Solorium wrote: » Additionally, you will need to explore and delve into the dungeons that encompass the world so that you can acquire new weapons, crafting ingredients, armor, all that stuff. If you haven't already, the ashes101 page and the ashes wiki page are a great resource to use!
unknownsystemerror wrote: » As to your second question, while it is foolish to say "They will NEVER do this!" the stated plan is for people to determine their own story on a server and that actions have consequences. There will be content that a particular server and certain players never see. This is not a themepark mmo where everyone gets to go on Space Mountain just because they got in line. It would really remove the motivation of people to explore, fight other nodes, and conflict if everyone knew if they just waited long enough eventually that raid or dungeon would "pop" in their node. Put in the effort, struggle to be best, and you get the shinies. The node siege system and how content is generated and refreshed give you the option to remove troublesome neighbors who are blocking you from "your" content.
darthaden wrote: » I wouldn't expect or want this from day one but after a year or two. It just seems like a huge waste of development time if they make a dungeon that never gets unlocked on any server because it happens to be in a unpopular node.
darthaden wrote: » I'm sure this has been discussed already but I took quite a bit of time off from following the game. As the title state I'm curious if the node system will discourage exploration. Example: I'm a resident of node A and want to help level it as much as I can. Over time I decide I want to check out the rest of the world. I start questing and gathering in node B. From what I understand of the node system by questing and gathering in node B I'd be helping level node B and thus making it more difficult to level my home node A. Please tell me I'm wrong, I would hate to be limited to only a small section of the world.
darthaden wrote: » One more question regarding nodes and levels. Is there any plan to eventually open access to all content for nodes even if they never reach metropolis level? Maybe after a certain amount of time a rotation of a week or so per node to unlock content no matter what stage the node is at? Seems like a waste of development time to make content for every node once they reach metropolis level if only a handful of nodes will ever reach that stage. I wouldn't expect the content to be up permanently at a city level but as stated above maybe for about a week and then move onto another city stage node otherwise theres a good chance a server will never see endgame content for 20+ zones
Varkun wrote: » Steven and Jeff have stated a number of times that it may take years for some content to be discovered on any server and they are fine with that. No two servers will be alike and personally I find that quite exciting, hidden content may well come to light on one server yet because of the way server 2 developed that same content may never see the light of day.
torkel56 wrote: » Varkun wrote: » Steven and Jeff have stated a number of times that it may take years for some content to be discovered on any server and they are fine with that. No two servers will be alike and personally I find that quite exciting, hidden content may well come to light on one server yet because of the way server 2 developed that same content may never see the light of day. With Youtube and Google, nothing will be hidden ever again!