Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Player / World Progression Question
Jackless
Member, Alpha Two
Hello everyone.
I am wondering what the plan is for Player and Enemy Progression in AoC. Will it be like in most other MMOs where the same enemy type will increase in power depending on the level of the zone or will they be of equal strength throughout the world?
I personally think the latter is almost always better since the progress you make as a player is a lot more noticable but of course this requires a more shallow leveling curve. It always felt a bit off for me in WoW when basically the same Murloc you absolutely murdered in the last zone, rips you a new butthole in the new zone you just walked into.
I am wondering what the plan is for Player and Enemy Progression in AoC. Will it be like in most other MMOs where the same enemy type will increase in power depending on the level of the zone or will they be of equal strength throughout the world?
I personally think the latter is almost always better since the progress you make as a player is a lot more noticable but of course this requires a more shallow leveling curve. It always felt a bit off for me in WoW when basically the same Murloc you absolutely murdered in the last zone, rips you a new butthole in the new zone you just walked into.
0
Comments
I don't think they have clarified if they will use different mobs/models to show strength or will use the same but with higher numbers.
We know that node level will effect the strength of the spawns around the node but there still should be lower level spawns. I could see them wanting to make sure there is some visual difference between mobs of different levels as they aren't going to be separated by zones like in other games.
Although they will probably have different textures/materials (fuzzy, leathery, shiny, etc.) for different variations of the same monster.