Jamation wrote: » I don't really understand what's being asked, but a character will gain bonuses for mastering one of the paths:
Wandering Mist wrote: » I remember back in the day WoW used to give special perks to crafters. Blacksmiths for example had access to extra gem sockets that increased the stats on your gear. The problem with this is that it made crafting mandatory for competitive raiding, which just added to the amount of filler fluff that raiders needed to do that, chances are, they didn't want to. It also devalued the people who were dedicated to crafting since literally everyone made max level crafting.
Hartwell wrote: » Wandering Mist wrote: » I remember back in the day WoW used to give special perks to crafters. Blacksmiths for example had access to extra gem sockets that increased the stats on your gear. The problem with this is that it made crafting mandatory for competitive raiding, which just added to the amount of filler fluff that raiders needed to do that, chances are, they didn't want to. It also devalued the people who were dedicated to crafting since literally everyone made max level crafting. Yeah, the Burning Crusade went kind of ham with direct combat bonuses to professions. They even later put some abilities and stat boosts in for gatherers, to keep things even. I hope that doesn't become a thing. It creates more issues that it solves, although I do understand it in WoW's case with how the engineering profession is basically peak combat advantages.
darthaden wrote: » Crafting is something I haven't really followed to close so maybe they've already touched on this but I'd love to see a system that rewards diversity in your crafting. Most games I've played people just spam the cheapest items to level. To combat this I'd like to see diminishing returns on xps. For instance you craft a iron dagger and you gain 10 exp, craft a second one and you get 9 exp, a third one you get 8exp and so on.
Hartwell wrote: » A lot of games allow you to send all of your gathered items to an alternative character and reap the benefits of having a crafting and processing alt.
Ravudha wrote: » Hartwell wrote: » A lot of games allow you to send all of your gathered items to an alternative character and reap the benefits of having a crafting and processing alt. Just a note from the wiki about warehouse storage: "Warehouses may enable a player to transfer non-material goods between alts. This excludes resources, materials or anything that relies on the caravan system." I don't know if the same rule applies to storage chests (e.g. in your house), but I wouldn't be surprised if it does for the sake of consistency.@ssweet Check out the info on backpacks - https://ashesofcreation.wiki/Backpacks
noaani wrote: » Ravudha wrote: » Hartwell wrote: » A lot of games allow you to send all of your gathered items to an alternative character and reap the benefits of having a crafting and processing alt. Just a note from the wiki about warehouse storage: "Warehouses may enable a player to transfer non-material goods between alts. This excludes resources, materials or anything that relies on the caravan system." I don't know if the same rule applies to storage chests (e.g. in your house), but I wouldn't be surprised if it does for the sake of consistency.@ssweet Check out the info on backpacks - https://ashesofcreation.wiki/Backpacks If this is the case, other than by selling them, how does one get materials from the player that gathers them to the player that refines them? I mean, this is a system that absolutely does need to exist in some form - the economy depends on it existing. If it is a simple character to character trade system, then that surely defeats the point of not allowing access to materials that are placed in storage containers in house.
Ravudha wrote: » Yes, I take it the gatherer simply trades materials to the processor. It makes sense to prohibit this transfer between alts if the goal is to encourage economic/social interaction and create an interdependence between players, particularly those specialising in different artisan professions.
noaani wrote: » Ravudha wrote: » Yes, I take it the gatherer simply trades materials to the processor. It makes sense to prohibit this transfer between alts if the goal is to encourage economic/social interaction and create an interdependence between players, particularly those specialising in different artisan professions. I'm not saying it doesn't make sense to encourage evonomic interaction - just that preventing a player from transferring material from one character to another on the same account won't actually accomplish that. I mean, who exactly is it that this would cause to play differently? Any player with an in game friend won't ever have any issues with this - that should be obvious. Players that play MMO's but don't have friends are not exactly the kind of people that will go out and interact with others for any reason. The kind of people that don't trust anyone in game enough to be able to transfer some raw materials with are generally the kind of people that will look at this situation and either simply get a second account (which will give them a second freehold as well, meaning they can be even more economically isolationist) or just go to another game. Basically, I don't see a single situation in which a player will look at the inability to use raw materials in their housing across alts as a means to be more economically interactive. So if that is the point, I would say that it will fail. On the other hand, if that is not the point, then what is? Literally the only thing I see it resulting in is more individual players with second accounts. This is the thought process that lead me to take the comments made in that particular live stream as being specific to warehouse type storage, not to all in home storage.
noaani wrote: » I'm not saying it doesn't make sense to encourage evonomic interaction - just that preventing a player from transferring material from one character to another on the same account won't actually accomplish that.
Ravudha wrote: » noaani wrote: » I'm not saying it doesn't make sense to encourage evonomic interaction - just that preventing a player from transferring material from one character to another on the same account won't actually accomplish that. It doesn't need to change the play style of die hard alt-thusiasts. It can serve as a deterrent to the many other types of players who may be considering using alts but for whom that feature is not a deal-breaker in deciding (how) to play the game. This includes veterans and new players whose idea of MMORPG game play is currently being shaped by AoC mechanics.
noaani wrote: » Ravudha wrote: » noaani wrote: » I'm not saying it doesn't make sense to encourage evonomic interaction - just that preventing a player from transferring material from one character to another on the same account won't actually accomplish that. It doesn't need to change the play style of die hard alt-thusiasts. It can serve as a deterrent to the many other types of players who may be considering using alts but for whom that feature is not a deal-breaker in deciding (how) to play the game. This includes veterans and new players whose idea of MMORPG game play is currently being shaped by AoC mechanics. You seem to be forgetting, the only people this will affect at all are the hermit type. Any veteran MMO player - or any player that a veteran brings to the game - will have no trouble getting around this restriction, if it does end up as per your understanding. Players new to the MMO genre are only likely to come to Ashes based on a friend's recommendation, at which point they will have that friend to help them transfer materials. Again, the people that this kind of thing will have any effect on really are only the hermit type crafters - it will annoy a lot of other players, but it won't stop them playing how they are going to play. I mean, no one is going to specifically not level a crafting alt just because it is a two step process to get the materials their main gathered to them, all they will do is complain that the two step process is stupid. Which is it.
Ravudha wrote: » Will it be annoying for people? In-deed. I'm actually wondering if 2-step transfers will even be possible at this point.