Atama wrote: » You can’t possibly have first hand experience of “most companies” that sell gold. You clearly made that up,
Noaani wrote: » Atama wrote: » You can’t possibly have first hand experience of “most companies” that sell gold. You clearly made that up, Well, I cant say "most" accurately. What I can say is that all that I have contacted have been NA/EU, and between them have sold gold, items and accounts on 14 different websites. My observations are that it is 100%, but I opted to just say "most".
Atama wrote: » Noaani wrote: » Atama wrote: » You can’t possibly have first hand experience of “most companies” that sell gold. You clearly made that up, Well, I cant say "most" accurately. What I can say is that all that I have contacted have been NA/EU, and between them have sold gold, items and accounts on 14 different websites. My observations are that it is 100%, but I opted to just say "most". At best you can say that some are NA/EU, which is fair, and they aren’t all Asian. I don’t think anyone says they are, but it’s reasonable to remind people that those activities also happen closer to home.
JustVine wrote: » Yeah but were you looking in english or were you using other languages to look? The internet is anglo-segregated as I am sure you know and you can't always trust that people are from where they say they are. Also different games have different gold selling populations. To be clear with you the only part I disagree with is your 'most na/eu' statements based off ancedotes. The 'mostly/only china' crowd is pretty outdated stereotyping in this day and age. Way more complex than that. Sweatshop labor conditions and cheap labor aren't Chinese specific characteristics.
prymortal wrote: » The "Corruption" system wouldn't be so bad if they put thought into the game ahead of development & separated the Ganking, Sorry Corruption system from PVP. Enable/disable PVP at log in screen, Zero penalties to pvp other enabled players, Literally gotta go to the log in screen to disable, Caravans e.t.c. areas auto scripted tp push players in/out of the PVP system so no new player fear of penalties. Keep the Ganking system more or less as is, But keeps the ability to go a bit heavier on killing no flagged players in future. GM's can easily keep an eye on the logs of people who flag up because that is where the Bots will be/Multiboxers too outside of gathering. 2 system, 1 justified punishment for being a dick, 1 more script to add to the sever with just a colour change required. Literally the issue with MMO's to date solved without even breaking a braincell.
Noaani wrote: » Indeed they could, and people will. But as I said, look at the other penalties. Lets say you are minding your own business, and mean little me comes over and kills you. You make the decision to not fight back, forcing me to either stop the attack, or gain corruption (I still have that choice at this stage). If I kill you, you die, and I gain a small amount of materials based on what you have on you. You can an amount of item degredation, and an amount of experience debt. This experience debt means you have slgihtly lower health, mana, skills, stats and gear proficiency, and need to gain experience to work it off. Now, I killed you and gained corruption. While I have corruption, there are four major things I need to be aware of. The first is that if I am killed, I could drop an item I have equipped. The second is that I am less effective in PvP combat while corrupt. The third is that when killed, I will respawn in a random location rather than in a designated respawn location. In our situation, I have a friend or a second account near by to kill me to remove that corruption. This is fine, if I drop an item, he can give it back to me. I respawn in a random location and then eventually find my way back to my friend. However, the thing you are forgetting are the other penalties. I was killed in PvP combat, so I still suffer the same penalties that you suffered when I killed you. This is the materials dropping, item degredation and experience debt. The only difference here is - I was killed while corrupt, and so I have those penalties applied to me at four times the rate you had them apply to you. That means that if your items took a 2% hit to durability, mine take 8%. That means if your experience debt sees all your stats reduced by 5% and take you 25 average equal level mob kills to work off, mine is down 20% and will take me 100 kills. This is the deterrent to this kind of behavior.
Odal wrote: » fleshnbrain wrote: » What will the policy be on multi boxing. I'm worried about people multi boxing and killing their own characters that have corruption to clear their corruption and to continue to PK lowbies/people that don't attack back with no penalty and gaming the system. Hopefully they will address that. Hopefully multiboxing is a banable offense as it ruins the game. Especially farming.
fleshnbrain wrote: » What will the policy be on multi boxing. I'm worried about people multi boxing and killing their own characters that have corruption to clear their corruption and to continue to PK lowbies/people that don't attack back with no penalty and gaming the system. Hopefully they will address that.
Noaani wrote: » Odal wrote: » fleshnbrain wrote: » What will the policy be on multi boxing. I'm worried about people multi boxing and killing their own characters that have corruption to clear their corruption and to continue to PK lowbies/people that don't attack back with no penalty and gaming the system. Hopefully they will address that. Hopefully multiboxing is a banable offense as it ruins the game. Especially farming. Multi-boxing is allowed. It was voted on by us potential players. It helps that Intrepid would have no real way to stop it without negatively impacting many other players. The thing with people gaining corruption and then killing their own character to get rid of that corruption is that it isn't really avoiding the penalty. The main penalty for corruption is the extended death penalty you get if you are killed with corruption. Gaining corruption and then killing that character with another isn't doing anything to prevent that factor of the penalty.
JustVine wrote: » Noaani wrote: » Odal wrote: » fleshnbrain wrote: » What will the policy be on multi boxing. I'm worried about people multi boxing and killing their own characters that have corruption to clear their corruption and to continue to PK lowbies/people that don't attack back with no penalty and gaming the system. Hopefully they will address that. Hopefully multiboxing is a banable offense as it ruins the game. Especially farming. Multi-boxing is allowed. It was voted on by us potential players. It helps that Intrepid would have no real way to stop it without negatively impacting many other players. The thing with people gaining corruption and then killing their own character to get rid of that corruption is that it isn't really avoiding the penalty. The main penalty for corruption is the extended death penalty you get if you are killed with corruption. Gaining corruption and then killing that character with another isn't doing anything to prevent that factor of the penalty. It does minimize equipment and material drop risk though, which is a pretty big deal.
Odal wrote: » Noaani wrote: » Odal wrote: » fleshnbrain wrote: » What will the policy be on multi boxing. I'm worried about people multi boxing and killing their own characters that have corruption to clear their corruption and to continue to PK lowbies/people that don't attack back with no penalty and gaming the system. Hopefully they will address that. Hopefully multiboxing is a banable offense as it ruins the game. Especially farming. Multi-boxing is allowed. It was voted on by us potential players. It helps that Intrepid would have no real way to stop it without negatively impacting many other players. The thing with people gaining corruption and then killing their own character to get rid of that corruption is that it isn't really avoiding the penalty. The main penalty for corruption is the extended death penalty you get if you are killed with corruption. Gaining corruption and then killing that character with another isn't doing anything to prevent that factor of the penalty. I think they should rethink that then, why allow something as bad as botting. That is a really bad move. What do you mean impact players negatively? That's like saying banning bots is affecting players negatively?
Odal wrote: » bloodprophet wrote: » https://ashesofcreation.wiki/Multi-boxing Nice So they are against multiboxing, good to know and the wise decision for a better game obviously.
bloodprophet wrote: » https://ashesofcreation.wiki/Multi-boxing
Noaani wrote: » JustVine wrote: » Noaani wrote: » Odal wrote: » fleshnbrain wrote: » What will the policy be on multi boxing. I'm worried about people multi boxing and killing their own characters that have corruption to clear their corruption and to continue to PK lowbies/people that don't attack back with no penalty and gaming the system. Hopefully they will address that. Hopefully multiboxing is a banable offense as it ruins the game. Especially farming. Multi-boxing is allowed. It was voted on by us potential players. It helps that Intrepid would have no real way to stop it without negatively impacting many other players. The thing with people gaining corruption and then killing their own character to get rid of that corruption is that it isn't really avoiding the penalty. The main penalty for corruption is the extended death penalty you get if you are killed with corruption. Gaining corruption and then killing that character with another isn't doing anything to prevent that factor of the penalty. It does minimize equipment and material drop risk though, which is a pretty big deal. Well, sort of. As someone that does occasionally multi-box though, I don't really see it happening that much. In order to have a chance to drop items, you need to have several kills worth of corruption. The other two things that happens with multiple kills worth of corruption is that you respawn in an unpredictable location, and you have more than one death worth of corruption. .
JustVine wrote: » Well your making an assumption here in it being unpredictable. It was extremely predictable in Alpha and I haven't read anything signaling randomness in choosing the respawn point om death.