Greetings!
it's just gone midnight for me and i'm very tired but i have a thought i'd love to share.
As the title suggests i've been thinking a bit about some form of exploration/research system, this system would probably fall under the social organisations that we managed to get back at the kickstarter (shout out to my kickstarter homies!) and have no combat impact but simply be a long-term, solo OR guild activity for people to work on.
Let me break down the idea:
A player is running a dungeon, but spots a small gap between some draping vines and decides to check it out. Entering the room they find no treasure chest, but a wall full of ancient paintings and symbols. Players in 'Explorer's Guild' (MY placeholder name for social organisation) would be carrying their research book & quill and would draw these. Assuming social organisations have some form of ranking, higher the rank, the more detail you note down. After the player notes things down they can go about their day and finish the dungeon.
When they next return to 'Explorer's Guild Hall' and talk to the Guild Master and share with him the notes, either the player (for low ranking users of the organisation) recieve a bonus task to essentially research everything and try and learn as much as they can using IN-GAME resources. Talking with local NPCs, finding more locations in Verra that have the same markings, using a library (i recall this being a thing in a specific node type) to try and translate the language etc.
Players would be able to 'submit' their research and would recieve rank points based on how much research they did, though i'd love to also have an accuracy modifier - the closer you are to having in-game understanding of the lore etc. however, i think its a bit much to add into an mmo.
with regards to group research, perhaps players of certain ranks can lead certain sized research teams, for example a level 1 exporer cannot start a team, a level 2 can lead a team of 3 level 1s to assist themselves in research, a level 3 can lead a team of 2 level 2s who can lead their respective 3 level 1s. ETC ETC.
furthermore, though i noted lore as an example, this would most likely be lore that doesn't overstep into the main storyline (im assuming there is a main story questline so don't want to overstep that)!
thanks for reading this,
please let me know your thoughts

Lafi