do...
Every game I've ever played has had guilds where the players are kind of expected to just solo, but the guild is there to provide it's members with the benefits of the guild, and as a much easier means of gaining information about the game, there is a much higher signal to noise ratio in guild chat to public chat channels.
I mean, I get why some people want to solo and/or explore in MMO's, but I have yet to be informed of an actual reason as to why people wouldn't just join a guild like this.
I can only speak for myself here but what you describe isn't a guild, but a secondary trade chat where you barely know anyone in it. Sure you might recognise some names but you don't know the people behind those names.
It isn't what I would consider a guild either.
What I would call it - if I were playing a game where not being in a guild as per the game system was an actual disadvantage - is a solution.
It may be a solution to a problem that shouldn't exist, but if a problem has a solution that is as easy as this, was it ever really a problem?
It’s makes sense to work that way too. Groups of people may not share their secret formula knowledge with the world, but they’ll share among their direct associates. I don’t see it as a problem that people who ask for help receive it more readily than someone attempting to do everything on their own.
How will the lone wolves become as rich as a group of 5-7 people?
Lone wolves will have to work a lot harder to get what social players will manage.
It so it should be.
Aside from that if my brothers and friends refuse to play I will probably just float around the game world, until I find a place I like. There I will settle down and maybe join up with whatever guild I like near the location I like.