Sarevok wrote: » If they make blocking, parrying, and dodging active do you think they will need to create some sort of resource bar to represent how many times they can be used or how much damage can be mitigated?
Undead Canuck wrote: » 75% of the way...
Damokles wrote: » I would like a Drk Souls like block and parry system
Nagash wrote: » Damokles wrote: » I would like a Drk Souls like block and parry system *shoots magic* parry this you filthy casual
Nagash wrote: »
Ishka wrote: » I am quite “divided” with two visions of active and passives blocking/evading. I think that regarding tab-targeting abilities, you should have the regular stats like blocking/parrying/evasion stats. But it would make the hybrid combat "obsolete*" (*Sorry I lack words to describe my thought ^^'). Since with action-combat abilities it would make no senses to evade them physically with a dodge/i-frame etc... knowing that the next thing that hit you LITERALLY misses because of the high evasion stat. Since AOC will be hybrid I guess, we could have some sort of another stat modifier for damages taken for tab-targeting abilities in addition to the classic physical & magical defenses many MMOs have. For an active blocking/evading, what would be legit in my eyes is that depending on your archetype and weapons ( & shield). You have different resources and ways of not taking damages. A Rogue would dodge with dashes, rolls, abilities etc... A Mage would consume his mana to block incoming damages or reducing them, blink etc... A Tank would uses his shield to reduce a good amount of damages or use an ability to completely block the next attack, well you get my ideas. Maybe like @mcstackerson said a stat that increase the efficiency of said mechanics above. What would be nice is that such mechanics are made that it is as much as important to master them as using your abilities properly. In 1v1 and group fights it could add a lot of depth into the fights but; what I wonder is how efficient and practical it would be in large scale battle when you can get literally ganked by many opponents at once. Is the number of things you can evade/block is limitless ? Will it depends on the abilities we're using ? What do you guys think ? °°