Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
This is easily remedied if you allow players to pre-define their own pace/play style or expectation for each instanced dungeon. That way only players of the same play style are grouped in advanced. So the expectations are known for all players in the group before it starts.
Examples:
Fast - Speed Run
Experienced - I can run this dungeon in my sleep.
Normal - I've seen the dungeon and am pretty familiar .
Novice - Still Learning but moving faster.
Slow - See the Sights
If quest items aren't shared.
If kill count numbers aren't shared.
In deep rock galactic while waiting for people to join, you can choose between several different "fun" drinks and some truly cringe music to party around and vomit to.
I think there should be a "Partying" system similar to how fishing is its own system, with skills and checks.
Dodge ball, but its vomit. Think about it.
If running around in a group of 8 yields less exp then going solo then it sucks.
I know you get an exp modifier so keep tweeking that.
Better a really strong modifier then a weak modifier.
That pretty much.
I hate it when you have to kill mob X but everyone has to do the kill alone.
Also if rewards/loot are not worth the effort. Poor communication, bad players and afk-ers.
Honestly a big one is just not wanting to have to coordinate with other people after a long day of working or parenting. Kinda just want to be free to roam and fight at my leisure.
Have super long rant, tangent to various related but off topic topics... lets keep it concise.
Loot.
The main thing that stops me from group content, or playing with friends, or helping newbies, main thing is loot.
1:) Chance of relevant loot.
I have to be willing to purely donate my time if there is a zero chance of even somewhat relevant loot. If I have a 100% chance of relevant loot with my current content, and 5% chance by going back and helping a guildee or friend, I'm fine playing for 5%. Or fine playing for 5 ilvl weaker if there's a chance of "Ideal" stats.
2:) Shared loot.
I'm a fan of instanced loot.
3:) Efficiency of loot.
Next is all the aggrevating factors:
1:) Elitist gear score rush or qq quitters.
-Wrecks RP and immersion.
2:) Ease to join. Submit to queue and continue playing while waiting for members to join or to be put into a group.
Very complicated issues behind this, I come from multiple fields of view depending on my mood.
1. Player Skill/Attitude:
1.A. Speedrun vs Firstrun or RP.
- Efficiency is lost when cinematics have to be watched.
- Immersion is lost when elitists roll through content and force a carry run. Skipping dialogue and cutscenes.
-
2. Effort vs Reward
3.
I always thought its super stupid, that grouping in WoW kinda punish you for doing so.
Another is the Try Hard's. The ones that will expect every inch of gear you own and deem you not worthy to join their elite group, or you must have 30+ clears before joining. I recognize that it's one thing to know the encounter, it's another thing to have unrealistic expectations that everything will go flawlessly. We should be having fun after all!
"Tedium does not equal immersion, or fun"
If you would copy and paste this quote into your company's mission statement I would be most pleased.
No, no no.
What you are writing here simply doesn't follow the core mmmorpg principle this game is striving for. EVERYTHING needs to take time, so does making a group and coordinating. The game shouldn't cater to people because ''they don't have much time to play'' or because they a busy IRL day.
Maybe this isn't the game for you then. I'm saying that so that you:
1. do not get disappointed
2. don't poison this game, forcing devs to introduce various ''casual'' mechanics such as LFG etc. In case you aren't aware features such as LFG and flying mounts destroyed WoW.
You had a long day ? You don't have much time to play ? Well guess what, you're gonna have to work on making a group, and moving throughout the map is gonna take time !
In Lineage2 we had group spots (Cruma tower/Toi etc etc) with loot that have less chance to drop in solo spot.
for example (Armor parts/Weapon parts/Crafting materials/Crafting Recipes/more money etc)