ceemes wrote: » but i am kind of a fan of roaming around solo and maybe joining a guild later. there are some games out there, which let you enjoy being a solo player and then joining a guild for later content. I think this may be a chance in this game, too. Like lvling, farming or sth like that, exploring the map and after doing that solo and maybe even failing to complete all this solo joining a guild or an ingame community for help and companions. I don't like the idea of being kinda "forced" into a guild because you have to join one for being able to play the game. But I think that AoC doesn't do that
noaani wrote: » ceemes wrote: » but i am kind of a fan of roaming around solo and maybe joining a guild later. there are some games out there, which let you enjoy being a solo player and then joining a guild for later content. I think this may be a chance in this game, too. Like lvling, farming or sth like that, exploring the map and after doing that solo and maybe even failing to complete all this solo joining a guild or an ingame community for help and companions. I don't like the idea of being kinda "forced" into a guild because you have to join one for being able to play the game. But I think that AoC doesn't do that What I don't understand is why you wouldn't join a guild that is all about just letting people do what they want to do... Every game I've ever played has had guilds where the players are kind of expected to just solo, but the guild is there to provide it's members with the benefits of the guild, and as a much easier means of gaining information about the game, there is a much higher signal to noise ratio in guild chat to public chat channels. I mean, I get why some people want to solo and/or explore in MMO's, but I have yet to be informed of an actual reason as to why people wouldn't just join a guild like this.
Wandering Mist wrote: » noaani wrote: » ceemes wrote: » but i am kind of a fan of roaming around solo and maybe joining a guild later. there are some games out there, which let you enjoy being a solo player and then joining a guild for later content. I think this may be a chance in this game, too. Like lvling, farming or sth like that, exploring the map and after doing that solo and maybe even failing to complete all this solo joining a guild or an ingame community for help and companions. I don't like the idea of being kinda "forced" into a guild because you have to join one for being able to play the game. But I think that AoC doesn't do that What I don't understand is why you wouldn't join a guild that is all about just letting people do what they want to do... Every game I've ever played has had guilds where the players are kind of expected to just solo, but the guild is there to provide it's members with the benefits of the guild, and as a much easier means of gaining information about the game, there is a much higher signal to noise ratio in guild chat to public chat channels. I mean, I get why some people want to solo and/or explore in MMO's, but I have yet to be informed of an actual reason as to why people wouldn't just join a guild like this. I can only speak for myself here but what you describe isn't a guild, but a secondary trade chat where you barely know anyone in it. Sure you might recognise some names but you don't know the people behind those names.
noaani wrote: » Wandering Mist wrote: » noaani wrote: » ceemes wrote: » but i am kind of a fan of roaming around solo and maybe joining a guild later. there are some games out there, which let you enjoy being a solo player and then joining a guild for later content. I think this may be a chance in this game, too. Like lvling, farming or sth like that, exploring the map and after doing that solo and maybe even failing to complete all this solo joining a guild or an ingame community for help and companions. I don't like the idea of being kinda "forced" into a guild because you have to join one for being able to play the game. But I think that AoC doesn't do that What I don't understand is why you wouldn't join a guild that is all about just letting people do what they want to do... Every game I've ever played has had guilds where the players are kind of expected to just solo, but the guild is there to provide it's members with the benefits of the guild, and as a much easier means of gaining information about the game, there is a much higher signal to noise ratio in guild chat to public chat channels. I mean, I get why some people want to solo and/or explore in MMO's, but I have yet to be informed of an actual reason as to why people wouldn't just join a guild like this. I can only speak for myself here but what you describe isn't a guild, but a secondary trade chat where you barely know anyone in it. Sure you might recognise some names but you don't know the people behind those names. It isn't what I would consider a guild either. What I would call it - if I were playing a game where not being in a guild as per the game system was an actual disadvantage - is a solution. It may be a solution to a problem that shouldn't exist, but if a problem has a solution that is as easy as this, was it ever really a problem?
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