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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
My biggest concern.
Darqwatch
Member
Hi there,
So after watching some footage (the raw gameplay vid and the vid from TheLazyPeon) I come to the conclusion that the thing that bothers me most is without a doubt the animations (character and spell/skill animation mostly) and the character models.
The character animation looks very basic, and the character models look extremely like basic mobile-phone ad character models.
To be clear, I am not here to hate on the game, I am very hyped and from what I have heard from the Asmongold interview I got hyped even more and really hope this game succeeds, it's just that the two things I stated above are by far my main concerns.
Any thoughts?
Thank you and I hope this input was helpful in any way.
So after watching some footage (the raw gameplay vid and the vid from TheLazyPeon) I come to the conclusion that the thing that bothers me most is without a doubt the animations (character and spell/skill animation mostly) and the character models.
The character animation looks very basic, and the character models look extremely like basic mobile-phone ad character models.
To be clear, I am not here to hate on the game, I am very hyped and from what I have heard from the Asmongold interview I got hyped even more and really hope this game succeeds, it's just that the two things I stated above are by far my main concerns.
Any thoughts?
Thank you and I hope this input was helpful in any way.
1
Comments
As for now, please don't let the looks affect your judgement since it will change a lot.
Anims should be a bit toned down without asian flavors.
More to the ground, with human-like strength, hitting hard, but not over the top.
If you guys want to make it above human strength then make it demonic like(with the movement of your hand or weapon ghostly)
Pretty much this, but it's best to get worries out there! I'm sure these things will improve as time goes on.
Never trust devs. Always take as it is.
It's quite simple. Not everyone likes edgy art flavors. Most don't.
We can disagree, but the fact is the fact.
Fact is, there is no reason to assume they have finished this process.
I get that. The guy before you told that.
It is just a bit concerning and we should ask questions because Ashes of Creation funder played a lot of Asian art style-based games.
Almost all of the games art leads are from SoE/Daybreak. This includes the character lead and the animation lead.
Look at their previous work to see what to expect in this regard in Ashes.
Can you link me to a couple of their games?
https://en.m.wikipedia.org/wiki/Daybreak_Game_Company
Ah. I see. EverQuest. I only played a little bit of EverQuest.
Can't see any cool MMO's. I only see a lot of games targeting the Asian market.
I have played lots and lots of MMOs but the only one on that list I have played is DDO
Even if the game can't pull all the features it has to offer in paper, if you have a movement and combat system that feels good to play, players will stick to it until the game is fully release in all fundamental aspects.
not talking about the "asian anime ninja attacks..." at all, just that they animation look clunky, slow and very basic.
EQ is the game WoW was modeled on.
EQ2 was WoW's main competition for it's first 4 years.
SWG was the first MMORPG to gain mainstream notice.
Planetside was the first MMOFPS.
H1Z1 was the Battle Royale game before PUBG and Fortnite.
None of SoE's titles have ever been aimed at an Asian market. Some of them have attempted spin offs in that direction, but every SoE game ever developed was developed for the western market.
Your house can look fantastic, but if the foundation is done on mud, it will just sink into it and be useless.
The spell effects are on purpose over the top, because this way the can stress test what happen with all these flashy things. Eventually they will be tuned.
Programming and designing is an iterative process, which means you go over and over the same mechanic, design and keep working on it, improving it and changing it.
You might think animation is super important, but if the infrastructure behind is bad, you will have a really nice animation and endless lag when there's 10 people around you.
You are correct
No, dude. I was talking about other MMO's they have made. At last what I found.
EverQuest was an ok game.
pretty sure people gave up on you with the 'EverQuest was an ok game' bit.
lots of Stans for OG titles here.
Pretty much.
EverQuest was more than alright. That kinda talk is blasphemous around these here parts. We're MMO people. Sorry.
I'm a bit puzzled as to why you have such a disliking to combat themes in Asian games, it's flashy, interesting and it feels weighty. The only game I can think of without combat similar (or considerably watered down) to this as of recent is honestly The Elder Scrolls Online and I personally find that combat boring?
It's definitely important to not make combat looks like a mess of colours and particles but it sounds like you're asking for some sort of medieval sword fighting experience with no magic in a game that has giant otters, giraffe-anteaters and dragons?
I can't force myself to play Asian, flashy mobile ish art style games.
I am more into Western, Northern, Baltic, Celtic, Grece mythology, prehistorical games, and gothic, fantasy-style games where I fight within dungeons with dragons, demons, mages, warriors and so on in these cultures.
I like games like Diablo 2, POE, World of Warcraft, dark souls, oblivion, Far Cry Primal, etc. medieval fantasy, pe historic-medieval games, and so on.
it would be stupid to call that these games has