Eyeyamabe2 wrote: » Instead of players attacking nodes every so often, you have Open World Bosses attacking nodes that players will have to fight. Each level of node having a stronger World Boss or Bosses or Boss with minions to fight and a larger group of players required to defend?
Eyeyamabe2 wrote: » PvP is fun, but the option to just chill and not worry about other players ganking you is always a PLUS!
BlackBrony wrote: » No. Game is PvP. Honestly, you need to read about the game. If you take PvP out of the way, the game just breaks.
Aardvark wrote: » BlackBrony wrote: » No. Game is PvP. Honestly, you need to read about the game. If you take PvP out of the way, the game just breaks. While I am sure they won't they could change open world pvp to a flag method while leaving in seiges and transports and arenas and other types without changing much at all
BlackBrony wrote: » Aardvark wrote: » BlackBrony wrote: » No. Game is PvP. Honestly, you need to read about the game. If you take PvP out of the way, the game just breaks. While I am sure they won't they could change open world pvp to a flag method while leaving in seiges and transports and arenas and other types without changing much at all Why would you want this? What is the point? Where does the conflict come from?
jubilum wrote: » I'm not sure why everyone is so against having a couple servers out of several dozen with open world/non-consensual pvp turned off. I'm in no way suggesting eliminating meaningful pvp, like node sieges, guild v guild, castle sieges, battle grounds, arenas, even caravans.. I myself would not even play on a server without the meaningful pvp, it would get stale and boring very fast. It would be as simple as an on/off toggle at server end, or a flagging toggle at client end. This is what concerns me about this game the way people want to force people into a situation they have no interest in, just so they can have easy targets to get their jollies. This is not my idea of fun.
jubilum wrote: » I'm not sure why everyone is so against having a couple servers out of several dozen with open world/non-consensual pvp turned off. I'm in no way suggesting eliminating meaningful pvp, like node sieges, guild v guild, castle sieges, battle grounds, arenas, even caravans.. It would be as simple as an on/off toggle at server end, or a flagging toggle at client end. This is what concerns me about this game the way people want to force people into a situation they have no interest in, just so they can have easy targets to get their jollies. This is not my idea of fun.