Rock, Paper, Scissor, Formation
Tl.Dr.: Group balance without 1v1 balance, how?
While not talked directly about it there has been a bit of a surge about balance recently. It's a topic I am very interested in and I thought I can spend a few minutes on it before it disappears into oblivion again.
Tiny pretext, I am not here to say one is better than the other, it's mostly about understanding it in the first place and getting a grasp at the pros and cons.
Today is about balancing classes and the issue I have with the phrase "it is balanced around groups". Balanced around groups, what does that even mean? You see when I go to a very basic form of class balance we arrive at Rock, paper, scissor.
Footman beats Pike, Pike beats horseman, horseman beats Footman.
It's simple and in a gaming environment it doesn't have to be devastatingly clean cut like that but you can get a feel for where your advantages and disadvantages inherently lie.
A rogue prefers the advantages against clothed classes, goes even with leather wearing ones and has a natural disadvantages against plated classes.
Pick and choose your fight or your goal.
On the other hand we have the phrase/s "balanced around group vs group"/"we don't look at the 1v1 component".
What's that supposed to mean? I have tried to wrap my head around it, but I simply can't exclude the 1v1. For me personally, in my understanding 1v1 is like a base building block you need to build on top of it.
A base group in Ashes is considered to be 8 people, for now, optimally one of each class. A basic approach to this is, keep your hp above zero and reduce the enemies to below zero.
In a simplified context that usually means,
tank protects the healer,
healer keeps people alive,
people aim to kill the healer or drain him faster than your own is drained.
Okay, fair enough, basic group fight. How will this be balanced without looking at the 1v1 setup that automatically happens? Every class will have innate strengths and weaknesses. So keeping with the rogue theme I won't go out of my way attacking the tank or a fighter if I could do more damage to the mage would I? (We are keeping it simple I am fully aware that you could probably speck into a tank shredder through armour debuffs or interrupt freak but even if you did your priority just shifted with your advantages and disadvantages landing back on the same guiding principle, the best target for you.)
Obviously more goes on than that 1v1 fight now, you will have a fighter chasing you down protecting the mage or the Ranger keeping you at bay, whatever. My question is what components in there is the group balance that out weights the 1v1 balance?
Is it just badly phrased and unnecessarily confusing? I have not yet understood how the macro fight can somehow neglect the micro balance and end up in a balanced state in the end.
Traditionally, looking at real-world war as bad and untasteful as it might be, tactics, strategy, logistics, manpower and formation is guiding the success of a battle. The Roman empire is probably the prime example of taking "group balance" over "class balance" simple because they didn't engage in 1v1 fights per say as was common in their days. They had their formations and didn't step out of it.(simplified)
That's where I can start to draws parallels on what IS might try to achieve. They talked a lot about positioning matters and while it is very vague for now I can at least give it the benefit of the thought process that it might be more chess like. Preventing a pawn from moving in the first place or taking a pawn through better positioning.
How that will actually transcribe into the game in a fun and reactive way is beyond me and I might be on a very different path here than IS imagines, but to me, with what I know, is the only way that the "group balance" consistent of your chosen classes, skill sets and advantages translates into a neglectable 1v1 scenario and balance. I'm not convinced but at the very least I am open to the possibility that it works.
Anything else just ends in disaster in my head.
That leaves me back to my tl.dr. What is group balance and how can it be achieved without 1v1 balance?