Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
That dwarf hitbox though..
Beolupus
Member, Alpha One, Alpha Two, Early Alpha Two
So hear me out. The dwarf looked awesome in the alpha one early preview. However, who else is concerned about that hitbox in a system which will at least be somewhat action combat? I can just imagine the struggle of trying to aim at that little guy dodging around.
I'm assuming that he will in fact be harder to hit, so will that be compensated by having a shorter reach in melee?
I'm assuming that he will in fact be harder to hit, so will that be compensated by having a shorter reach in melee?
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Comments
This may not be the case, but if it is, it does allow for varying sizes of player characters without any advantage or disadvantage.
In games I have played where there were different sized races, I have seen devs make smaller races' hitboxes slightly bigger than their model and bigger races slightly smaller than the model. I've also seen larger races get stuff like more reach on their melee attacks.
To test out new approaches to problems like this one.
Obviously, that's going to have to change, but I think it shows that Intrepid are willing to push for more realistic hitboxes rather than giving everyone the same, simple, cylindrical hitbox.
The main reason for this would be because we don't want the world over run by dwarves - which is exactly what would happen if their hitbox were significantly smaller, and if that made a difference in PvP.
Yeah competitive PvPers would definitely utilize this feature. I was already joking in my guild's discord that healers and rogues should probably roll dwarf for this exact reason.
It wouldn't just be competitive PvP'ers, it would be almost everyone.
Even if you are not keen on PvP, in Ashes, you are still someones target. Best making that target as hard to hit as you can, especially if you are not in to PvP.
I know you are right but it just hurts my soul that is the way people play. *sigh* I miss the old days
Despite the fact that I know I would roll a dwarf if the advantage was that big, I miss them as well.
Remember, dwarfs are only dangerous over small distances. They are sprinters, no runners!
We can fix that by tossing them
Do you see the story I wanna tell?
Rogue archetype being buff by the size , but I will never block any arrows if there is a Ren'Kai behind me...
BTW dwarf size roughly 1/2 humans but it make +-2/5 of a Ren'kai.
Going to be fun ! Well I hope so.
Until they ask to be tossed..
Toss them even then