Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Visualising Information
Ravudha
Member
I like infographics, so just wanted to try and organise info into a visual format. Also, it's a way to highlight just how good IS's (concept) art is.
Attribution: individual, source images (characters, environment backgrounds, creatures, pets/vehicles, equipment, icons) are created and owned by Intrepid Studios and text is sourced from the AoC Wiki (https://ashesofcreation.wiki/). Some other images may be stock images sourced online that I've then either used or modified.
AOC-THEMED D&D CHARACTER SHEET CONCEPT
Planning a D&D adventure in Verra?
The concept is to re-imagine the D&D character sheet by minimising editing to the details that change most often (e.g. HP, XP, inventory). This leaves other fields static in favour of a more vivid and graphical representation of the character than the standard black and white sheets for players to reference on the table top.
Of course, a level up would mean updating stats and reprinting, which I wouldn't mind if it's infrequent. Also, the concept could be adjusted to allow more fields to be edited.
CHARACTER SHEET CONCEPT
Starting to think about what your character will look like? Here's a preview character sheet concept layout. For the full size image, visit the link below.
Note some stats are made up until we get more official information. For information on what we actually know about the official stats so far, visit the AoC Wiki.
Full Image
WALLPAPER
Full Image
GAME FEATURES
Full Image
LORE
Full Image (warning: large, ~33Mb)
RACES
Full Image
Attribution: individual, source images (characters, environment backgrounds, creatures, pets/vehicles, equipment, icons) are created and owned by Intrepid Studios and text is sourced from the AoC Wiki (https://ashesofcreation.wiki/). Some other images may be stock images sourced online that I've then either used or modified.
AOC-THEMED D&D CHARACTER SHEET CONCEPT
Planning a D&D adventure in Verra?
The concept is to re-imagine the D&D character sheet by minimising editing to the details that change most often (e.g. HP, XP, inventory). This leaves other fields static in favour of a more vivid and graphical representation of the character than the standard black and white sheets for players to reference on the table top.
Of course, a level up would mean updating stats and reprinting, which I wouldn't mind if it's infrequent. Also, the concept could be adjusted to allow more fields to be edited.
CHARACTER SHEET CONCEPT
Starting to think about what your character will look like? Here's a preview character sheet concept layout. For the full size image, visit the link below.
Note some stats are made up until we get more official information. For information on what we actually know about the official stats so far, visit the AoC Wiki.
Full Image
WALLPAPER
Full Image
GAME FEATURES
Full Image
LORE
Full Image (warning: large, ~33Mb)
RACES
Full Image
10054
Comments
Formerly T-Elf
Someone you otter know.
hey thanks, I appreciate it
The information you displayed is also great in the way it has a hierarchy of visuals so the deeper you look the more you find out.
Some of the draft support screenshots in progress showed a similar direction to your suggestions.
I hope the UI has a wide possibility of customization as to me, a poorly graphically presented main screen and info would be a game killer..