Wandering Mist wrote: » ....What I don't agree with is that Time alone should be the measure of that. Player skill and efficient use of time should always be more important than raw time spent playing
rikardp98 wrote: » George Black wrote: » You dont like the lv cap/gear expansion content BECAUSE you played wow and eso. The mmorpg types you have experienced are limited. Here are my thoughts: In ESO the gear appearance and gear strength are not connected. Imagine if all you had was CP160 with tier 1 Breton looks and the strength of Ashen Grip and the new expansion brought CP170 looking like Covenant or tier 4 Breton with the power of warriors Fury. But that's not the case is it? Because in stupid ESO a CP160 guy and a CP810 can both wear Warriors Fury. The game also revolves around ez story mode and repetitive dungeon runs. You can craft a new crafted set in 15 minutes and you are rdy to queue for cyro or bg. A new dungeon gear might take you a day to collect. The gear sets WAY TOO MANY and appearance has nothing to do with them. That is why I wouldnt like, like you also dont, changing CP160 to CP170. In other mmorpgs the content built around ez story questing map that you finish in 4h and new dungeons to run until you drop the gear you need. In other mmorpgs a new expansion means a map addition with new open hunting grounds for you to spend MONTHS on, unlocking new class skills with the new lv cap, and new gear that takes A LOT OF TIME to craft, with an appearance that conveys more prestige and power than the previous expansions highest gear. Having reached those new goals means you had months of fun open world gameplay and now you are stronger than those who havent done so yet. And then you have games like AA and BDO that you are stuck with one only playstyle or even character, since your gear took you 4 years to enchant to competitive lv. And that is something I would never spend time on again. Btw, why would you want AoC to follow the ESO gear model? Wouldnt that make AoC ESO2? The CP points in ESO has nothing to do with gear, only until CP 160. After that you only have CP points for the secondary progression system where you can use your points to specialist in different directions. The thing I like about ESOs gear model is that the gear focus mainly on the set bonuses and not the pure stats.
George Black wrote: » You dont like the lv cap/gear expansion content BECAUSE you played wow and eso. The mmorpg types you have experienced are limited. Here are my thoughts: In ESO the gear appearance and gear strength are not connected. Imagine if all you had was CP160 with tier 1 Breton looks and the strength of Ashen Grip and the new expansion brought CP170 looking like Covenant or tier 4 Breton with the power of warriors Fury. But that's not the case is it? Because in stupid ESO a CP160 guy and a CP810 can both wear Warriors Fury. The game also revolves around ez story mode and repetitive dungeon runs. You can craft a new crafted set in 15 minutes and you are rdy to queue for cyro or bg. A new dungeon gear might take you a day to collect. The gear sets WAY TOO MANY and appearance has nothing to do with them. That is why I wouldnt like, like you also dont, changing CP160 to CP170. In other mmorpgs the content built around ez story questing map that you finish in 4h and new dungeons to run until you drop the gear you need. In other mmorpgs a new expansion means a map addition with new open hunting grounds for you to spend MONTHS on, unlocking new class skills with the new lv cap, and new gear that takes A LOT OF TIME to craft, with an appearance that conveys more prestige and power than the previous expansions highest gear. Having reached those new goals means you had months of fun open world gameplay and now you are stronger than those who havent done so yet. And then you have games like AA and BDO that you are stuck with one only playstyle or even character, since your gear took you 4 years to enchant to competitive lv. And that is something I would never spend time on again. Btw, why would you want AoC to follow the ESO gear model? Wouldnt that make AoC ESO2?
Caeryl wrote: » rikardp98 wrote: » George Black wrote: » You dont like the lv cap/gear expansion content BECAUSE you played wow and eso. The mmorpg types you have experienced are limited. Here are my thoughts: In ESO the gear appearance and gear strength are not connected. Imagine if all you had was CP160 with tier 1 Breton looks and the strength of Ashen Grip and the new expansion brought CP170 looking like Covenant or tier 4 Breton with the power of warriors Fury. But that's not the case is it? Because in stupid ESO a CP160 guy and a CP810 can both wear Warriors Fury. The game also revolves around ez story mode and repetitive dungeon runs. You can craft a new crafted set in 15 minutes and you are rdy to queue for cyro or bg. A new dungeon gear might take you a day to collect. The gear sets WAY TOO MANY and appearance has nothing to do with them. That is why I wouldnt like, like you also dont, changing CP160 to CP170. In other mmorpgs the content built around ez story questing map that you finish in 4h and new dungeons to run until you drop the gear you need. In other mmorpgs a new expansion means a map addition with new open hunting grounds for you to spend MONTHS on, unlocking new class skills with the new lv cap, and new gear that takes A LOT OF TIME to craft, with an appearance that conveys more prestige and power than the previous expansions highest gear. Having reached those new goals means you had months of fun open world gameplay and now you are stronger than those who havent done so yet. And then you have games like AA and BDO that you are stuck with one only playstyle or even character, since your gear took you 4 years to enchant to competitive lv. And that is something I would never spend time on again. Btw, why would you want AoC to follow the ESO gear model? Wouldnt that make AoC ESO2? The CP points in ESO has nothing to do with gear, only until CP 160. After that you only have CP points for the secondary progression system where you can use your points to specialist in different directions. The thing I like about ESOs gear model is that the gear focus mainly on the set bonuses and not the pure stats. It must’ve been a while since you’ve played because CP points have everything to do with gear power. A level 10 character in level 10 gear has almost all of the stat density of a level 50 cp160 character in level 50 cp160 gear. But a level 25 character in level 15 gear will be much weaker than that level 10 character was because of how battle scaling in that game works. If the gear cap was increased in ESO, all existing gear would become weaker. I don’t mean weaker comparative to the new cap, it would have lower stats than it had the day before the gear level increase. No one should be looking to ESO for much of anything besides some world design. It’s a half-functional game with no immersion in its easy-mode solo questing, unplayable PvP that’s practically a meme of its own, and a development team that’s constantly putting out ethically questionable money grubbing tactics. The only thing that needs to be done to remove the sting of no longer having the highest level gear, is letting players upgrade their gear. Why this is so rarely done baffles me. Of course players wouldn’t be bashing their head against an RNG wall and highly questionable loot rules (which for the record, individual looting is so much better) but that’d absolutely be a positive for the players. And it means they’ve gotta make sure content is more interesting that just it’s loot pool.
leonerdo wrote: » I want catch-up mechanics to lessen the GRIND, not remove entire chunks of content or gameplay.
noaani wrote: » leonerdo wrote: » I want catch-up mechanics to lessen the GRIND, not remove entire chunks of content or gameplay. Someone that played at release and took 200 hours to hit the old level cap may look at someone that only needs to spend 100 hours to do that now and this that it isn't fair, but really, that player is just whining.
Caeryl wrote: » noaani wrote: » leonerdo wrote: » I want catch-up mechanics to lessen the GRIND, not remove entire chunks of content or gameplay. Someone that played at release and took 200 hours to hit the old level cap may look at someone that only needs to spend 100 hours to do that now and this that it isn't fair, but really, that player is just whining. Referring to this specifically, if it takes half the time to hit level50 a year after release as it did to hit level50 a few months after release, that should be entirely because of the community presence. It should not be because of new player exp boosts, nerfing content to be easier than it was, hyperinflating exp gains, or reducing exp requirements to reach level50. There’s a natural easement for players entering the game. More resources, established areas, player guides, etc. the easement shouldn’t be coming from the devs artificially trivializing early levels.
leonerdo wrote: » Optional rambling
George Black wrote: » Guys, if I have spend months of excellent open world gameplay on 20-30 zones with 20-30 lv gear, and then 40-50 zones with 40-50 gear, I look back at those zones and they are full of good memories. When the 50-60 expansion comes along with new zones and gear, that doesnt mean that now the old content is obsolete and useless. It is there for the new players to enjoy. If I am in a guild and new blood comes along I might create a new char to help their group, or simply stand guard with my high lv while they xp safe. Again, I had played in those zones and enjoyed them for months. Look at games like ESO for example. You literaly finish a new map in hours. 0 memories. Going back there to the older zones, because that's where werewolf hide gear drops, without a challenge takes a day of rng. Is that your successful definition of retaining players interest in older zones? And is this a good reason to oppose new lv cap and gear with a yearly expansion? That expansion would bring months of gameplay with true rewards in the form of new gear and abilities within the new lv increase. Unlike ESO, in which a CP increase would mean that your New Moon Acolyte cp160 golden out is sliiiiiiiiiightly worse than if you crafted within 15minutes and goldened a New Moon Acolyte cp170, and 10 more cp points to spend as opposed to brand new class abilities with new function and animations in games with true expansions. Anyway... if a group of humans was used during their whole lives to seeing shadows on the walls of a cave, they will either be terrified or would ridicule the open world outside if they were ever told about it. -Plato Google for detailed account.
George Black wrote: » My friend, again you look at/mention two mmorpgs that are a very far cry from the mmorpg type that AoC wants to revive. I imagine that many things you see here are a foreign concept. Dont worry, lv cap increase and new high gear entries per expansion will not be as mindless as it would be for example, eso changing CP160 to CP170 and maxCP points to 850 from 810. I like esos gear system model F O R eso. But AoC is going to be completelly different. You cant judge just the expansion additions alone, without understanding the whole game experience.
George Black wrote: » Guys, if I have spend months of excellent open world gameplay on 20-30 zones with 20-30 lv gear, and then 40-50 zones with 40-50 gear, I look back at those zones and they are full of good memories. When the 50-60 expansion comes along with new zones and gear, that doesnt mean that now the old content is obsolete and useless. It is there for the new players to enjoy. If I am in a guild and new blood comes along I might create a new char to help their group, or simply stand guard with my high lv while they xp safe. Again, I had played in those zones and enjoyed them for months.
The "OMG I will NEVER run that raid again because the dragon was only level 50, but now the level cap is 60!" is not a thing. All they have to do is adjust the encounter spawn to make it relevant again.