Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Ashes has meaningful PvP - just in a different way to what you are thinking. Guild rule is not the only way to have meaningful PvP, but it is the easiest way to add meaningful PvP to an existing game that doesn't have it.
If you are making a game from the ground up, you can add meaningful PvP in to that game in a way where you could potentially even have members of the same guild on opposing sides.
This is the route Ashes is going.
Node sieges and caravans between them mean that Ashes will have more meaning behind PvP than any other MMO that I can think of.
What isn't meaningful in Ashes though - is any form of 1v1 PvP. It is all essentially meaningless, and should remain essentially meaningless.
Ashes nodes, as described provides any an all access to content and services. One node might lack what you want which gives a reason to initiate pvp.
Citizenship superseed guildalligence, which makes sense imo, you make your home in a city, your claim, your profession, the city is basically your life while a guild "just" provides fellow adventurers with some goals that align.
So if half of your members belong to a city and another half to a different city you will have to choose whether you participate in the siege or not if it comes to it. Guildhalls are cityspecific so it will probably be in your best interest to organize where you settle down as a group.
Above is just there as an example.
I can be a life devouring nightmare. - Grisu#1819
We have a wiki for that. https://ashesofcreation.wiki
Point is it will be a different dynamic to what we are used too and it might be in your guilds lifespan interest to keep an eye on where you all settle.
I can be a life devouring nightmare. - Grisu#1819
Being flagged for pvp isn't bad tho, you can just not kill the guy and just keep him low so he has to waste resources on healing himself. Can't really farm if he is low on hp all the time.
Why so ever you just jump around different aspects that are not related is beyond me, looks like you are just looking for a reason to not play. To grab something from earlier, elections only happen in scientific nodes. The others have other means of election. Really makes me think you have only brushed most topics just to find flaws in the most shallow sense.
I can be a life devouring nightmare. - Grisu#1819
I guess we disagree then. I like the idea of classes having counters, and you don't. At the end of the day though, that's what they have decided to do - at least for now.
How do you balance a zerg vs zerg? How are both groups zergs if they are of similar or equal size? The point of a zerg is to overwhelm the enemy with numbers AND FAST. Having no fast travel makes this a bit hard.
Tagging of mobs is considered griefing? Just go to another area or kill the 'griefer' then farm out the corruption. You are left with a choice, do you take it balls deep or do you give it. Both actions have concequences which is another one of the selling points of the game.
Unless you make a habit of killing non-combatants, corruption is not the end of the world for anyone.
Ashes is a game that will be built for PvP at a group level, not an individual level. Open world PvP as you describe it sounds like toddlers throwing childish insults at each other, whereas PvP is being designed around meaningful contention points such as bosses, crafting materials locations, and node control.
If someone wants to kill enemies in the same spot you are, you either share or try to fight them off. There are death penalties, chances are if they want that spot, they fight back and halve their death penalty (if they die) and you have no corruption. If they don’t fight back, you got the spot to yourself and they take double the death penalty of a combatant, while you gain a minor amount of corruption.
If this person is a troll to everyone, they’ll end up an Enemy of the State and no one would get corruption from killing them. Not to mention that reputation will be exceptionally important in Ashes because you don’t get a group unless people want to group with you. Good luck doing that when everyone knows you as the infantile “yo momma” troll.
If you are attacked by another player, that other player becomes a combatant. If you fight back, you become a combatant.
If you are killed in PvP as a combatant, you suffer half the penalty you would if you are killed in PvP as a non-combatant.
Please tell me you actually knew this common piece of information before you went on a tirade about how the corruption system in Ashes is the worst thing.