Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Ability effects remove vision of weapons
George_Black
Member, Intrepid Pack, Alpha Two
I have noticed how the whip or the lance abilities cause the actual weapons a character is holding to dissapear from both hands.
What is your view on how those certain abilities look?
Personaly I find it weird looking for non mage classes.
I plan to play a fighter/fighterish class, holding two swords.
If my fighter/fighterish and dual wield abilities cause my weapons to dissapear during casting time that will look very ugly.
In Stevens recent video you see the shield and sword dissapear when the character casts whip.
Would it be possible to
a) have the left hand holding the shield and sword while the right uses the magic whip?
b) shield on left hand, sword hilt on right, whip coming out of blade
?
I will mention some instances from a game I critisize very much, just to highliggt that it is possible to keep weapons visible during ability animations.
In dual wield eso there is a throwing dagger ability. Each time you throw a dagger, the character holds on the left hand both swords.
Another ability uses a crossbow that appears out of nowhere, however the left hand weapon is still visible during the crossbow shooting animation.
On the contrary, you have a cool looking dragon knight with a nicely designed intimidating shield and sword. As soon as you cast flame whip the weapons dissapear. It looks bad.
How would you feel if your warrior and warrior weapon abilities caused weapons to dissapear from your hands during ability animation?
What is your view on how those certain abilities look?
Personaly I find it weird looking for non mage classes.
I plan to play a fighter/fighterish class, holding two swords.
If my fighter/fighterish and dual wield abilities cause my weapons to dissapear during casting time that will look very ugly.
In Stevens recent video you see the shield and sword dissapear when the character casts whip.
Would it be possible to
a) have the left hand holding the shield and sword while the right uses the magic whip?
b) shield on left hand, sword hilt on right, whip coming out of blade
?
I will mention some instances from a game I critisize very much, just to highliggt that it is possible to keep weapons visible during ability animations.
In dual wield eso there is a throwing dagger ability. Each time you throw a dagger, the character holds on the left hand both swords.
Another ability uses a crossbow that appears out of nowhere, however the left hand weapon is still visible during the crossbow shooting animation.
On the contrary, you have a cool looking dragon knight with a nicely designed intimidating shield and sword. As soon as you cast flame whip the weapons dissapear. It looks bad.
How would you feel if your warrior and warrior weapon abilities caused weapons to dissapear from your hands during ability animation?
8
Comments
Completely agree. We are currently barely in Alpha, so animations, skills, skill effects and everything else will not be polished. I'd say, reserve judgement on things like that for later stages of the development.
It seems to be the most problematic for casters and that there is no way to predict what weapon(s) they are wielding. I've watched a part of the @Jahlon recap of the stream and the amount of animations needed are insane. I agree that if so many animations are needed, resources are better spent on other parts of the game.
However, I don't understand why they need to make a new animation for each weapon type. I have no experience in game-development so maybe someone could explain it to me.
For me it seems you could animate most caster ability (EDIT: Except maybe the hand-held things like the lance and whip) as if they were wielding a long stick (or staff) as well as a shield to prevent weapons/shield moving trough the rest of the character. Then use this animation for all other weapons, including 2h weapons which the character would hold like a "staff" while casting. Seems you could just copy paste a lot, but not sure if there are other technical difficulties, like that they need to animate the weapon movement again for each weapon type?