Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Developers: Regarding core social elements
vhbenin
Member
Kudos to you to not taking the easy road.
Group finder, dungeon finder, not limited fast travel system... These things in my opinion started the death spiral of wow social elements. An mmo without interaction.
In addition to that aspect i would like to suggest that the guild creation system follows something similiar to what the original wow did: a guild contract that needed the signature of a fixed amount of people for it's creation.
These small things that enhance social interaction even if a little are key components for a good mmo.
Keep the work going. We players are here for feedback.
I hope this game becomes the new standard of what mmos should be.
Good luck!
Group finder, dungeon finder, not limited fast travel system... These things in my opinion started the death spiral of wow social elements. An mmo without interaction.
In addition to that aspect i would like to suggest that the guild creation system follows something similiar to what the original wow did: a guild contract that needed the signature of a fixed amount of people for it's creation.
These small things that enhance social interaction even if a little are key components for a good mmo.
Keep the work going. We players are here for feedback.
I hope this game becomes the new standard of what mmos should be.
Good luck!
3
Comments
Wow suffered from loot robbers in raids.
As a social game voting systems should be a thing.
When a boss is killed all the players should vote for who the item should go. Equally. So a consensus is formed regarding that drop.
Those systems are what ruin most games for me.
But I guess there's no reason for that 🙈
Yet.
Which leads me to a question: How dark are nights gonna be? Will seasons affect a character? Like being cold in winter? Probably not. Do enemies become more dangerous at night for some reason?
Those could be reasons to take a break along the way, which would help immersion.
In Ragnarok Online you had low HP and MP and even lower regeneration of both at the beginning so you had to constantly sit down and wait for it to reg. In that time you often came across new players or took that time to chat with your random party members. I really loved that.
It changed a chore into an immersive and fun time.
It's just something I've been missing in MMORPGs until now.
How do other people think about this?
I think with my brain
You might actually be able to do pvp vs people the same level as you.
U.S. East
Got em!
regarding OP loot system,
give the players tools and options but let us handle how we distribute loot, having everyone vote for who gets loot as a default sounds like a bad time.
U.S. East
There's no harm in stating requirements before hand. Most bosses will drop materials as well as Top Tier Items.
U.S. East
What do you mean? you can go into a tavern and play a variaty of games within that tavern with other players.
100% sure they wanna make it the focal point of areas where people meet to exchange stories, form friendships, hire people for jobs or find targets if they wanna become bounty hunters.
if thats what you love i am sure there is more than enough reason to do that. (while getting informations of the people on the server you could start selling that information for a price and become the go-to person in the tavern of the lonely riders where people come to get informed.
idk some stuff like that hahah
U.S. East
Ah, sorry I kinda phrased that weird. The thing with the tavern was just an example. I know that that's already an option in AoC, which is pretty cool!
I literally just wanted to plant the idea with the campfire xD
As we don't have many means of travelling faster you'll probably be on the move quite a while sometimes and there won't be a tavern on every corner so it would be cool to make a campfire and sit around it and chat.
And maybe let a bard sing the campfire song
but from a roleplaying perspective hell yeah, give us a campfire with small tents