Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Basically tanks are just assholes talking shit the whole time, sitting there pissing off the boss.
"Hey... Hey... Your mother was a hamster, and your father smelt of elderberries.”
That's what I did in WoW for some skills like taunts or 2minute cd skills that really boost my defence. I just put in a tiny script that bound a /shout xxx to it's activations.
It was really fun and a reason why I want macros in a game whenever possible.
"Oooh you are sooo mighty, can't even scratch the fur of a bear. How the heck did you ever get to lead this bastion? Won a lottery?"
Not proud of it, but sometimes when I hit just the right words with a new taunt people didn't know yet we had a wipe because people just burst out laughing and getting distracted. (totally proud of it and worth it)
I can be a life devouring nightmare. - Grisu#1819
Petition to make neon colored armor add to your threat generation (/s)
The boss has a combat tracker.
I can be a life devouring nightmare. - Grisu#1819
I was disappointed that there was no dialogue associated with it unless the player created macros like above (the ability to tie in a text command to an ability should be standard in all MMO's imo).
To me, this could be one way for developers to put a bit of personality in to the game. I'd love to see one of the tank taunts simply called "Insult", and then have the developers put in hundreds of typed insults that the tank can say at random (purely as text, not voice or anything). Have a few that are specific to factions/races/religions what ever, and it could add so much to the game.
I'm sure the developers at Intrepid would enjoy a competition to come up with the best generic, non-offensive insult they can... no doubt some of us here would also jump at the chance to come up with some.
---
As for the color thing, yeah, it absolutely should matter. Animals should attack bright big shiny things first in general - as much of a game system requirement as anything (tanks are usually big shiny things, holding other big shiny things).
It would be interesting if appearance items actually had an effect on hate like this.
My original idea was about detecting, not during a fight, and what leads up to this fight.
What's wrong with wanting something better?
Or colorful plumes on our backs like Peacocks open up as a taunt.
This sounds like a great idea.
If it happened, I can see DPS not referring to tanks as meat shields any longer. If they have plumage like a peacock, they will just be called cocks!
That one Kesha song plays in the background any time they use their taunt
I haven't said a single thing against something new. Just that people shouldn't lean on the air thin opinion of "unrealistic and immersion breaking".
I have nothing to say to your post. It doesn't concern me. I play games to have an experience and fun, not psychoanalyse why I didn't get attacked 10 steps earlier by a demon of the ninth hell that refuses help of the other entities in the lair of evil. I go into a raid to slash up evil, preferably with a reason, a story leading up to it and some emotional investment. I'm not there to analyze the accurate representation of it's simulated near lifelike behaviour.
I can be a life devouring nightmare. - Grisu#1819