Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
What SHOULD open world pvp look like?
Diamaht
Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
There has been a ton of discussion about the corruption system. We've talked about the mechanics and how the system will work, it will be hard to know these things for certain until we can test it.
My question is: Numbers and mechanics aside, since we can't test those details yet, what do we think open world PvP SHOULD look and feel like in ashes? Or better phrased, what do we want the end result to look and feel like, stats and systems aside?
My question is: Numbers and mechanics aside, since we can't test those details yet, what do we think open world PvP SHOULD look and feel like in ashes? Or better phrased, what do we want the end result to look and feel like, stats and systems aside?
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Comments
I think it's too punishing if no one is willing to attack each other at high value spawns and are only focused on tagging mobs.
I think it's too lenient if we get a gank box where everyone is killing each other on sight.
AN EMPIRE OF SALT!
you should talk to @BCG l LordofSalt
This seems to be an accurate description of what open world PvP should look like.
But for real, there should be very few reasons to want to attack a player in a way that could generate corruption. It is there so that you have the option - or so that you can threaten with it - but it should almost never be the first course of action.