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Bots and Multibox ???

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Comments

  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    edited June 2020
    L2.
    2003-2010 and even today.
  • WreynaWreyna Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    With VPNS and how sophisticated Virtual Machines are now, I don't see a way for any game to really prevent multiboxing anymore if someone really wants to.
  • CaerylCaeryl Member, Alpha Two, Early Alpha Two
    It really shouldn’t be allowed as it’s basically the half-sibling to botting, but there’s no way to prevent it at a software level.

    I would hope multiboxing trains gets cracked down on though when reported. It looks really bad to have them in a game. Like, sure you paid for the advantage, but just like we don’t want people to be able to pay for stat boosts, I would think that extends to a dislike of being able to pay to speed-level multiple characters at once.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Caeryl wrote: »
    It really shouldn’t be allowed as it’s basically the half-sibling to botting, but there’s no way to prevent it at a software level.

    I would hope multiboxing trains gets cracked down on though when reported. It looks really bad to have them in a game. Like, sure you paid for the advantage, but just like we don’t want people to be able to pay for stat boosts, I would think that extends to a dislike of being able to pay to speed-level multiple characters at once.

    I'd be all for wither not having a follow command in game at all - or perhaps more reasonably (I know people that follow others in groups all the time), make it so the follow command can't be used on a character that is following another character, and each character can only have one other character follow it.

    With this last one, you could have a player follow another character if there is reason to do so (which happens), but would essentially kill the notion of multiboxing trains (as a multiboxer, even I don't really like these).

    It should be pointed out though, that multiboxing isn't related to botting at all.

    You can bot a single character and you can multibox many characters without botting. There is an association that many players have between the two, but that association that many players have doesn't mean that they are inherently connected.
  • AtamaAtama Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    noaani wrote: »
    It should be pointed out though, that multiboxing isn't related to botting at all.

    You can bot a single character and you can multibox many characters without botting. There is an association that many players have between the two, but that association that many players have doesn't mean that they are inherently connected.
    That’s not true. That’s like saying that guns aren’t related to murder.

    You can murder someone without a gun, sure. And there are many more uses to guns than murder; hunting, self-defense, law enforcement, recreational target shooting, etc. But clearly they are related; it’s a very efficient way to murder someone and it happens all too often.

    Just as multiboxing is definitely related to botting. It’s much more efficient to farm with multiboxes if you run bot scripts. They are certainly linked. It’s not a reason to ban multiboxing, but you can’t pretend there is no relevance at all.

    I don’t personally have anything against someone who multiboxes for fun. Have at it, more power to you. You’re definitely doing more than your share to financially support the game. But there’s a stigma for a reason; it is a heck of a lot more cost efficient to multibox and run bots if you’re farming, and they do often go together.
     
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  • CaerylCaeryl Member, Alpha Two, Early Alpha Two
    Atama wrote: »
    noaani wrote: »
    It should be pointed out though, that multiboxing isn't related to botting at all.

    You can bot a single character and you can multibox many characters without botting. There is an association that many players have between the two, but that association that many players have doesn't mean that they are inherently connected.
    That’s not true. That’s like saying that guns aren’t related to murder.

    You can murder someone without a gun, sure. And there are many more uses to guns than murder; hunting, self-defense, law enforcement, recreational target shooting, etc. But clearly they are related; it’s a very efficient way to murder someone and it happens all too often.

    Just as multiboxing is definitely related to botting. It’s much more efficient to farm with multiboxes if you run bot scripts. They are certainly linked. It’s not a reason to ban multiboxing, but you can’t pretend there is no relevance at all.

    I don’t personally have anything against someone who multiboxes for fun. Have at it, more power to you. You’re definitely doing more than your share to financially support the game. But there’s a stigma for a reason; it is a heck of a lot more cost efficient to multibox and run bots if you’re farming, and they do often go together.

    I don’t know if that’s the best comparison, but the entirety of what goes into multiboxing is required for botting. So they are directly linked as said here.

    Without a follow command, which imo is entirely unnecessary to have at any point in time, that eliminates scripted trains of characters as a significant issue.

    Regardless of who or what is controlling characters en masse, it would have a markedly detrimental effect of the health of the game economy if one person could reap the benefits of ten+ people.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited June 2020
    Atama wrote: »
    it is a heck of a lot more cost efficient to multibox and run bots if you’re farming
    This may have been true 15 years ago, but as of about 2006 or 2007, I have GM's asking me questions on multiple characters at the same time to see if I am a player or a script - sometimes multiple times a day.

    The simple act of multiboxing brings attention to you. If you are running a script, the main thing you want is to be inconspicuous. If you are inconspicuous, then your bot won't get noticed, thus won't get banned, thus won't waste the time/money you have put in to it.

    Generally, most people that are multiboxing are actual people that are multiboxing, rather than people running scripts. Most of these people won't answer questions from random players, as experience dictates that this usually just leads to abuse (people tend to not abuse people if they get no reaction). The reason these multibox groups tend to stay around a long time is because when a GM comes along to have a look at the "botting" group that players have been reporting, the player answers questions the GM has on what ever question they are asked them on. This leaves many players to assume the develop/publisher does nothing at all about bots, when really they are complaining about a multiboxer that is not botting at all.
    Caeryl wrote: »
    I don’t know if that’s the best comparison, but the entirety of what goes into multiboxing is required for botting. So they are directly linked as said here.
    All that is required for multiboxing is having access to more than one account. This isn't required for botting.

    There is literally no other requirements in most games. A few games have anti-cheat systems to prevent you from running more than one instance of the game client on one PC, but all that does is add the need for a VM to the otherwise very short list of requirements for multiboxing.

    Botting only needs one account, and is usually only done with one account (for reasons stated above). However, botting requires running scripts, including multiple options for dealing with potential discovery.

    As an occasional multiboxer, I have been accused of being a botter several times, and so have looked in to botting in MMO's a fair amount. While I have not looked in to it for a while, last time I looked, the really easy way to spot a botter from a multiboxer was it you sent them a whisper, the multiboxer would ignore it, the botter would log out - at the time the only real way to spot a botter was for a GM to ask them a question via whisper, so if the script detected a whisper it would simply exit the game client, thus avoiding the question. Again, this was a while ago, I would expect more sophisticated systems by now, but this was very common from 12 years ago up to at least 6 years ago.
    Caeryl wrote: »
    Regardless of who or what is controlling characters en masse, it would have a markedly detrimental effect of the health of the game economy if one person could reap the benefits of ten+ people.
    I've only ever heard of multiboxers running that many characters - I have never seen it myself. That many characters absolutely does require scripts - but that many characters isn't required for multiboxing (technically, only 2 characters are required).

    I've been in guilds where more than half of the members had the ability to run two or more characters at once, and have chatted with many, many others. The most I have ever seen in any game was one player that ran 5 characters in Archeage, but that was literally just a train of haulers to run trade packs - it involved nothing more than auto-follow (and was kind of amusing to watch - a traffic jam in an MMO is more amusing than a real one).

    If you are talking about multiboxers in general, assume 2 or 3 characters at a time, not 10+. That many is definitely both an exception, and a breech of the rules - even if the game allows multiboxing, it won't allow for running scripts, and 10 characters would require scripts.
  • FaeFae Member
    They pay their $15 they can do as they like. As long as they are not automating actions through scripts or bots then multi-boxing will be allowed. They have outlined several of the anti-botting features and mechanics they plan to have in game. Will they be effective? Too early to tell, but until they fail, best to give them the benefit of the doubt.

    Uhh no. If paying real money gives an advantage, then that is P2W. Multiboxing is P2W, it gives an advantage over those who do not do so.
  • Samson1Samson1 Member
    edited July 2020
    Third party add-ons will not be allowed so if a person wants to control each character individually, I don't necessarily see an issue with that.
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  • Undead CanuckUndead Canuck Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited July 2020
    So what happens when me and my partner want to play together (technically, that is multiboxing)? We are not allowed? If I cannot play at the same time as someone else in my house, why would I bother with this game? What do I say when I have a LAN party and we all are in the same guild?
    Oh sorry, you can't play because the whiners think it is bad.
  • tugowartugowar Member, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
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    Virtue is the only good.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    edited July 2020
    It will depend on the method of legendary resource gathering whether I will accept multiboxing or not. Multiboxers make hundreds of thousands of Gold in WoW both retail and classic. In retail they pay the subs with ingame gold. If loot chance is per character in a group situation, then a multi boxer can multiply the haul. I'm not against people in the same households playing together. If loot is far more restrictive - like a traditional raid, I'd see no advantages to multi boxing. If however everyone gets a chance at loot then it can be exploited. Loot drops aren't clear at this time and I'm on my phone so sorry for no paragraphs. I understand certificates drop from most mobs. Crafting materials might drop too. I wouldn't try and ban a multi boxer but I would flag against them.
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