Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Add optional key layout that doesnt use the number keys 6-9 for combat skills
Rockett
Member, Alpha Two, Early Alpha Two
Every time a new MMO comes out they just slap skills on your bar with 1-9, 0, - and + which forces the player to spend ages looking at all the games keybindings removing the mount key, open skills key, inventory key etc... just so they can have all their skills within reach of WASD.
How would you feel if they added an optional key layout for M+KB players that doesnt use 6, 7, 8, 9, 0, -, = as combat spells/abilities?
How would you feel if they added an optional key layout for M+KB players that doesnt use 6, 7, 8, 9, 0, -, = as combat spells/abilities?
0
Comments
Keybinding sets. For example being able to export a Default Configuration for Keybindings that you use on every toon, but then you have a specific toon keybinding.