Glorious Alpha Two Testers!

Alpha Two Realms are now unlocked for Phase II testing!

For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.

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Player / World Progression Question

JacklessJackless Member, Alpha Two
Hello everyone.

I am wondering what the plan is for Player and Enemy Progression in AoC. Will it be like in most other MMOs where the same enemy type will increase in power depending on the level of the zone or will they be of equal strength throughout the world?

I personally think the latter is almost always better since the progress you make as a player is a lot more noticable but of course this requires a more shallow leveling curve. It always felt a bit off for me in WoW when basically the same Murloc you absolutely murdered in the last zone, rips you a new butthole in the new zone you just walked into.

Comments

  • mcstackersonmcstackerson Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited May 2020
    Yes, i feel the same.

    I don't think they have clarified if they will use different mobs/models to show strength or will use the same but with higher numbers.

    We know that node level will effect the strength of the spawns around the node but there still should be lower level spawns. I could see them wanting to make sure there is some visual difference between mobs of different levels as they aren't going to be separated by zones like in other games.
  • JahlonJahlon Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
    Well there are no zones for levels. Each ZOI (Zone of Influence) will have a range of enemies by level. The closer to civilization the lower their level, the further out you go, the more powerful they will become.

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    Make sure to check out Ashes 101
  • PlateauPlateau Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I think that asset-reuse is inevitable in a giant game like this. They have to fill a huge amount of space (100+ nodes) and make content for 50 character levels. So we'll almost certainly be able to obliterate some low-level lizards, then move to a higher-level area, and get murdered by an eerily-similar lizard mob (same animations, but different textures, and maybe some extra horns or something). Even with all their veteran talent, Intrepid can't make 1000 unique enemies, including model/rigging/animation sets, in 4 years.

    Although they will probably have different textures/materials (fuzzy, leathery, shiny, etc.) for different variations of the same monster.
    Mega troll frmr1cq9w89im2.jpg
  • VentharienVentharien Member, Alpha One, Alpha Two, Early Alpha Two
    I think that's just fine, especially with cosmetic differences like particle effects, maybe more armor, or just being a bigger size. Unique rigs and new animations can always come later after all.
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