Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
OCE Server - Expectations, Reality
Flashman
Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
I'm an Australian and in every MMO I've ever played, going back over 20 years now, there has always been an Aussie contingent getting around. And you know, just like every other avenue where we take to the world stage (film, Olympics, wars, whatever you want to name), we punch above our weight. Sometimes remarkably so. Aussie Aussie Aussie, oi oi oi... and all that.
So don't let anyone read what I'm about to say and think that I'm not really proud to be an Aussie gamer.
But, here's the thing. In all those MMOs, the Aussie contingent has said, "We need an Australian server..." and more than 9 times out of 10, the game in question has said, "Nope..." and then it's become this thing that will be mentioned every few months on that games forum for literally years and years. Even when games are clearly about to close it's still being argued! Seriously!
Now, the reason for not granting Aussie servers has been reasonably sound. First, they cost money to run and second, Aussie gamers aren't numerous enough to make a server truly viable. Like I said at the start, we punch above our weight in games. You see us. You definitely hear us. We make an impact. But are we are numerous as to warrant a server? Generally, no.
So when it comes to AoC, I'm in two minds about an Aussie - or OCE - server. I call it Aussie because it would be based out of Sydney, so sue me. Basically, it's really nice to play an MMO with a lower ping than we're used to. That cannot be denied. At the same time, however, all of us have played all the major MMOs with poor ping rates... and we've still done OK at them.
The question is, however, in a game like AoC that really depends on having a decent population, and chunks of that population working closely together, do we really... and I mean REALLY... have enough people to warrant a local server? Based on everything I've ever seen in MMOs, and at the risk of people asking me to hand in my Australian passport, no, I don't think we do.
If AoC goes ahead with an OCE server, I think it will deliver fantastic ping for us - and that's really great. But I don't think we'll have anything like the same experience that the other servers have. In some ways, this might make for an easier (read as: less competitive) game, but in other ways that lack of competition can make for a more boring game, too. It won't be the same.
And this is REALLY true when a game, especially a sub-based game like AoC is, starts to hit 3 months, 6 months, 12 months, and the in-game population contracts. You start with a small pop, and then it gets smaller.
Curious to hear what people have to say. I know there's a brand of Aussie gamer who will say this is all nonsense and there's a million gamers ready to kick down an Aussie server's door, etc, etc, but I think anyone who's been gaming for awhile will know that's actually nonsense. Curious to hear from Aussies who understand the nuance, and the pros and cons of this. Indeed, I'm also keen to hear from overseas gamers who, suddenly, might not have Aussies in their life. Will you miss us? Cheers.
@Steven Sharif
So don't let anyone read what I'm about to say and think that I'm not really proud to be an Aussie gamer.
But, here's the thing. In all those MMOs, the Aussie contingent has said, "We need an Australian server..." and more than 9 times out of 10, the game in question has said, "Nope..." and then it's become this thing that will be mentioned every few months on that games forum for literally years and years. Even when games are clearly about to close it's still being argued! Seriously!
Now, the reason for not granting Aussie servers has been reasonably sound. First, they cost money to run and second, Aussie gamers aren't numerous enough to make a server truly viable. Like I said at the start, we punch above our weight in games. You see us. You definitely hear us. We make an impact. But are we are numerous as to warrant a server? Generally, no.
So when it comes to AoC, I'm in two minds about an Aussie - or OCE - server. I call it Aussie because it would be based out of Sydney, so sue me. Basically, it's really nice to play an MMO with a lower ping than we're used to. That cannot be denied. At the same time, however, all of us have played all the major MMOs with poor ping rates... and we've still done OK at them.
The question is, however, in a game like AoC that really depends on having a decent population, and chunks of that population working closely together, do we really... and I mean REALLY... have enough people to warrant a local server? Based on everything I've ever seen in MMOs, and at the risk of people asking me to hand in my Australian passport, no, I don't think we do.
If AoC goes ahead with an OCE server, I think it will deliver fantastic ping for us - and that's really great. But I don't think we'll have anything like the same experience that the other servers have. In some ways, this might make for an easier (read as: less competitive) game, but in other ways that lack of competition can make for a more boring game, too. It won't be the same.
And this is REALLY true when a game, especially a sub-based game like AoC is, starts to hit 3 months, 6 months, 12 months, and the in-game population contracts. You start with a small pop, and then it gets smaller.
Curious to hear what people have to say. I know there's a brand of Aussie gamer who will say this is all nonsense and there's a million gamers ready to kick down an Aussie server's door, etc, etc, but I think anyone who's been gaming for awhile will know that's actually nonsense. Curious to hear from Aussies who understand the nuance, and the pros and cons of this. Indeed, I'm also keen to hear from overseas gamers who, suddenly, might not have Aussies in their life. Will you miss us? Cheers.
@Steven Sharif
1
Comments
Without an Oceania server, players in that region won't be able to participate in those aspects of the game without missing a lot of sleep and/or work.
Also, by CoE, I assume you mean AoC.
As to your opening statement though, I honestly see more about New Zealand than Australia - which is odd considering the size difference between the two.
Working backwards, yes, there's a strong gaming contingent in NZ. My last ESO guild was NZ based, for example. But again, like the Australian experience, they punch above their weight, too. Great gamers. Great guilds. But enough people to help pad out an OCE server? Not really. There's less than 5 million people in the whole country.
And with regard to sieges, etc, if that really is "the main reason", I really don't think it's strong enough to carve out a chunk of the NA server and send them away to their own less competitive server. To my mind, this creates a lose-lose on both sides. I would suggest that's a concept that needs to be rethought in some way (there are absolutely times of day - especially at weekends - where NA and ANZ cross over pretty neatly), rather than dividing us up.
While I don't disagree with you here, you have to look at it from a few angles.
Nodes can be sieged any day of the week, not just weekends.
If the server siege window starts at 7pm, and someone in Perth were to play on a NA server (we'll say a west coast one), that would put that siege time at 11am, or 1pm in on the east coast of Australia. That siege could happen any day of the week, and while they will have several days notice, most people wouldn't take a day off work to defend pixels.
This means that almost all Oceania players would be unable to actively defend their node or their freehold.
What I think would be a better idea from Intrepid is to not actually label servers with regions or time zones, but rather simply state what time window these things would happen. This opens servers up to people picking one that fits in with their schedule, rather than picking one based on where they live. Obviously though, most servers will end up being somewhat geographically based, but it would make it easier for people working odd hours to pick a server that would work better for them.
The other thing I'd like to see happen is a fairly big push for the game in Singapore, Malaysia, Korea and Japan. With a good push in to that region, a server that would otherwise be Oceania could actually be one of the more dynamic and exciting servers to be on. Language would be something of an issue, but no more than on many EU servers where players speak English, French, German, Spanish and Italian.
I like both those ideas, very much!
I would prefer if there was a SEA server controlled by IS. English language system (UI, dialogue etc etc).
That way we'd get better ping and populated servers.
The physical location of the servers in a way is a moot point as the sieges, world events etc will be set to the prime time that best suits. Though with the spread of hours between NZ and Western Australia may make prime time somewhat awkward. Another point to consider is many Aussies are members of US based guilds and have formed friendships that will mean they will play on US based servers with their guilds/friends thus further fracturing our already small player base.
Playing on OCE based servers with that lower ping is quite the experience, it is honestly amazing to feel like a game is truly responsive.
Now, if that means an OCE in Sydney and an SEA in Singapore, that's the question that is waiting to be answered.
Do you talk to hear the sound of your own voice or do you have a point?
Steven has his investments in place - fairly good ones too. I mean, the investments he has made have made him enough money to be able to essentially retire and spend millions of dollars on what is essentially a passion project.
If he were to invest more money, it would likely be in what he already knows works for him.
Totally agree and that's even part of my OP, but might have got lost towards the end. All games decrease in population as they go on - and it's the subs based games that can go down the quickest and hardest. Why? Because if someone loses interest and it's also costing them, they're outties. So even if an OCE server squeaks past the minimum at launch (and this will be some feat because, as you say, there are OCE people who will still play on US and even EU servers regardless), it's going to fall off the pace in 3, 6, 9 months. It's a real concern, and one I think gets glossed over by some as they just see that amazing ping rate. But there's a bigger picture.
If an NA player were on an AU server, sieges would be between something like 1am and 7am - depending on exactly which time zones are used, and daylight savings.
This is probably not optimal for most players.
However, if it works for some, then there will be nothing stopping NA players playing on AU servers.
With high pings means that some parts of the game we are at a constant disadvantage, which really puts a dampener on trying to compete.. And being able to compete is an important part of AOC (Like becoming mayor via PvP battles for example or just pvp/pve in general)
Just putting my 2 cents in, Only just discovered AoC, looking forward to it! I went to the forums to look for this topic!
I for one am not worried about population. I would without hesitation, doubt or regret (or even complaint!) always play on a dead server with no lag, than on a populated server with lag.