noaani wrote: » Any developer that says they think it is a problem when the players of the game actually think about the best way to play it (which is all theory crafting is) really shouldn't be developing a game. If a game develoepr is successful, any group of players that correctly theorize the best way to play a game should come up with exactly what the develoeprs intended. If they come up with something else, all that is doing is pointing out had bad the developers are at their job. It is no wonder WoW developers would consider this an issue.
winner909098 wrote: » noaani wrote: » Any developer that says they think it is a problem when the players of the game actually think about the best way to play it (which is all theory crafting is) really shouldn't be developing a game. If a game develoepr is successful, any group of players that correctly theorize the best way to play a game should come up with exactly what the develoeprs intended. If they come up with something else, all that is doing is pointing out had bad the developers are at their job. It is no wonder WoW developers would consider this an issue. the problem is that if everyone knows everything, it would be an endless grind.
Wandering Mist wrote: » winner909098 wrote: » noaani wrote: » Any developer that says they think it is a problem when the players of the game actually think about the best way to play it (which is all theory crafting is) really shouldn't be developing a game. If a game develoepr is successful, any group of players that correctly theorize the best way to play a game should come up with exactly what the develoeprs intended. If they come up with something else, all that is doing is pointing out had bad the developers are at their job. It is no wonder WoW developers would consider this an issue. the problem is that if everyone knows everything, it would be an endless grind. Errr...what? How did you come to that conclusion?
winner909098 wrote: » Wandering Mist wrote: » winner909098 wrote: » noaani wrote: » Any developer that says they think it is a problem when the players of the game actually think about the best way to play it (which is all theory crafting is) really shouldn't be developing a game. If a game develoepr is successful, any group of players that correctly theorize the best way to play a game should come up with exactly what the develoeprs intended. If they come up with something else, all that is doing is pointing out had bad the developers are at their job. It is no wonder WoW developers would consider this an issue. the problem is that if everyone knows everything, it would be an endless grind. Errr...what? How did you come to that conclusion? I feel that way because if everyb0dy knows the best possible build, they wont experiment, or try something new. It would make it so that noobs just go and search up builds for low levels, they dont go and do what I would, which is to try out combos. Too much knowledge will take away part of what ashes is about.
noaani wrote: » winner909098 wrote: » Wandering Mist wrote: » winner909098 wrote: » noaani wrote: » Any developer that says they think it is a problem when the players of the game actually think about the best way to play it (which is all theory crafting is) really shouldn't be developing a game. If a game develoepr is successful, any group of players that correctly theorize the best way to play a game should come up with exactly what the develoeprs intended. If they come up with something else, all that is doing is pointing out had bad the developers are at their job. It is no wonder WoW developers would consider this an issue. the problem is that if everyone knows everything, it would be an endless grind. Errr...what? How did you come to that conclusion? I feel that way because if everyb0dy knows the best possible build, they wont experiment, or try something new. It would make it so that noobs just go and search up builds for low levels, they dont go and do what I would, which is to try out combos. Too much knowledge will take away part of what ashes is about. I've only ever seen one game where there was a best possible build. Good game developers have no real trouble avoiding this. They add in variables and such.
winner909098 wrote: » noaani wrote: » winner909098 wrote: » Wandering Mist wrote: » winner909098 wrote: » noaani wrote: » Any developer that says they think it is a problem when the players of the game actually think about the best way to play it (which is all theory crafting is) really shouldn't be developing a game. If a game develoepr is successful, any group of players that correctly theorize the best way to play a game should come up with exactly what the develoeprs intended. If they come up with something else, all that is doing is pointing out had bad the developers are at their job. It is no wonder WoW developers would consider this an issue. the problem is that if everyone knows everything, it would be an endless grind. Errr...what? How did you come to that conclusion? I feel that way because if everyb0dy knows the best possible build, they wont experiment, or try something new. It would make it so that noobs just go and search up builds for low levels, they dont go and do what I would, which is to try out combos. Too much knowledge will take away part of what ashes is about. I've only ever seen one game where there was a best possible build. Good game developers have no real trouble avoiding this. They add in variables and such. I know, I just want to avoid stuff like it. Sorry if I was confusing
noaani wrote: » winner909098 wrote: » noaani wrote: » winner909098 wrote: » Wandering Mist wrote: » winner909098 wrote: » noaani wrote: » Any developer that says they think it is a problem when the players of the game actually think about the best way to play it (which is all theory crafting is) really shouldn't be developing a game. If a game develoepr is successful, any group of players that correctly theorize the best way to play a game should come up with exactly what the develoeprs intended. If they come up with something else, all that is doing is pointing out had bad the developers are at their job. It is no wonder WoW developers would consider this an issue. the problem is that if everyone knows everything, it would be an endless grind. Errr...what? How did you come to that conclusion? I feel that way because if everyb0dy knows the best possible build, they wont experiment, or try something new. It would make it so that noobs just go and search up builds for low levels, they dont go and do what I would, which is to try out combos. Too much knowledge will take away part of what ashes is about. I've only ever seen one game where there was a best possible build. Good game developers have no real trouble avoiding this. They add in variables and such. I know, I just want to avoid stuff like it. Sorry if I was confusing Blizzard are ok at making games, they are great at polishing products, but they have no real experience in developing MMO's. Even after 15 years of WoW, they don't have that much eperience in developing MMO's - because the people there keep moving around between projects so much that very few developers on WoW are ever there for more than a single content cycle. On the other hand, you have a studio like Intrepid where most of the staff work on MMO's exclusively - many have been working on them since before WoW even launched. Based on that, it is probably a good idea to assume that most of the stupid stuff in WoW won't be present in Ashes.
Nexmagus wrote: » Intrepid should be doing theory crafting in house now. In theory, (pun intended), if every class has very good utility and/or DPS within a few percent of each other, then the class you play is what you like. There will be some that will still want the 'top' DPS but I also want a class that I enjoy to play
hazardnumberseven wrote: » There won't be a best build, it's impossible. The game has so many areas of content, and classes are balanced around group content not 1v1, and around a rock, paper, scissors design. No class can be the best at everything. Every class will have things it is good at, and things it is not so good at. That's intentional.
Srky wrote: » hazardnumberseven wrote: » There won't be a best build, it's impossible. The game has so many areas of content, and classes are balanced around group content not 1v1, and around a rock, paper, scissors design. No class can be the best at everything. Every class will have things it is good at, and things it is not so good at. That's intentional. There will be the best builds for x class. You will see after a month or so when game releases, the best builds/skill leveling for pvp/pve will come out.