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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
What SHOULD open world pvp look like?
Diamaht
Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
There has been a ton of discussion about the corruption system. We've talked about the mechanics and how the system will work, it will be hard to know these things for certain until we can test it.
My question is: Numbers and mechanics aside, since we can't test those details yet, what do we think open world PvP SHOULD look and feel like in ashes? Or better phrased, what do we want the end result to look and feel like, stats and systems aside?
My question is: Numbers and mechanics aside, since we can't test those details yet, what do we think open world PvP SHOULD look and feel like in ashes? Or better phrased, what do we want the end result to look and feel like, stats and systems aside?
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Comments
I think it's too punishing if no one is willing to attack each other at high value spawns and are only focused on tagging mobs.
I think it's too lenient if we get a gank box where everyone is killing each other on sight.
AN EMPIRE OF SALT!
you should talk to @BCG l LordofSalt
This seems to be an accurate description of what open world PvP should look like.
But for real, there should be very few reasons to want to attack a player in a way that could generate corruption. It is there so that you have the option - or so that you can threaten with it - but it should almost never be the first course of action.