Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
This is somewhat odd, but I agree with everything here.
Dailies are bad (in any sense), rng is bad (in most cases),grinding is fine (if the process is enjoyable).
Making crafting matter is all good, but there is a right and a wrong way to go about that.
Sorry that i didn't made it clear, I just meant that in AA, upgrading gear at this moment in the game was not based on RNG and took extremely long time to max out. Whole entire idea of dailies and weeklies is very repitable and boring. Having the same set of best gear is the worst part of the game design too. However I do believe that if they did add more time and effort into that game, it would have been a lot better.
I like your backwards enrage example, sounds like a nice application. Makes me wanna revisit the boss mechanic thread and just brainstorm something again there.
I can be a life devouring nightmare. - Grisu#1819
I just find it amusing that Archeage went from RNG based gear progression to daily quest based gear progression.
Literally the two worst ways to promote progression in an MMORPG.
That game has so much potential, it's a shame the developers didn't know that it had it.