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Players who start a year later miss out ?

Its seems like the city, growing, and questing is limited to players who start on launch. A year later you will have missed out helping ?

Comments

  • LexLex Member, Phoenix Initiative, Avatar of the Phoenix, Kickstarter, Alpha One
    In Ashes cities are constantly being built and destroyed. You won't miss out on that. Each different city unlocks different content, such as surrounding dungeons and world bosses. Eventually a city that was destroyed a long time ago will once again be rebuilt, unlocking the content it once had. It's a living world.
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  • CorpierCorpier Member
    edited April 2020
    Yes, a player that starts later will have missed out on participating in a server's history, but will have the benefit of more developed nodes that players originally had to advance before they could progress. There isn't a need to be concerned about that though. Just like how people don't need to be concerned about when they were born in real life, because they don't feel they missed out on living through the past. Someone who starts playing a year in doesn't need to worry about having missed out on the server's history because they won't be missing anything relatively speaking.

    If you are concerned about not getting to experience contributing to a node growing around you and participating in its development, then you will have the option to declare war on an existing node, destroy it, then participate in building a new one from the ground up.

    If you are coming from a completionist mindset of not wanting to miss out on something that happened previously, then you should know that is not a concern for Ashes. The game is planned to have a vast and dynamic world with very limited fast travel. No player can be everywhere at once, and the world will constantly be changing. There will be things that appear on one server, that don't on another. Even players who play from launch day to when the game's servers shut down will miss out on most content because they were on the wrong server or in the wrong place to experience it.

    If it makes you feel better, this means that a lot of the dynamic aspects of the world will probably be procedurally generated or semi-randomly selected from an array of pre-made options, and therefore very similar to other content. So someone might not get to experience the exact same quest as another person in a different time/place/server, but they will probably get to have an experience close to it if they play enough.
  • JahlonJahlon Member, Intrepid Pack, Alpha One
    Like any other MMO, if you start a year late there will be events you cannot do, things you cannot see, cosmetics you cannot acquire, etc.

    However, as the cycle is always going, you will have missed out on the original shaping of the world, but you will have opportunity to re-shape the world.
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    Make sure to check out Ashes 101
  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One
    name one MMO that you DON'T miss out if you start later? That's just the way MMOs work
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    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • thank you all, great INFO !!!!
  • LalliLalli Member, Braver of Worlds, Kickstarter, Alpha One
    Lex wrote: »
    In Ashes cities are constantly being built and destroyed. You won't miss out on that. Each different city unlocks different content, such as surrounding dungeons and world bosses. Eventually a city that was destroyed a long time ago will once again be rebuilt, unlocking the content it once had. It's a living world.

    This is one of the most exciting things about ashes in my opinion. It's what really sets it apart from other mmos.
  • While most mmo's are just a single journey moving forward, Ashes is designed to move forward while also allowing new and old players to participate actively in older or everlasting features/events. Since all of these activities are linked to a greater purpose there will bit little you would miss out on, actually it could even give you more options to choice from even as a new player to participate in. While in other mmo's this is often not the case as old content remains "old" forever and ever.
  • TrowynTrowyn Member, Braver of Worlds, Kickstarter, Alpha One
    As the game gets more and more popular they may open up new servers, which in theory could allow you to have the "starting experience."
  • MeowsedMeowsed Member, Braver of Worlds, Kickstarter, Alpha One
    Honestly, most MMOs suck for the first year anyways. (I'm just joking. Everyone else has the serious answers covered already.)
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  • FlashmanFlashman Member, Founder, Kickstarter
    Dragonloff wrote: »
    Its seems like the city, growing, and questing is limited to players who start on launch. A year later you will have missed out helping ?

    Well, to be perfectly frank, anyone who doesn't play the first year of ANY game, regardless of its mechanics, will miss out on something, somewhere. That's the price someone pays for not keeping up with the MMO market and failing to notice games, even when they've been in development for years and clearly not hiding under a rock. Or maybe they do know of the game, but choose not to play for some reason. Fair enough, but that's their choice. Whatever the situation, if you're not there... you're not there. The world has to move on. That said, there will still be building opportunities later in the game for people so I'm ultimately not sure what you want?
  • Jahlon wrote: »
    Like any other MMO, if you start a year late there will be events you cannot do, things you cannot see, cosmetics you cannot acquire, etc.

    However, as the cycle is always going, you will have missed out on the original shaping of the world, but you will have opportunity to re-shape the world.

    Do you know if we will have time based events for acquiring cosmetics? Personally I kinda like/hate those. Sometimes you don't have enough time, or don't feel like grinding that particular event, and losing access to cosmetics suck.
    I remember GW2 had one where you had to defeat a series of bosses, but you had to get tickets first, which cost some weird currency. So it was a double grind, first to get currency, then bosses, and it was only up for like a week.
    I didn't feel like sinking all of my playing time into that, but I also wanted the cosmetics...
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