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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Foundamental problem's in developing MMORPG becouse of player's mentality
Asag
Member
Players in MMORPG - Should NOT be equal.
MMO Games should not be desinged and balanced on equality. There should always be gear, skills, stats that only few aquare by luck, or skill or dedication.
Not every player should have same items, stats, bonuses, buffs etc. In any MMO there MUST be differences between players. Every player need to have goals what they want to want to achieve but at the same time, there MUST be system, that create situations, that for example ....
"There is only one weapon on whole server" a this weapon was aquared by some random idiot who dont even use its full potetial....
But on other hand there should be players who are extremly powerfull raiders becouse of theyr decisions in game, choices, luck of drops etc.
If you want MMO where every single player has same items, skills, passives ... You dont play MMO but u play prescripted online game where you just comapre your numbers.If you want MMO where everyone is equal than its not MMO...
There should always be someone better than you. There always need to be someone who has something that you wish you can get one day too...
You need to give up on catch up mechanics, Give up guides, give up meta play .... U need to make game based on luck, determination, team work, and good vs bad choices that will pernamently change your characters future. (No possiblity of
re-spec, re-do of your points etc)
Simply put:
When every warrior is equal whats the point of farming, leveling and gearing up in the first place? Isnt it just easyer to give everyone everything and balance around that? But thats not what are MMO games about.
DIVERSITY - RARIRY - PROSPERITY - UNIQUENES those are main aspects of mmo that push players to play more.
Im open for Discussion, but I strongly belive that people should learn to lose in MMORPG games. And realize that MMO games are not suposted to be made so every single player in the game is equal. I know I will get lot of hate for this topic. But equality should not be part of MMO. The only thing that should be equal for everyone is this: Chance to become TOP but not determined destination for everyone.
MMO Games should not be desinged and balanced on equality. There should always be gear, skills, stats that only few aquare by luck, or skill or dedication.
Not every player should have same items, stats, bonuses, buffs etc. In any MMO there MUST be differences between players. Every player need to have goals what they want to want to achieve but at the same time, there MUST be system, that create situations, that for example ....
"There is only one weapon on whole server" a this weapon was aquared by some random idiot who dont even use its full potetial....
But on other hand there should be players who are extremly powerfull raiders becouse of theyr decisions in game, choices, luck of drops etc.
If you want MMO where every single player has same items, skills, passives ... You dont play MMO but u play prescripted online game where you just comapre your numbers.If you want MMO where everyone is equal than its not MMO...
There should always be someone better than you. There always need to be someone who has something that you wish you can get one day too...
You need to give up on catch up mechanics, Give up guides, give up meta play .... U need to make game based on luck, determination, team work, and good vs bad choices that will pernamently change your characters future. (No possiblity of
re-spec, re-do of your points etc)
Simply put:
When every warrior is equal whats the point of farming, leveling and gearing up in the first place? Isnt it just easyer to give everyone everything and balance around that? But thats not what are MMO games about.
DIVERSITY - RARIRY - PROSPERITY - UNIQUENES those are main aspects of mmo that push players to play more.
Im open for Discussion, but I strongly belive that people should learn to lose in MMORPG games. And realize that MMO games are not suposted to be made so every single player in the game is equal. I know I will get lot of hate for this topic. But equality should not be part of MMO. The only thing that should be equal for everyone is this: Chance to become TOP but not determined destination for everyone.
3
Comments
That is not dead which can eternal lie. And with strange aeons even death may die.
I have transcended to the point where I let others do my work for me
A dwarf skin couch does sound pretty nice......though Margaret might not be a fan
I find that their beards make for great pillows
You’ve gotta give some room to correct errors. It doesn’t have to be easy or convenient (I agree that instant, cheap respecs generally detract from meaningful choices), but there should be a way for those determined enough to fix their mistakes to do so.
Primary class is already locked in stone, Secondary class is not locked in stone but it will be tedious and difficult to change.
What about?
Luck of finding rare spawn - Chest - Room
Luck of discovering of item - buff - game tactic
Luck of finding hidden pice of information in the game that will alow you to gather stuff or etc
Luck is important part of LONG TERM GROW of your character. Just simply lucky loot of higher number of gold would increase your speed in getting new equipment that will exponecionaly speed up your progres over other players that are strugling with gold loot.....
Luck is the strongest stat in the whole RPG / MMORPG genre
Luck can speed up a process, but that is it.
Any game worth its salt, especially an RPG, should strive to be as fun and rewarding (and challenging) regardless of winning and losing. That sense of accomplishment overcoming a difficult challenge, especially if you're taking your own unique approach is extremely satisfying!
Part of that challenge that can set you back encourages teamwork and community building that gives the MMO an advantage that most other genres can't involve. If you're unable to overcome a boss or quest by yourself because your character lacks the skills, then a good MMORPG should have that to encourage you to seek out help from different players with different skills!
Yes but the same also says if your character build is useless on boss x they should get someone who can actually pull their own weight instead of carrying dead weight through.
If men are born free, then they are not all equals.
I agree. I don't play game with no re-spec. I already have my life to regret life decisions.