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Guilds or Not?

ceemesceemes Member, Founder, Kickstarter
Hey Guys,

I was thinking about how many people are thinking about being "lone wolves" and playing without guilds just roaming around.
I am interested in your opinions. Do you think that this may be a thing? Do you maybe do this yourselves?
Or how do you wanna experience the game?
I am very interested in this kind of thing.

(I hope no discussion about this topic was made. If there is one, please notify me)

Comments

  • Wandering MistWandering Mist Member, Founder, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    It will be a lot harder to be a lone wolf in Ashes compared to other mmorpgs since guilds in Ashes have considerable influence over the nodes and there are lots of benefits to being in a guild. Depending on how strong the build benefits are it might be impossible to be competitive as a long wolf.
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  • ceemesceemes Member, Founder, Kickstarter
    using cities or sth like that developed by guild to the extent you can without joing them isn't out of question. Just living there independently.
    I am thinking about the possibilities for that :D
  • WololoWololo Member, Phoenix Initiative, Hero of the People, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    considering small guilds get better skills/benefits compared to big guilds; i think a lone wolf is best off joining some small pk guild or create one with a few friends/alts. that should make it viable
  • JahlonJahlon Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
    You will certainly be able to play without a guild.

    How successful you will be is a different story.

    Probably want to be part of a guild that has a small number of people for the benefits, and then just not do anything with them.
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    Make sure to check out Ashes 101
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    For years in eso I played without guilds.
    The game could be completed 100% without being devoted to a group of people.
    The only ingame mechanism of guilds in that game was selling items at a store, to other players.

    It was so boring. So pointless, just as the rest of the game.

    In AoC it appears that some hunting zones will provide fun challenge, plus there will be sieges, node development and the good old open world wars between guilds.

    I hope the devs dont yield to people that want mmorpgs to be single player rpgs.

  • CaerylCaeryl Member, Alpha Two, Early Alpha Two
    There’s so many benefits to being in a guild, it would be shooting yourself in the foot choosing not to be part of one.
  • ceemesceemes Member, Founder, Kickstarter
    but i am kind of a fan of roaming around solo and maybe joining a guild later. there are some games out there, which let you enjoy being a solo player and then joining a guild for later content. I think this may be a chance in this game, too. Like lvling, farming or sth like that, exploring the map and after doing that solo and maybe even failing to complete all this solo joining a guild or an ingame community for help and companions. I don't like the idea of being kinda "forced" into a guild because you have to join one for being able to play the game. But I think that AoC doesn't do that
  • IshkaIshka Member, Alpha Two
    The way I see a solo player being successful in AOC is when you've actually mastered the game, this is something only an expert could pull off without shooting himself in the foot first.

    Let's compare a solo experience to the crossing of a desert, it's obvious that without knowledge & preparation you'll end up dead if no one stumbles upon you in a matter of days. Since we will know a little I guess with alphas & betas, maybe you could pull it off, but as far as we know the game, which is only a little, compared to a true experience by playing the game. I guess that it will not be a worthy journey.

    If I remember correctly, there are "playstyles" that revolve around exploring places around the map and discovering things, treasures etc... You could maybe be one of the first to complete those questlines* (if this is a possible questline), but at what prices, I guess it'll make your progression harder and slower than the rest of the playerbase. At least you would need a bit of preparation to be successful and at the moment I can't see how someone being successful and competitive playing almost only alone the way I think AOC is.

    In the end, if you understand how the game works in depth, it seems a viable option, but in my case, I will never try, at least from the very start.

    But well, maybe you're just too much of a genius for me xD Go for it bruh, stumble upon the one & only excalibur and show us how that's done.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    ceemes wrote: »
    but i am kind of a fan of roaming around solo and maybe joining a guild later. there are some games out there, which let you enjoy being a solo player and then joining a guild for later content. I think this may be a chance in this game, too. Like lvling, farming or sth like that, exploring the map and after doing that solo and maybe even failing to complete all this solo joining a guild or an ingame community for help and companions. I don't like the idea of being kinda "forced" into a guild because you have to join one for being able to play the game. But I think that AoC doesn't do that

    What I don't understand is why you wouldn't join a guild that is all about just letting people do what they want to do...

    Every game I've ever played has had guilds where the players are kind of expected to just solo, but the guild is there to provide it's members with the benefits of the guild, and as a much easier means of gaining information about the game, there is a much higher signal to noise ratio in guild chat to public chat channels.

    I mean, I get why some people want to solo and/or explore in MMO's, but I have yet to be informed of an actual reason as to why people wouldn't just join a guild like this.
  • Wandering MistWandering Mist Member, Founder, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    noaani wrote: »
    ceemes wrote: »
    but i am kind of a fan of roaming around solo and maybe joining a guild later. there are some games out there, which let you enjoy being a solo player and then joining a guild for later content. I think this may be a chance in this game, too. Like lvling, farming or sth like that, exploring the map and after doing that solo and maybe even failing to complete all this solo joining a guild or an ingame community for help and companions. I don't like the idea of being kinda "forced" into a guild because you have to join one for being able to play the game. But I think that AoC doesn't do that

    What I don't understand is why you wouldn't join a guild that is all about just letting people do what they want to do...

    Every game I've ever played has had guilds where the players are kind of expected to just solo, but the guild is there to provide it's members with the benefits of the guild, and as a much easier means of gaining information about the game, there is a much higher signal to noise ratio in guild chat to public chat channels.

    I mean, I get why some people want to solo and/or explore in MMO's, but I have yet to be informed of an actual reason as to why people wouldn't just join a guild like this.

    I can only speak for myself here but what you describe isn't a guild, but a secondary trade chat where you barely know anyone in it. Sure you might recognise some names but you don't know the people behind those names.
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  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited March 2020
    noaani wrote: »
    ceemes wrote: »
    but i am kind of a fan of roaming around solo and maybe joining a guild later. there are some games out there, which let you enjoy being a solo player and then joining a guild for later content. I think this may be a chance in this game, too. Like lvling, farming or sth like that, exploring the map and after doing that solo and maybe even failing to complete all this solo joining a guild or an ingame community for help and companions. I don't like the idea of being kinda "forced" into a guild because you have to join one for being able to play the game. But I think that AoC doesn't do that

    What I don't understand is why you wouldn't join a guild that is all about just letting people do what they want to do...

    Every game I've ever played has had guilds where the players are kind of expected to just solo, but the guild is there to provide it's members with the benefits of the guild, and as a much easier means of gaining information about the game, there is a much higher signal to noise ratio in guild chat to public chat channels.

    I mean, I get why some people want to solo and/or explore in MMO's, but I have yet to be informed of an actual reason as to why people wouldn't just join a guild like this.

    I can only speak for myself here but what you describe isn't a guild, but a secondary trade chat where you barely know anyone in it. Sure you might recognise some names but you don't know the people behind those names.

    It isn't what I would consider a guild either.

    What I would call it - if I were playing a game where not being in a guild as per the game system was an actual disadvantage - is a solution.

    It may be a solution to a problem that shouldn't exist, but if a problem has a solution that is as easy as this, was it ever really a problem?
  • i think solo is a totally viable option with diferent objectives then a group minded guild, if there are no restrictions to guildless ppl to join sieges or other events is totally fine and still if u are a solo player doesnt mean that u are an antisocial that dont give a fk about all the ppl around u, u can still have friends, met other players, share information, get some crafters to make deals with if u need and will require more skill to get involved in the open world pve doing it solo improving ur personal skill like all the time with a long curve of learning, for example i read in the AoC wiki that rogues are good at getting into dungeons and seek for treasures and honestly guilds give buffs they could be huge or not but still there is some time and effort to get them, solo players can use that time in other stuff like what ever they want to do :)
  • CaerylCaeryl Member, Alpha Two, Early Alpha Two
    noaani wrote: »
    noaani wrote: »
    ceemes wrote: »
    but i am kind of a fan of roaming around solo and maybe joining a guild later. there are some games out there, which let you enjoy being a solo player and then joining a guild for later content. I think this may be a chance in this game, too. Like lvling, farming or sth like that, exploring the map and after doing that solo and maybe even failing to complete all this solo joining a guild or an ingame community for help and companions. I don't like the idea of being kinda "forced" into a guild because you have to join one for being able to play the game. But I think that AoC doesn't do that

    What I don't understand is why you wouldn't join a guild that is all about just letting people do what they want to do...

    Every game I've ever played has had guilds where the players are kind of expected to just solo, but the guild is there to provide it's members with the benefits of the guild, and as a much easier means of gaining information about the game, there is a much higher signal to noise ratio in guild chat to public chat channels.

    I mean, I get why some people want to solo and/or explore in MMO's, but I have yet to be informed of an actual reason as to why people wouldn't just join a guild like this.

    I can only speak for myself here but what you describe isn't a guild, but a secondary trade chat where you barely know anyone in it. Sure you might recognise some names but you don't know the people behind those names.

    It isn't what I would consider a guild either.

    What I would call it - if I were playing a game where not being in a guild as per the game system was an actual disadvantage - is a solution.

    It may be a solution to a problem that shouldn't exist, but if a problem has a solution that is as easy as this, was it ever really a problem?

    It’s makes sense to work that way too. Groups of people may not share their secret formula knowledge with the world, but they’ll share among their direct associates. I don’t see it as a problem that people who ask for help receive it more readily than someone attempting to do everything on their own.
  • VentharienVentharien Member, Alpha One, Alpha Two, Early Alpha Two
    edited March 2020
    I think solo play can have its role. But you should always feel that there are walls you just can't break though because you aren't in a group. And you should have to go seek out crafters to keep your needs met, or some hub to make purchases. Basically you should need to resolve all the negatives of not being in a community of some sort.
  • PlateauPlateau Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Despite AoC's focus on being a social and Massively-Multiplayer game, I expect lone wolves will still be pretty comfortable in the game. The only things they lose out on are minor guild benefits, group dungeon content, and any sense of influence over nodes, geopolitics, or large events. Heck, I'm pretty sure, because of the open market (almost all items can be sold to other players) you'll even be able to buy most of the rewards that come from group content without doing it yourself. So lone wolves' will still be able to progress their character and experience lots of quests/stories/content, if that's all they want out of the game.
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  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    edited March 2020
    The most expensive materials/drops will be the ones looted in difficult zones.
    How will the lone wolves become as rich as a group of 5-7 people?

    Lone wolves will have to work a lot harder to get what social players will manage.
    It so it should be.
  • edited March 2020
    It may be because you have not found a guild to your liking yet. From now until the game is released, it will probably be at least another year or so. Within that time-frame, hopefully you will happen upon one (or maybe a few) that suit your tastes. If not, then wait until the game goes live and just roam around solo until you find "The One".
  • ceemesceemes Member, Founder, Kickstarter
    seems like it
  • RaytekuRayteku Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I intend to try and drag my brothers into the game with me (hopefully they won't fight back too hard hehe). I would personally like to be part of a relaxed guild that has little to know requirements on playtime, but every guild I have been in that said that don't have requirements have kicked me out when I am not on for 1-2 weeks. So I would like to potentially start and friends and family guild with my brothers and irl friends and then maybe form an alliance or Coalition of other friends and family guilds exclusively for large scale tasks like raids or anything else we might want to do. I just hope the alliance system will be robust enough for something like that.

    Aside from that if my brothers and friends refuse to play I will probably just float around the game world, until I find a place I like. There I will settle down and maybe join up with whatever guild I like near the location I like.
  • Given that we are thrown into a new and empty world, i'd prefer to run around on my own like breath of the wild. But i won't be doing that forever. Just for maybe a week or 2 i'd like to take in the environment and different enemies on my own
    Where there is light, there is shadow. I am the shadow without the light. The shadow of nothingness. The VoidShadow
  • mcstackersonmcstackerson Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Yea, with the way the node system works and the lack of fast travel, most guilds will probably settle down in a location. If you currently don't have a guild it's probably best to explore, find a place you enjoy, and join a guild in that area.
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