Damokles wrote: » About the static spells: Didnt Camelot unchained offer spell creation down the line? I remember reading something like that. I didnt really follow the development, could be that they took that out. Found it:"Magic spells are created by the player (not by the studio), by combining Runes and other components such as reagents"
Wandering Mist wrote: » Damokles wrote: » About the static spells: Didnt Camelot unchained offer spell creation down the line? I remember reading something like that. I didnt really follow the development, could be that they took that out. Found it:"Magic spells are created by the player (not by the studio), by combining Runes and other components such as reagents" Another illusion not to mention an outright lie. All the spells a player can come up with have to be made in the game by the developers first.
Damokles wrote: » Wandering Mist wrote: » Damokles wrote: » About the static spells: Didnt Camelot unchained offer spell creation down the line? I remember reading something like that. I didnt really follow the development, could be that they took that out. Found it:"Magic spells are created by the player (not by the studio), by combining Runes and other components such as reagents" Another illusion not to mention an outright lie. All the spells a player can come up with have to be made in the game by the developers first. https://www.youtube.com/watch?v=iJt-aHTp8gA Begins at 1:20
Balrog21 wrote: » Well, since we're all (well most of us, some of us still have to work) stuck inside I got to thinking about the norms that we have just adopted and come to accept in MMO's. I will list a few examples. 1. Zones with levels. 2. End boss drops the elite gear 3. Set number of abilities/spells these never change unless an expansion comes. 4. Very static cities. 5. Raids What are some things that you would like to see that breaks these norms? I have a few but, I want to see some of yours first.
Balrog21 wrote: » Thanks for the response @noaani ! Yeah, not trying to reinvent the wheel, but I do like your comment, "If you have an answer as to what games could use to assist in building communities in place of raid content, go for it. However, it would have to be something that couldn't exist if raid content does, as if it is just another idea, it would be better being developed in tandem with raids, not as a replacement."@Jahlon also stated that end game raid bosses will drop mats, I haven't read that anywhere, but that's definitely a start in the right direction. You could also go as far as after defeating the x bosses secret rooms opened up and you have to read the ancient texts to get your knowledge for said weapons, spells, etc. Or you have to carve something off one of the bosses to take to a mat or master crafter. The possibilities are endless in that regard to me instead of a boss dropping a percentage chance loot drop or I get a dungeon coin to save up for a piece of gear. Don't get me wrong killing the big boss is fun, but for me once it's done why would I want to go do it again unless I'm forced too. I killed Onyxia once and did Molten Core once..and when I saw and understood the loot drop tables I was done. That pretty much killed raiding for me. Then whenever I would get asked to guilds..the term we have x boss on farm, that would just make cringe.
Now, what if we made raids in stages? To be where the raid would take like a month or longer to get through? This could be done by having, let's say the raid has 4 big bosses and after one or two are down to their last percentage of life they trap the party, teleport them out of said dungeon or escaped to a further part of the world or dungeon, and to get to that next part of the raid you and the other raiding party had to go enlist help or gather resources in order to advance? To break down the barrier(s) the bosses put in place to stop you. It wouldn't have to be just a barrier per say it could be a numerous mobs that the raid had no chance of winning against and had to flee, but to get to the next part you had to collect enough drops off the mobs and other denizens of the dungeon to advance. For that matter to reuse old content you could have it where artifacts or other things are needed to progress and the only way to is to revisit older dungeons with a certain amount of people to say a chant together or perform a spell together and the first time through these dungeons you would hardly notice them but this next time around they could be glowing, and to find out where and what you need you would have to visit said npc or go study in one of the arcane colleges to know what you need in an ancient text, for that matter have one of the books drop off a mob or be found by only investigating in a early dungeon that will be used in a future dungeon/raid. This would of course take time to do maybe a week depending on the raid members willingness to gather the said materials or what not? This could also alleviate the time it takes to complete a huge raid since most don't have the time to commit to a 4-5 hour raid. This would lengthen game time and end game content as well.
Boss drops, I'm going to use a dragon because it's what we saw in the pre-Alpha stream. If any dragon is worth its salt it will have a hoard of treasure right? So why not let it drop a horde? The treasure being gold, gems, potions, armor pieces, and weapons. But these are not elite end gear items, but some could be the key to making elite items when they are broken down by an artificer of the trade. Heck some of the items could be passed down to an alt. Hence the dragon's items would be items that came before in the toons progression or equal too or a little better than what they have now. For that matter and retracing my steps a bit, each different boss drops something different. i.e. made mage drops spell scrolls, and potions, and gold only, Big bad ogre chieftain only drops gold and weapons, big bad x monster only drops armor and gold, while the dragon drops all of these. They aren't called a boss for nothing right? I would much rather do a raid as above than do a raid over 20 times to get gear or whatever. I would want the journey to mean something and be rewarding at the same time while doing it with my in game friends.
This is by far out of the norm for doing a raid, but it sure would be different and fun, and that's what we need, we are stuck in a rut and WOW is the sole blame for this I think. It's been so ingrained into all of us that is just what we expect now. But god love em....i watched a little preview of Shadowlands alpha, and by gosh, I'm a elite immortal now and will live for ever but first I have to go collect 15 feathers before I do anything else....*beats head on desk* poor Blizzard.....